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Client Or Server Related ?


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Look where is the name of the Boss while its standing and how it fits normally when it sits. Is there any way to make it looks normally when its up?

 

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its server side i guess, frint model instance isnt synchronized.

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Yup, its client related. Well, the legit model is when teza sit, when teza stand is like "doing an action", more like "After" an action. You can notice it on mobs which has some kind of animation. :P

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Wrong collision radius?

No, no. It's part of animation. I kinda already explained. Standing tezza, it's not the natural/neutral position :)

 

When tezza ends playing, he(?) is 'jumping' one step back/forward. That's why you see it like that.

Edited by SweeTs
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No, no. It's part of animation. I kinda already explained. Standing tezza, it's not the natural/neutral position :)

 

When tezza ends playing, he(?) is 'jumping' one step back/forward. That's why you see it like that.

 

Wow.  :happyforever:

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This is retail I think. Frintezza performs an animation that moves him from his origin point defined by the model. When the Raid start, it triggers a cinematic scene that hides his name, so it's not visible.

 

So, SweeTs is right. When sit is the Wait anim. state. When he's standing, is some kind of social anim that moves him from his origin point. The entity itself don't moves, only the mesh.

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Yup, its client related. Well, the legit model is when teza sit, when teza stand is like "doing an action", more like "After" an action. You can notice it on mobs which has some kind of animation. :P

huh lol how is that client if there is 2 different models for each scene, when frintezza saluts his foe - its using model x1 with animation - "hi", then after some time when animation "hi" is done goes second animation "move" that moves him to the chair, thats when first modelx1 instance should dissapear, and appears modelx2 second instance that should play animation "play keys etc".

My guess is that in his server is used 1 model for 2 actions(but need 1 model for 1 action, 2nd model for 2 action), and thats why he get this.

Edited by LightFusion
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Frintezza is not supposed to be spawned by //spawn from 15 year olds. Its supposed to play piano and then dissapear.

wut ? wtf you talking...

if he play piano and dissapear - what is whole point of raidboss ? you'l not see frint, frint wouldnt cast buffs for halisha and etc.... only halisha will suffer, he's dissapearing only after second halisha is down + he need to play final angry animation and etc....

Edited by LightFusion
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wut ? wtf you talking...

if he play piano and dissapear - what is whole point of raidboss ? you'l not see frint, frint wouldnt cast buffs for halisha and etc.... only halisha will suffer, he's dissapearing only after second halisha is down + he need to play final angry animation and etc....

 

Since when you raid Frintezza himself, afaik he only summons Halisha and then plays piano. His static animation proves what I say

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Since when you raid Frintezza himself, afaik he only summons Halisha and then plays piano. His static animation proves what I say

xax wut, read again what i said, it shouldn't play piano and dissapear after second model appeared !! thats the point, and it shouldn't be used 1 model for 2 actions(saluting foe) and playing piano(confronting foe)

Edited by LightFusion
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So 8s there any solution if I want to use the NPC?

....... use first model that salutes foe's !

if you cant sepparate them then - dont try to do anything core server related..... look in core or dp on frintezza script, in plus there is no 100% sure that first frintezza has his name over the head, but thats 100% different id then the other that used while he is playing piano...

Edited by LightFusion
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