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[Share]Hero Shine on PvP kills


Vago

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  • 2 weeks later...

ok, I find an updated version at L2J forums :P

 

Here it is and Its Working 100% as it should.

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 2828)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -483,7 +483,12 @@

 

private boolean _noble = false;

private boolean _hero = false;

-

+

+ /** Special hero aura values */

+ private int heroConsecutiveKillCount = 0;

+ private boolean isPermaHero = false;

+ private boolean isPVPHero = false;

+

/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

private L2FolkInstance _lastFolkNpc = null;

 

@@ -2149,6 +2154,13 @@

public void setPvpKills(int pvpKills)

{

_pvpKills = pvpKills;

+

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

+ {

+ isPermaHero = true;

+ setHeroAura(true);

+ }

}

 

/**

@@ -5073,6 +5085,15 @@

{

reviveRequest(this, null, false);

}

+

+ // Remove kill count for special hero aura if total pvp < 100

+ heroConsecutiveKillCount = 0;

+ if (!isPermaHero)

+ {

+ setHeroAura(false);

+ sendPacket(new UserInfo(this));

+ }

+

return true;

}

 

@@ -5288,6 +5309,14 @@

        // Add karma to attacker and increase its PK counter

        setPvpKills(getPvpKills() + 1);

 

+                // Increase the kill count for a special hero aura

+                heroConsecutiveKillCount++;

+               

+                // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+                if(heroConsecutiveKillCount > 4)

+                    setHeroAura(true);

+       

+       

        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

        sendPacket(new UserInfo(this));

    }

@@ -9243,6 +9272,23 @@

return _blockList;

}

 

+ public void reloadPVPHeroAura()

+ {

+ sendPacket(new UserInfo(this));

+ }

+

+ public void setHeroAura (boolean heroAura)

+ {

+ isPVPHero = heroAura;

+ return;

+ }

+

+ public boolean getIsPVPHero()

+ {

+ return isPVPHero;

+ }

+

+

public void setHero(boolean hero)

{

if (hero && _baseClass == _activeClass)

Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (revision 2828)

+++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (working copy)

@@ -353,7 +353,7 @@

 

writeD(_activeChar.getClanCrestLargeId());

writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I

- writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura

+ writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura

 

writeC(_activeChar.isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0)

writeD(_activeChar.getFishx());

Index: java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java (revision 2828)

+++ java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java (working copy)

@@ -314,7 +314,7 @@

 

        writeD(_activeChar.getClanCrestLargeId());

        writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

        writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

        writeD(_activeChar.getFishx()); //fishing x

 

 

 

Have Fun.

 

If VaGo have some time, can tell us How to add some custom stats like :

 

If someone gets 10 pvp in a row gets for example 10% more Hp/Mp/Cp/Pdef/Mdef

If someone gets 20 pvp in a row gets for example 20% more Hp/Mp/Cp/Pdef/Mdef

If someone gets 50 pvp in a row gets for example 50% more Hp/Mp/Cp/Pdef/Mdef

 

and go on :P

 

thanks.

 

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its not so hard just take that line

// If heroConsecutiveKillCount > 4 (5+ kills) give hero aura
if(heroConsecutiveKillCount > 4)
setHeroAura(true);

 

and make it like

// If heroConsecutiveKillCount > 20 (21+ kills) give hero aura
if(heroConsecutiveKillCount > 20)
this.getPlayer().addSkill(SkillTable.getInstance().getInfo(skillId, skillLvl), false);

 

and if you want to remove the skill search for that

// Remove kill count for special hero aura if total pvp < 100
heroConsecutiveKillCount = 0;
if (!isPermaHero)
{
setHeroAura(false);
sendPacket(new UserInfo(this));
}

 

and make it like

// Remove kill count for special hero aura if total pvp < 100
heroConsecutiveKillCount = 0;
if (!isPermaHero)
{
setHeroAura(false);
this.getPlayer().removeSkill(SkillTable.getInstance().getInfo(skillId, skillLvl), false);
sendPacket(new UserInfo(this));
}

 

with that a character receive a custom skill after 20 row kill and its easier to add the stat via a skill than via java because in java its damn hard

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  • 2 weeks later...
  • 3 weeks later...

There is a problem with pets/summons. If you'll kill your summons, you can have it too.. who can repair it? Add something, what will skip adding Consecutive kill point if you kill summon or pet. Thanks..

if somebody will help me with it, I will post here my version of it, with custom messages, announces, skills, etc.

 

This:

if (target.getInstance != _summon)
		return;

Dont works...

 

C:\l2jfree_compiled\Core Version 1.2.10\src\main\java\com\l2jfree\gameserver\model\actor\instance\L2PcInstance.java:[5243,12] cannot find symbol
symbol  : variable getInstance
location: class com.l2jfree.gameserver.model.L2Character

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i have see that system again in l2infinity hero skills awaken every 5pvps hero and you can buy hero weapons this was before 2years interlude client but when you die you lost hero status when you take again 5 pvps again hero it was cool xD

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  • 2 weeks later...

I don't understand...how can i apply this "scipt" into my serverpack?

Some help plz? ???

i don't have \java\net\sf\l2j\gameserver\model into my pack :S

 

 

 

LOL.U must compile to do this.Search into the forum and u will found some guides.

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