*~!ĈħâðيȘ۸μấيŧۼŔ™ Posted February 28, 2009 Share Posted February 28, 2009 I can't add it too can some one help ? Link to comment Share on other sites More sharing options...
samurajus Posted March 2, 2009 Share Posted March 2, 2009 Thanks for sharing this guide with us mate! Link to comment Share on other sites More sharing options...
GoDofAdeN Posted March 12, 2009 Share Posted March 12, 2009 ok, I find an updated version at L2J forums :P Here it is and Its Working 100% as it should. Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 2828) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -483,7 +483,12 @@ private boolean _noble = false; private boolean _hero = false; - + + /** Special hero aura values */ + private int heroConsecutiveKillCount = 0; + private boolean isPermaHero = false; + private boolean isPVPHero = false; + /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */ private L2FolkInstance _lastFolkNpc = null; @@ -2149,6 +2154,13 @@ public void setPvpKills(int pvpKills) { _pvpKills = pvpKills; + + // Set hero aura if pvp kills > 100 + if (pvpKills > 100) + { + isPermaHero = true; + setHeroAura(true); + } } /** @@ -5073,6 +5085,15 @@ { reviveRequest(this, null, false); } + + // Remove kill count for special hero aura if total pvp < 100 + heroConsecutiveKillCount = 0; + if (!isPermaHero) + { + setHeroAura(false); + sendPacket(new UserInfo(this)); + } + return true; } @@ -5288,6 +5309,14 @@ // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + // Increase the kill count for a special hero aura + heroConsecutiveKillCount++; + + // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura + if(heroConsecutiveKillCount > 4) + setHeroAura(true); + + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -9243,6 +9272,23 @@ return _blockList; } + public void reloadPVPHeroAura() + { + sendPacket(new UserInfo(this)); + } + + public void setHeroAura (boolean heroAura) + { + isPVPHero = heroAura; + return; + } + + public boolean getIsPVPHero() + { + return isPVPHero; + } + + public void setHero(boolean hero) { if (hero && _baseClass == _activeClass) Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (revision 2828) +++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (working copy) @@ -353,7 +353,7 @@ writeD(_activeChar.getClanCrestLargeId()); writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I - writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura + writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura writeC(_activeChar.isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0) writeD(_activeChar.getFishx()); Index: java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java (revision 2828) +++ java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java (working copy) @@ -314,7 +314,7 @@ writeD(_activeChar.getClanCrestLargeId()); writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I - writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura + writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode writeD(_activeChar.getFishx()); //fishing x Have Fun. If VaGo have some time, can tell us How to add some custom stats like : If someone gets 10 pvp in a row gets for example 10% more Hp/Mp/Cp/Pdef/Mdef If someone gets 20 pvp in a row gets for example 20% more Hp/Mp/Cp/Pdef/Mdef If someone gets 50 pvp in a row gets for example 50% more Hp/Mp/Cp/Pdef/Mdef and go on :P thanks. Link to comment Share on other sites More sharing options...
Intrepid Posted March 12, 2009 Share Posted March 12, 2009 its not so hard just take that line // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura if(heroConsecutiveKillCount > 4) setHeroAura(true); and make it like // If heroConsecutiveKillCount > 20 (21+ kills) give hero aura if(heroConsecutiveKillCount > 20) this.getPlayer().addSkill(SkillTable.getInstance().getInfo(skillId, skillLvl), false); and if you want to remove the skill search for that // Remove kill count for special hero aura if total pvp < 100 heroConsecutiveKillCount = 0; if (!isPermaHero) { setHeroAura(false); sendPacket(new UserInfo(this)); } and make it like // Remove kill count for special hero aura if total pvp < 100 heroConsecutiveKillCount = 0; if (!isPermaHero) { setHeroAura(false); this.getPlayer().removeSkill(SkillTable.getInstance().getInfo(skillId, skillLvl), false); sendPacket(new UserInfo(this)); } with that a character receive a custom skill after 20 row kill and its easier to add the stat via a skill than via java because in java its damn hard Link to comment Share on other sites More sharing options...
blasth Posted March 23, 2009 Share Posted March 23, 2009 thx man Link to comment Share on other sites More sharing options...
hNoke Posted April 14, 2009 Share Posted April 14, 2009 There is a problem with pets/summons. If you'll kill your summons, you can have it too.. who can repair it? Add something, what will skip adding Consecutive kill point if you kill summon or pet. Thanks.. if somebody will help me with it, I will post here my version of it, with custom messages, announces, skills, etc. This: if (target.getInstance != _summon) return; Dont works... C:\l2jfree_compiled\Core Version 1.2.10\src\main\java\com\l2jfree\gameserver\model\actor\instance\L2PcInstance.java:[5243,12] cannot find symbol symbol : variable getInstance location: class com.l2jfree.gameserver.model.L2Character Link to comment Share on other sites More sharing options...
BS® Posted April 17, 2009 Share Posted April 17, 2009 i would be grateful if some1 could do this for l2jfree :) Link to comment Share on other sites More sharing options...
xXDeveloperXx Posted April 19, 2009 Share Posted April 19, 2009 how i can add this and where? Link to comment Share on other sites More sharing options...
Fя0zenInside™ Posted April 19, 2009 Share Posted April 19, 2009 i have see that system again in l2infinity hero skills awaken every 5pvps hero and you can buy hero weapons this was before 2years interlude client but when you die you lost hero status when you take again 5 pvps again hero it was cool xD Link to comment Share on other sites More sharing options...
hNoke Posted April 19, 2009 Share Posted April 19, 2009 i would be grateful if some1 could do this for l2jfree :) It can be used for L2jfree... Link to comment Share on other sites More sharing options...
3xpl0it3R Posted April 30, 2009 Share Posted April 30, 2009 I don't understand...how can i apply this "scipt" into my serverpack? Some help plz? ??? i don't have \java\net\sf\l2j\gameserver\model into my pack :S LOL.U must compile to do this.Search into the forum and u will found some guides. Link to comment Share on other sites More sharing options...
xAddytzu Posted May 1, 2009 Share Posted May 1, 2009 :'( Link to comment Share on other sites More sharing options...
HammerV2 Posted May 2, 2009 Share Posted May 2, 2009 like l2 pride but, this code dont give hero skills in pride calle "killing Spree" Link to comment Share on other sites More sharing options...
HammerV2 Posted May 7, 2009 Share Posted May 7, 2009 if anybody can explain me how to use this code whitouth the "+" symbols :S clean code Link to comment Share on other sites More sharing options...
xardas Posted May 9, 2009 Share Posted May 9, 2009 from all the post i didn\t see if this for what client is god :| . sooo for what cliend it works? Link to comment Share on other sites More sharing options...
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