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How Much To Fill The Each Mana Pot


Question

Posted (edited)
What should be changed to fill 500 MP each 1 Mana Pot? 

 

 

   aCis_datapack>data>xml>skills>2200-2299                           aCis_datapack>data>xml>items>0700-0799

                                                                                           

<skill id="2245" levels="1" name="Herb of Mana">              <item id="728" type="EtcItem" name="Mana Potion">

<table name="#power">12 18 100</table>                          <set name="default_action" val="skill_reduce" />

<set name="power" val="#power" />                                    <set name="etcitem_type" val="potion" />

<set name="hitTime" val="100" />                                        <set name="material" val="LIQUID" />

<set name="staticHitTime" val="true" />                               <set name="weight" val="180" />

<set name="target" val="TARGET_SELF" />                       <set name="price" val="2000" />

<set name="reuseDelay" val="0" />                                     <set name="is_stackable" val="true" />

<set name="skillType" val="MANAHEAL_PERCENT" />      <set name="is_oly_restricted" val="true" />

<set name="operateType" val="OP_ACTIVE" />                  <set name="handler" val="ItemSkills" />

<set name="isPotion" val="true" />                                       <set name="item_skill" val="2279-2" />

<cond msgId="113" addName="1">                                     <set name="use_condition" val="{{uc_transmode_exclude;{tt_flying}}}" />

<player flying="False" />               
Edited by mpampatsaa

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Posted (edited)
    <skill id="2279" levels="3" name="Herb of Mana">
        <!-- Lvl 2 is Greater Herb of Mana Lvl 3 is Superior Herb of Mana -->
        <table name="#power"> 12 500 100 </table>
        <set name="power" val="#power" />
        <set name="hitTime" val="100" />
        <set name="staticHitTime" val="true" />
        <set name="target" val="TARGET_SELF" />
        <set name="reuseDelay" val="2000" />
        <set name="skillType" val="MANAHEAL" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isPotion" val="true" />
        <cond msgId="113" addName="1">
            <player flying="False" />
        </cond>
    </skill>

And the skill id is 2279..

 

These are the changes

 

 

<set name="skillType" val="MANAHEAL" />
<table name="#power"> 12 500 100 </table>
Edited by SweeTs
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Posted

<skill id="2279" levels="3" name="Herb of Mana">

        <!-- Lvl 2 is Greater Herb of Mana Lvl 3 is Superior Herb of Mana -->
        <table name="#power"> 12 500 100 </table>
        <set name="power" val="#power" />
        <set name="hitTime" val="100" />
        <set name="staticHitTime" val="true" />
        <set name="target" val="TARGET_SELF" />
        <set name="reuseDelay" val="2000" />
        <set name="skillType" val="MANAHEAL" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isPotion" val="true" />
        <cond msgId="113" addName="1">
            <player flying="False" />
        </cond>
    </skill>
  • 0
Posted (edited)

Reload skills.. Damn you people.. You get a ready answer, ready code and still you keep failing :rage:

 

 

    <skill id="2279" levels="3" name="Herb of Mana">
        <!-- Lvl 2 is Greater Herb of Mana Lvl 3 is Superior Herb of Mana -->
        <table name="#power"> 12 500 100 </table>
        <set name="power" val="#power" />
        <set name="hitTime" val="100" />
        <set name="staticHitTime" val="true" />
        <set name="target" val="TARGET_SELF" />
        <set name="reuseDelay" val="2000" />
        <set name="skillType" val="MANAHEAL" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isPotion" val="true" />
        <cond msgId="113" addName="1">
            <player flying="False" />
        </cond>
    </skill>
Edited by SweeTs
  • 0
Posted

 

Reload skills.. Damn you people.. You get a ready answer, ready code and still you keep failing :rage:

 

SweeTs rage mode activated, hilarious  :happyforever:

  • 0
Posted (edited)

SweeTs rage mode activated, hilarious  :happyforever:

SweeTs should take "Akineton drug" for this section... :lol:

 

 

 

SweeTs   Use goddamn mana potion, 728 ID.?

//admin --> Item

Create item for item 728, and use it.

Edited by 'Baggos'
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Posted

SweeTs had told you to fix " <skill id="2279" levels="3" name="Herb of Mana"> "
Make sure that your changes goes at <skill id="2279" and not <skill id="2245".

  • 0
Posted

i am sure...

 
<skill id="2279" levels="3" name="Herb of Mana">
        <!-- Lvl 2 is Greater Herb of Mana Lvl 3 is Superior Herb of Mana -->
        <table name="#power"> 12 500 100 </table>
        <set name="power" val="#power" />
        <set name="hitTime" val="100" />
        <set name="staticHitTime" val="true" />
        <set name="target" val="TARGET_SELF" />
        <set name="reuseDelay" val="2000" />
        <set name="skillType" val="MANAHEAL" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isPotion" val="true" />
        <cond msgId="113" addName="1">
            <player flying="False" />
        </cond>
    </skill>
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