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Posted (edited)

Im trying to compile L2JHellas and im very confused.

L2JHellasD/build.xml is succesful but

L2JHellasC/build.xml is not!

 

Here's the xml console error http://pastebin.com/aUApNR6h

 

And here's what build.xml says inside http://pastebin.com/4fWE3p3M

 

Thank you once again...

Edited by HardCoreIV

Recommended Posts

  • 0
Posted

because i was one of the devs? :poker face:

http://www.mediafire.com/download/7khmlo6xhlzlv53/CollabNetSubversion-client-1.7.8-1-Win32.exe

http://www.mediafire.com/download/q4i9g8ubsx841ni/CollabNetSubversion-client-1.7.8-1-x64.exe

32 and 64 bit versions download->install->restart pc

propably fix.

bout that error

javac: invalid target release: 1.8

download JDK 1.8

install it restart

point JDK from eclipse you're done.

  • 0
Posted

because i was one of the devs? :poker face:

http://www.mediafire.com/download/7khmlo6xhlzlv53/CollabNetSubversion-client-1.7.8-1-Win32.exe

http://www.mediafire.com/download/q4i9g8ubsx841ni/CollabNetSubversion-client-1.7.8-1-x64.exe

32 and 64 bit versions download->install->restart pc

propably fix.

bout that error

javac: invalid target release: 1.8

download JDK 1.8

install it restart

point JDK from eclipse you're done.

 

haha awesome dude :)

thanks for the help too :)

  • 0
Posted

because i was one of the devs? :poker face:

http://www.mediafire.com/download/7khmlo6xhlzlv53/CollabNetSubversion-client-1.7.8-1-Win32.exe

http://www.mediafire.com/download/q4i9g8ubsx841ni/CollabNetSubversion-client-1.7.8-1-x64.exe

32 and 64 bit versions download->install->restart pc

propably fix.

bout that error

javac: invalid target release: 1.8

download JDK 1.8

install it restart

point JDK from eclipse you're done.

Because I tried to build L2JHellas and I got the same error, I changed my Java 1.7 with 1.8 and etc..

But nothing..

 

It is possible to work with http://subclipse.tigris.org/update_1.6.x/ ?

  • 0
Posted (edited)

i actually do 7 things to compile hellas from start

install jdk 1.8->download eclipse luna->marketplace ->subclipse installation->download and install silk or subversion->point eclipse to jdk->compile and done :s

if any of this steps need more explaination i can try to make it more clear then

 

baggo to subclipse apo to marketplace einai manisio 1.10 an kai den xreiazete na to kaneis install sto luna giafto to proteinw

Edited by Nightw0lf
  • 0
Posted (edited)
<?xml version="1.0" encoding="UTF-8"?>
<project name="L2JHellasC" default="Build" basedir=".">
        <description>
        This program is free software: you can redistribute it and/or modify it under
        the terms of the GNU General Public License as published by the Free Software
        Foundation, either version 3 of the License, or (at your option) any later
        version.
       
        This program is distributed in the hope that it will be useful, but WITHOUT
        ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
        FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
        details.
       
        You should have received a copy of the GNU General Public License along with
        this program. If not, see http://www.gnu.org/licenses.
    </description>
 
        <property name="src" location="java" />
        <property name="libs" location="libs" />
        <property name="build" location="../build/Core" />
        <property name="build.classes" location="${build}/classes" />
        <property name="build.dist" location="${build}/dist" />
        <property name="build.dist.doc" location="${build.dist}/doc" />
        <property name="build.dist.doc.3rdPartyLicenses" location="${build.dist}/doc/3rdPartyLicenses" />
        <property name="build.dist.login" location="${build.dist}/login" />
        <property name="build.dist.game" location="${build.dist}/gameserver" />
        <property name="build.dist.libs" location="${build.dist}/libs" />
 
        <path id="classpath">
                <fileset dir="${libs}">
                        <include name="*.jar" />
                </fileset>
        </path>
 
        <echo>Building L2j Hellas.</echo>
        <target name="Building Dirs" depends="Clean" description="Create the output directories.">
                <mkdir dir="${build}" />
                <mkdir dir="${build.classes}" />
                <mkdir dir="${build.dist}" />
                <mkdir dir="${build.dist.doc}" />
                <mkdir dir="${build.dist.doc.3rdPartyLicenses}" />
                <mkdir dir="${build.dist.login}" />
                <mkdir dir="${build.dist.game}" />
                <mkdir dir="${build.dist.libs}" />
        </target>
 
        <target name="Compile" depends="Requirements" description="Compile the source.">
                <echo>Compiling L2J Hellas.</echo>
                <javac compiler="javac1.8" destdir="${build.classes}" optimize="on" encoding="utf-8" debug="true" debuglevel="lines,vars,source" source="1.8" target="1.8" nowarn="off" includeantruntime="true">
                        <src path="${src}" />
                        <classpath refid="classpath" />
                </javac>
        </target>
 
        <target name="Jar" depends="Compile" description="Create the jar file">
                <jar destfile="${build}/l2jhellas.jar" level="9">
                        <fileset dir="${build.classes}" />
                        <manifest>
                                <attribute name="Built-By" value="L2JHellas" />
                                <attribute name="Built-Date" value="${build.tstamp}" />
                                <attribute name="Implementation-URL" value="http://www.l2jhellas.info/" />
                                <attribute name="Implementation-Version" value="${revision}" />
                                <attribute name="Main-Class" value="com.l2jhellas.Server" />
                                <attribute name="Class-Path" value=". BoneCP-0.7.1.jar bsf-2.4.0.jar bsh-2.0b4.jar bsh-engine.jar ecj-4.4.jar google-collect-1.0.jar java-engine-1.8.jar javolution.jar jna-3.5.1.jar mail.jar mmocore.jar mysql-connector-java-5.1.33-bin.jar slf4j-api-1.7.5.jar slf4j-simple-1.7.5.jar Subnet-1.0.jar worldwind.jar " />
                        </manifest>
                </jar>
                <copy todir="${build.dist.libs}">
                        <fileset dir="${build}">
                                <include name="*.jar" />
                        </fileset>
                </copy>
        </target>
 
        <target name="dist" depends="Jar">
                <concat destfile="${build.dist}/L2JHellas_CHANGELOG.txt">${l2jhellas.changelog}</concat>
        </target>
 
        <!-- Basic Build -->
        <target name="Build" depends="dist">
                <echo>Creating L2J Hellas Server:</echo>
                <copy todir="${build.dist.login}">
                        <fileset dir="config">
                                <include name="log.cfg" />
                                <include name="BannedIPs.cfg" />
                                <include name="console.cfg" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}">
                        <fileset dir="config">
                                <include name="log.cfg" />
                                <include name="console.cfg" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.libs}">
                        <fileset dir="${src}/../libs">
                                <include name="*.jar" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}">
                        <fileset dir="dist">
                                <include name="startAccountManager.bat" />
                                <include name="startSQLAccountManager.bat" />
                                <include name="LoginServer_loop.bat" />
                                <include name="startLoginServer.bat" />
                                <include name="RegisterGameServer.bat" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}">
                        <fileset dir="dist">
                                <include name="startGameServer.bat" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.doc}">
                        <fileset dir="doc">
                                <include name="*.txt" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.doc.3rdPartyLicenses}">
                        <fileset dir="doc/3rdPartyLicenses">
                                <include name="*.txt" />
                        </fileset>
                </copy>
 
                <!-- Game Server -->
                <copy todir="${build.dist.game}/config">
                        <fileset dir="config">
                                <include name="Telnet.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}/config">
                        <fileset dir="config">
                                <include name="Telnet.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Admin">
                        <fileset dir="config/Admin">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Events">
                        <fileset dir="config/Events">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Main">
                        <fileset dir="config/Main">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Mods">
                        <fileset dir="config/Mods">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Network">
                        <fileset dir="config/Network">
                                <include name="*.ini" />
                                <include name="*.xml" />
                                <exclude name="LoginServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Network/IPConfig">
                        <fileset dir="config/Network/IPConfig">
                                <include name="IPGameServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Olympiad">
                        <fileset dir="config/Olympiad">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <!-- Login server -->
                <copy todir="${build.dist.login}/config/Network">
                        <fileset dir="config/Network">
                                <include name="*.ini" />
                                <include name="*.xml" />
                                <exclude name="GameServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}/config/Network/IPConfig">
                        <fileset dir="config/Network/IPConfig">
                                <include name="IPLoginServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Others">
                        <fileset dir="config/Others">
                                <include name="*.*" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}/config/Others">
                        <fileset dir="config/Others">
                                <include name="*.cfg" />
                                <include name="*.ini" />
                        </fileset>
                </copy>

                <!-- Finalizing -->
                <zip destfile="${build}/L2J_Hellas_Core_${revision}.zip" basedir="${build.dist}" level="9" />
                <mkdir dir="C:/L2JHellas" />
                <mkdir dir="C:/L2JHellas/Backup" />
                <echo>Store L2jhellas.</echo>
                <unzip src="${build}/L2J_Hellas_Core_${revision}.zip" dest="C:/L2JHellas" />
                <echo>Backup L2jhellas.</echo>
                <copy file="${build}/L2J_Hellas_Core_${revision}.zip" todir="C:/L2JHellas/Backup">
                </copy>
                <delete dir="${build}" />
                <echo>L2J Hellas Server version:${revision} stored in C:/L2JHellas.</echo>
                <echo>Please visit our forum http://l2jhellas.info/</echo>
                <echo>Owner Boorinio.</echo>
        </target>
 
        <!-- Requirements -->
        <target name="Requirements" description="Check Requirements.">
                <fail message="Ant 1.9.1 is required But your version is ${ant.version} and if you are using Eclipse probably is outdated.">
                        <condition>
                                <not>
                                        <antversion atleast="1.9.1" />
                                </not>
                        </condition>
                </fail>
                <available classname="java.util.stream.Stream" property="JDK8.present" />
                <fail unless="JDK8.present" message="Java 1.8 is required. But your version is Java ${ant.java.version} and probably JDK is not installed." />
        </target>
 
        <!-- Clean UP -->
        <target name="Clean" description="Remove the build directories before the compile.">
                <delete dir="${build}" />
        </target>
</project>

Done. Pastebin link.

Edited by Rootware
  • 0
Posted
<?xml version="1.0" encoding="UTF-8"?>
<project name="L2JHellasC" default="Build" basedir=".">
        <description>
        This program is free software: you can redistribute it and/or modify it under
        the terms of the GNU General Public License as published by the Free Software
        Foundation, either version 3 of the License, or (at your option) any later
        version.
       
        This program is distributed in the hope that it will be useful, but WITHOUT
        ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
        FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
        details.
       
        You should have received a copy of the GNU General Public License along with
        this program. If not, see http://www.gnu.org/licenses.
    </description>
 
        <property name="src" location="java" />
        <property name="libs" location="libs" />
        <property name="build" location="../build/Core" />
        <property name="build.classes" location="${build}/classes" />
        <property name="build.dist" location="${build}/dist" />
        <property name="build.dist.doc" location="${build.dist}/doc" />
        <property name="build.dist.doc.3rdPartyLicenses" location="${build.dist}/doc/3rdPartyLicenses" />
        <property name="build.dist.login" location="${build.dist}/login" />
        <property name="build.dist.game" location="${build.dist}/gameserver" />
        <property name="build.dist.libs" location="${build.dist}/libs" />
 
        <path id="classpath">
                <fileset dir="${libs}">
                        <include name="*.jar" />
                </fileset>
        </path>
 
        <echo>Building L2j Hellas.</echo>
        <target name="Building Dirs" depends="Clean" description="Create the output directories.">
                <mkdir dir="${build}" />
                <mkdir dir="${build.classes}" />
                <mkdir dir="${build.dist}" />
                <mkdir dir="${build.dist.doc}" />
                <mkdir dir="${build.dist.doc.3rdPartyLicenses}" />
                <mkdir dir="${build.dist.login}" />
                <mkdir dir="${build.dist.game}" />
                <mkdir dir="${build.dist.libs}" />
        </target>
 
        <target name="Compile" depends="Requirements" description="Compile the source.">
                <echo>Compiling L2J Hellas.</echo>
                <javac compiler="javac1.8" destdir="${build.classes}" optimize="on" encoding="utf-8" debug="true" debuglevel="lines,vars,source" source="1.8" target="1.8" nowarn="off" includeantruntime="true">
                        <src path="${src}" />
                        <classpath refid="classpath" />
                </javac>
        </target>
 
        <target name="Jar" depends="Compile" description="Create the jar file">
                <jar destfile="${build}/l2jhellas.jar" level="9">
                        <fileset dir="${build.classes}" />
                        <manifest>
                                <attribute name="Built-By" value="L2JHellas" />
                                <attribute name="Built-Date" value="${build.tstamp}" />
                                <attribute name="Implementation-URL" value="http://www.l2jhellas.info/" />
                                <attribute name="Implementation-Version" value="${revision}" />
                                <attribute name="Main-Class" value="com.l2jhellas.Server" />
                                <attribute name="Class-Path" value=". BoneCP-0.7.1.jar bsf-2.4.0.jar bsh-2.0b4.jar bsh-engine.jar ecj-4.4.jar google-collect-1.0.jar java-engine-1.8.jar javolution.jar jna-3.5.1.jar mail.jar mmocore.jar mysql-connector-java-5.1.33-bin.jar slf4j-api-1.7.5.jar slf4j-simple-1.7.5.jar Subnet-1.0.jar worldwind.jar " />
                        </manifest>
                </jar>
                <copy todir="${build.dist.libs}">
                        <fileset dir="${build}">
                                <include name="*.jar" />
                        </fileset>
                </copy>
        </target>
 
        <target name="dist" depends="Jar">
                <concat destfile="${build.dist}/L2JHellas_CHANGELOG.txt">${l2jhellas.changelog}</concat>
        </target>
 
        <!-- Basic Build -->
        <target name="Build" depends="dist">
                <echo>Creating L2J Hellas Server:</echo>
                <copy todir="${build.dist.login}">
                        <fileset dir="config">
                                <include name="log.cfg" />
                                <include name="BannedIPs.cfg" />
                                <include name="console.cfg" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}">
                        <fileset dir="config">
                                <include name="log.cfg" />
                                <include name="console.cfg" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.libs}">
                        <fileset dir="${src}/../libs">
                                <include name="*.jar" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}">
                        <fileset dir="dist">
                                <include name="startAccountManager.bat" />
                                <include name="startSQLAccountManager.bat" />
                                <include name="LoginServer_loop.bat" />
                                <include name="startLoginServer.bat" />
                                <include name="RegisterGameServer.bat" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}">
                        <fileset dir="dist">
                                <include name="startGameServer.bat" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.doc}">
                        <fileset dir="doc">
                                <include name="*.txt" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.doc.3rdPartyLicenses}">
                        <fileset dir="doc/3rdPartyLicenses">
                                <include name="*.txt" />
                        </fileset>
                </copy>
 
                <!-- Game Server -->
                <copy todir="${build.dist.game}/config">
                        <fileset dir="config">
                                <include name="Telnet.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}/config">
                        <fileset dir="config">
                                <include name="Telnet.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Admin">
                        <fileset dir="config/Admin">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Events">
                        <fileset dir="config/Events">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Main">
                        <fileset dir="config/Main">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Mods">
                        <fileset dir="config/Mods">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Network">
                        <fileset dir="config/Network">
                                <include name="*.ini" />
                                <include name="*.xml" />
                                <exclude name="LoginServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Network/IPConfig">
                        <fileset dir="config/Network/IPConfig">
                                <include name="IPGameServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Olympiad">
                        <fileset dir="config/Olympiad">
                                <include name="*.ini" />
                        </fileset>
                </copy>
                <!-- Login server -->
                <copy todir="${build.dist.login}/config/Network">
                        <fileset dir="config/Network">
                                <include name="*.ini" />
                                <include name="*.xml" />
                                <exclude name="GameServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}/config/Network/IPConfig">
                        <fileset dir="config/Network/IPConfig">
                                <include name="IPLoginServer.ini" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.game}/config/Others">
                        <fileset dir="config/Others">
                                <include name="*.*" />
                        </fileset>
                </copy>
                <copy todir="${build.dist.login}/config/Others">
                        <fileset dir="config/Others">
                                <include name="*.cfg" />
                                <include name="*.ini" />
                        </fileset>
                </copy>

                <!-- Finalizing -->
                <zip destfile="${build}/L2J_Hellas_Core_${revision}.zip" basedir="${build.dist}" level="9" />
                <mkdir dir="C:/L2JHellas" />
                <mkdir dir="C:/L2JHellas/Backup" />
                <echo>Store L2jhellas.</echo>
                <unzip src="${build}/L2J_Hellas_Core_${revision}.zip" dest="C:/L2JHellas" />
                <echo>Backup L2jhellas.</echo>
                <copy file="${build}/L2J_Hellas_Core_${revision}.zip" todir="C:/L2JHellas/Backup">
                </copy>
                <delete dir="${build}" />
                <echo>L2J Hellas Server version:${revision} stored in C:/L2JHellas.</echo>
                <echo>Please visit our forum http://l2jhellas.info/</echo>
                <echo>Owner Boorinio.</echo>
        </target>
 
        <!-- Requirements -->
        <target name="Requirements" description="Check Requirements.">
                <fail message="Ant 1.9.1 is required But your version is ${ant.version} and if you are using Eclipse probably is outdated.">
                        <condition>
                                <not>
                                        <antversion atleast="1.9.1" />
                                </not>
                        </condition>
                </fail>
                <available classname="java.util.stream.Stream" property="JDK8.present" />
                <fail unless="JDK8.present" message="Java 1.8 is required. But your version is Java ${ant.java.version} and probably JDK is not installed." />
        </target>
 
        <!-- Clean UP -->
        <target name="Clean" description="Remove the build directories before the compile.">
                <delete dir="${build}" />
        </target>
</project>

Done. Pastebin link.

 

 

Thank you for your time and effort, im rebuilding the project again ill see if i get the same error following wolf's steps and also see if the above fixes it

  • 0
Posted

Just delete from build.xml subversion check.

This.

 

I did like that in past. Else change the 1.8 info to 1.7 or w/e. But the best way is to drop it.

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This topic is now closed to further replies.


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    • This post originally appeared on MmoGah. Arena Breakout: Infinite is a hardcore tactical extraction shooter that demands precision, patience, and strategy. This guide will walk you through everything a beginner needs to know—from gear and combat to survival and extraction.     What Is Arena Breakout: Infinite? Arena Breakout: Infinite (ABI) is a free-to-play online extraction shooter developed by MoreFun Studios and released on Steam in September 2025. Unlike traditional battle royales, ABI focuses on risk vs. reward rather than being the last one standing. Players enter instanced maps called "raids," where they must scavenge loot, survive enemy encounters, and extract safely.   Core Gameplay Mechanics 1. Raids and Extraction Each raid features 4–6 teams (solo or squad) dropped into a map. The goal is to loot valuable items and extract through designated points. Extraction is not exclusive—multiple teams can leave the map alive. 2. PvPvE Combat You'll face both human players and AI enemies. AI can be unpredictable and deadly, especially in high-tier zones. 3. No Hand-Holding ABI offers no tutorials or guidance. You learn by dying—and surviving.   Gear and Loadouts 1. Choose Wisely Your gear determines your survivability. Armor, helmets, and medical supplies are essential. Weapons vary in recoil, damage, and handling. Start with low-cost rifles like the AKS-74U or MP5. 2. Insurance System You can insure gear to recover it if you die and it isn't looted. Use insurance for expensive items, but don't rely on it blindly. 3. Backpacks and Storage Larger backpacks allow more loot but make you a bigger target. Organize your inventory to quickly access meds and ammo during combat.   Tactical Tips for Beginners 1. Know What to Loot Prioritize high-value items like weapon parts, medical kits, and rare electronics. Learn loot hotspots on each map—warehouses, bunkers, and military zones often yield better gear. 2. Sound Is Everything Footsteps, gunfire, and reloads are loud. Use headphones and move cautiously. Crouch-walking and slow peeking reduce noise and improve stealth. 3. Map Knowledge Study maps offline or in low-risk raids. Learn extraction points, choke zones, and sniper nests. 4. Stamina Management Sprinting drains stamina, which affects aim and movement. Rest in safe zones and avoid overexertion during firefights.   Combat and Survival 1. Engage Smartly Don't chase kills—survival and extraction are the real goals. Use cover, lean mechanics, and suppressive fire to control fights. 2. Healing and Damage ABI features a detailed health system: limbs can be fractured, bleeding, or disabled. Carry splints, bandages, and painkillers. Know how to treat each condition. 3. Death Is a Lesson You will die—a lot. Use each death to learn positioning, gear value, and enemy behavior.   Progression and Economy 1. Free-to-Play Friendly ABI is generous with starter gear and daily rewards. You can earn the currency Arena Breakout: Infinite Koens through successful raids and selling loot. 2. Marketplace Trade gear with other players or sell to vendors. Prices fluctuate—learn market trends to maximize profit. 3. No Skill Trees Unlike similar games, ABI doesn't use operator skills. Progression is gear-based and tactical, not RPG-style.   Settings and Optimization 1. Graphics and Performance Lower shadows and post-processing for better visibility. Use high FPS settings for smoother combat. 2. Keybinds Customize controls for quick access to healing, leaning, and inventory. Practice muscle memory in offline raids. 3. Audio Settings Maximize footstep and gunfire volume. Reduce ambient noise to focus on threats.   Beginner Loadout Recommendation Slot Item Notes Primary Gun AKS-74U or MP5 Low recoil, easy to handle Secondary Pistol (optional) Backup for emergencies Armor Basic Vest Better than nothing Helmet Light Helmet Protects against headshots Backpack Medium Balance between space and size Meds Bandages, Splints Treat bleeding and fractures Ammo 2–3 extra mags Always reload before fights         Final Advice for New Players Start slow: Don't rush into high-tier zones. Learn the basics in low-risk areas. Play with friends: Squad play improves survival and makes learning easier. Watch and learn: Study streamers and guides to understand advanced tactics. Don't hoard: Use your gear. Hoarding leads to stagnation and fear of loss. Extract often: Surviving and extracting builds confidence and resources. Arena Breakout: Infinite is brutal, but deeply rewarding. With patience and practice, you'll evolve from a terrified scavenger to a confident operator. Every raid is a story—make yours one of survival and triumph.
    • Hola , quería montar un c4 off l2 no custom , me podrían recomendar datapacks y que funcione con windows servers modernos o en una máquina virtual , ya que no tengo plat para comprar y solo lo usare para jugar solo ya que soy un fanático del c4  
    • Hello i need one developer for make one l2 server
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