Jump to content

Recommended Posts

Posted (edited)

Hello here is a gode for this http://postimg.org/image/gk2nw63l3/

#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java	(revision 986)
+++ head-src/com/l2jfrozen/Config.java	(working copy)
@@ -2891,6 +2891,8 @@
 	public static int GM_OVER_ENCHANT;
 	public static int MAX_ITEM_ENCHANT_KICK;
 
+	public static boolean ENABLE_ENCHANT_ANNOUNCE;
+	public static int ENCHANT_ANNOUNCE_LEVEL;
 
 	//============================================================
 	public static void loadEnchantConfig()
@@ -3196,6 +3198,8 @@
 			MAX_ITEM_ENCHANT_KICK = Integer.parseInt(ENCHANTSetting.getProperty("EnchantKick", "0"));
 			GM_OVER_ENCHANT = Integer.parseInt(ENCHANTSetting.getProperty("GMOverEnchant", "0"));
 
+			ENABLE_ENCHANT_ANNOUNCE = Boolean.parseBoolean(ENCHANTSetting.getProperty("EnableEnchantAnnounce", "False"));
+			ENCHANT_ANNOUNCE_LEVEL = Integer.parseInt(ENCHANTSetting.getProperty("EnchantAnnounceLevel", "16"));
 		}
 		catch(Exception e)
 		{
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -25,6 +25,7 @@
 import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
 import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jfrozen.gameserver.model.base.Race;
+import com.l2jfrozen.gameserver.model.entity.Announcements;
 import com.l2jfrozen.gameserver.network.SystemMessageId;
 import com.l2jfrozen.gameserver.network.serverpackets.EnchantResult;
 import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
@@ -301,6 +302,7 @@
 		int chance = 0;
 		int maxEnchantLevel = 0;
 		int minEnchantLevel = 0;
+		int nextEnchantLevel = item.getEnchantLevel() + 1;
 
 		if(item.getItem().getType2() == L2Item.TYPE2_WEAPON)
 		{
@@ -565,6 +567,9 @@
 					sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
 					sm.addItemName(item.getItemId());
 					activeChar.sendPacket(sm);
+
+					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)
+						Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel);
 				}
 				else
 				{
@@ -572,6 +577,9 @@
 					sm.addNumber(item.getEnchantLevel());
 					sm.addItemName(item.getItemId());
 					activeChar.sendPacket(sm);
+
+					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())
+						Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel);
 				}
 
 				item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE);
Index: config/head/enchant.properties
===================================================================
--- config/head/enchant.properties	(revision 986)
+++ config/head/enchant.properties	(working copy)
@@ -131,4 +131,14 @@
 # HOW WORKS: if you set it to 20, and player have an item > 20 
 # he will be kicked and the item will disappear!
 # Enchant amount at which a player gets punished (0 disabled)
-EnchantKick = 0
\ No newline at end of file
+EnchantKick = 0
+
+# ----------------------
+# Enchant Announce -
+# ----------------------
+# Announce when a player successfully enchant an item to x
+# Default: False
+EnableEnchantAnnounce = False
+
+# The value of x is... set it here (No have default value)
+EnchantAnnounceLevel = 16

credits: RedHot

Edited by ThelwHelpRePaidia
  • 3 months later...
  • 6 months later...
  • 1 month later...
  • 2 months later...
  • 11 months later...
Posted

Hello here is a gode for this http://postimg.org/image/gk2nw63l3/

#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java	(revision 986)
+++ head-src/com/l2jfrozen/Config.java	(working copy)
@@ -2891,6 +2891,8 @@
 	public static int GM_OVER_ENCHANT;
 	public static int MAX_ITEM_ENCHANT_KICK;
 
+	public static boolean ENABLE_ENCHANT_ANNOUNCE;
+	public static int ENCHANT_ANNOUNCE_LEVEL;
 
 	//============================================================
 	public static void loadEnchantConfig()
@@ -3196,6 +3198,8 @@
 			MAX_ITEM_ENCHANT_KICK = Integer.parseInt(ENCHANTSetting.getProperty("EnchantKick", "0"));
 			GM_OVER_ENCHANT = Integer.parseInt(ENCHANTSetting.getProperty("GMOverEnchant", "0"));
 
+			ENABLE_ENCHANT_ANNOUNCE = Boolean.parseBoolean(ENCHANTSetting.getProperty("EnableEnchantAnnounce", "False"));
+			ENCHANT_ANNOUNCE_LEVEL = Integer.parseInt(ENCHANTSetting.getProperty("EnchantAnnounceLevel", "16"));
 		}
 		catch(Exception e)
 		{
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -25,6 +25,7 @@
 import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
 import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jfrozen.gameserver.model.base.Race;
+import com.l2jfrozen.gameserver.model.entity.Announcements;
 import com.l2jfrozen.gameserver.network.SystemMessageId;
 import com.l2jfrozen.gameserver.network.serverpackets.EnchantResult;
 import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
@@ -301,6 +302,7 @@
 		int chance = 0;
 		int maxEnchantLevel = 0;
 		int minEnchantLevel = 0;
+		int nextEnchantLevel = item.getEnchantLevel() + 1;
 
 		if(item.getItem().getType2() == L2Item.TYPE2_WEAPON)
 		{
@@ -565,6 +567,9 @@
 					sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
 					sm.addItemName(item.getItemId());
 					activeChar.sendPacket(sm);
+
+					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)
+						Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel);
 				}
 				else
 				{
@@ -572,6 +577,9 @@
 					sm.addNumber(item.getEnchantLevel());
 					sm.addItemName(item.getItemId());
 					activeChar.sendPacket(sm);
+
+					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())
+						Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel);
 				}
 
 				item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE);
Index: config/head/enchant.properties
===================================================================
--- config/head/enchant.properties	(revision 986)
+++ config/head/enchant.properties	(working copy)
@@ -131,4 +131,14 @@
 # HOW WORKS: if you set it to 20, and player have an item > 20 
 # he will be kicked and the item will disappear!
 # Enchant amount at which a player gets punished (0 disabled)
-EnchantKick = 0
\ No newline at end of file
+EnchantKick = 0
+
+# ----------------------
+# Enchant Announce -
+# ----------------------
+# Announce when a player successfully enchant an item to x
+# Default: False
+EnableEnchantAnnounce = False
+
+# The value of x is... set it here (No have default value)
+EnchantAnnounceLevel = 16

credits: RedHot

Hello. I'm added your code, but for me doesn't work it. Everything added correct, but no effect. In console no errors. I'm adding on weapon from +15 to +16, but in chat nothing.

 

Regards,

Enduzo

Posted

Hello. I'm added your code, but for me doesn't work it. Everything added correct, but no effect. In console no errors. I'm adding on weapon from +15 to +16, but in chat nothing.

 

Regards,

Enduzo

Did you add the configs the right way? Maybe u forgot to set them True?

Guest
This topic is now closed to further replies.


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..