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Posted

pto , you are funny, 30 fake online counter 0 online you say, and why you Write were are those 100 ? hahahah. also i have enter last day just to check and i have see 20-30 ppl testing, i have try to use adrenaline and its not working!

if u are brainless

 

bot for u will never work... 

Posted

Pto is butthurted that his fail serbidor failed before open beta now he focus his stupidity to flame . Low iq what to expect

Achylek its just a retard who flames every server and only his corrupted servers redemption and tales he advertise . Gl on those fails with vorpal + 10 and epic jewel sets at donations

Posted

im not butthurd and im not here to harm the server, its just facts wich you see.

 

dead forum, dead beta, and btw, my server didnt fail, i just took over the whole project, becouse i dont like to work with lazy people, also, i was a developer, hired and paid, not the owner.

Posted

adrenalin working

tower to

l2loader to :D

clicker3 working

la2robot working

l2zurbot working

zranger working

 

and anothers bots to

Posted (edited)

adrenalin working

tower to

l2loader to :D

clicker3 working

la2robot working

l2zurbot working

zranger working

 

and anothers bots to

Adr is not workin on today's fix. Clickers are "clicking" but your are goin to get detected. But clickers are next to be blocked

Edited by Szakalaka
Posted

Adr is not workin on today's fix. Clickers are "clicking" but your are goin to get detected. But clickers are next to be blocked

Hello!

Adrenalin v1.98 are working.

zRanger Premium working.

Have something wrong with BattlePing and this server!

Posted

Adr is not workin on today's fix. Clickers are "clicking" but your are goin to get detected. But clickers are next to be blocked

if i find some free time, ill make next bypass in 15 min wich took me that much yesterday.

Posted

Hello!

Adrenalin v1.98 are working.

zRanger Premium working.

Have something wrong with BattlePing and this server!

who will use premium zranger at jaba serbidoru?)))))))))))))))))))

 

anyway szakalaka u waste just time for that bot protection,

 

it will be bypasses after 10-15 min izi... 

Posted (edited)

Then do it not newer releases. You have no clue about programming, especially disasm and u are coming here with ur missed thoughts...

 

And btw pto, i remember how were you cryin on my skype to do stuff in l2, after u uploaded that old adr you feel like beastly forum fighter, thats so sad

Edited by Szakalaka
Posted

Then do it not newer releases. You have no clue about programming, especially disasm and u are coming here with ur missed thoughts...

if u said that.. ok

 

:happyforever:  :happyforever:  :happyforever:  :happyforever:  :happyforever:  :happyforever:  :happyforever:

Posted

Then do it not newer releases. You have no clue about programming, especially disasm and u are coming here with ur missed thoughts...

 

And btw pto, i remember how were you cryin on my skype to do stuff in l2, after u uploaded that old adr you feel like beastly forum fighter, thats so sad

fikaj dalej, a bedziesz mial co update bypass do swojego smiesznego antybota za free na mxc smiecu.

Posted

who will use premium zranger at jaba serbidoru?)))))))))))))))))))

 

anyway szakalaka u waste just time for that bot protection,

 

it will be bypasses after 10-15 min izi... 

:good sir:  :good sir: that true

Posted

Haters are Gonna hate, Come on guys tell the truth , you are just afraid of this server because it will close your shitty ones :)

Posted

fikaj dalej, a bedziesz mial co update bypass do swojego smiesznego antybota za free na mxc smiecu.

Wlasnie udowodniles moja teorie. Dziekuje

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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