Kalhspera exw ena provlima vazw geodata ston server kai otan varaw ena teras kai paw piso apo ton toixo to varaw alla ayto den me varaei na ta config tou geodata
# --------------------------------
# Geo Configuration -
# --------------------------------
# 0 = geodata disabled (default).
# 1 = enabled geodata.
# If ForceGeodata = true, it requires ~ 3 GB
# If ForceGeodata = false, then the required rate of screws 7200
#
# 2 = geodata and patchnod (search path) are included.
# If ForceGeodata, ForcePathNod = true, it requires about 5 GB
# If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200
#
# -1 = Patchnod (search path) enabled.
# If ForcePathNod = true, it requires about 2 GB
# If ForcePathNod = false, then the required rate of screws 7200
# Test function! There may be mistakes!
GeoData = 2
# Default: False
AcceptGeoeditorConn = False
GeoEditorPort = 9011
# [True] Download geodata in RAM (using about 2 GB).
# [False] Do not download geodata in memory. Read from the hard disk.
ForceGeodata = True
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = None
# This is setting of experimental Client <--> Server Player coordinates synchronization,
# 0 - no synchronization at all
# 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles
# 2 - parcial synchronization Server --> Client only
# 3 - full synchronization Client <--> Server
# 4 - new kind of synchronization with geodata
# -1 - Old system: will synchronize Z only
CoordSynchronize = 1
# Size of the world on axes X, Y and Z
WorldSizeMinX = -131072
WorldSizeMaxX = 228608
WorldSizeMinY = -262144
WorldSizeMaxY = 262144
WorldSizeMinZ = -15000
WorldSizeMaxZ = 15000
FallDamage = True
AllowWater = True
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
I do what I like because I don't need to push myself to do things for L2 as a means of income. You, on the other hand, are here trying to scam people for $20k files...
But, since you're so talented and competent, I suppose you must be thriving on the fruits of your talents as an L2Off dev, no?
Oh wait
Guess not
If you have error
[ERR] 1067 - Invalid default value for 'createDate'
`createDate` date DEFAULT NULL '00-00-0000',
need use
`createDate` date DEFAULT NULL,
What game client do you need here?
I can't even log in!
# Auto account creation
# ----------------------------
# Auto account creation
# Default: True
AutoCreateAccounts = True
What did I do wrong?
ServerAddr=127.0.0.1
Question
ThelwHelpRePaidia
Kalhspera exw ena provlima vazw geodata ston server kai otan varaw ena teras kai paw piso apo ton toixo to varaw alla ayto den me varaei na ta config tou geodata
Edited by ThelwHelpRePaidia4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.