Kalhspera exw ena provlima vazw geodata ston server kai otan varaw ena teras kai paw piso apo ton toixo to varaw alla ayto den me varaei na ta config tou geodata
# --------------------------------
# Geo Configuration -
# --------------------------------
# 0 = geodata disabled (default).
# 1 = enabled geodata.
# If ForceGeodata = true, it requires ~ 3 GB
# If ForceGeodata = false, then the required rate of screws 7200
#
# 2 = geodata and patchnod (search path) are included.
# If ForceGeodata, ForcePathNod = true, it requires about 5 GB
# If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200
#
# -1 = Patchnod (search path) enabled.
# If ForcePathNod = true, it requires about 2 GB
# If ForcePathNod = false, then the required rate of screws 7200
# Test function! There may be mistakes!
GeoData = 2
# Default: False
AcceptGeoeditorConn = False
GeoEditorPort = 9011
# [True] Download geodata in RAM (using about 2 GB).
# [False] Do not download geodata in memory. Read from the hard disk.
ForceGeodata = True
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = None
# This is setting of experimental Client <--> Server Player coordinates synchronization,
# 0 - no synchronization at all
# 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles
# 2 - parcial synchronization Server --> Client only
# 3 - full synchronization Client <--> Server
# 4 - new kind of synchronization with geodata
# -1 - Old system: will synchronize Z only
CoordSynchronize = 1
# Size of the world on axes X, Y and Z
WorldSizeMinX = -131072
WorldSizeMaxX = 228608
WorldSizeMinY = -262144
WorldSizeMaxY = 262144
WorldSizeMinZ = -15000
WorldSizeMaxZ = 15000
FallDamage = True
AllowWater = True
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
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ThelwHelpRePaidia
Kalhspera exw ena provlima vazw geodata ston server kai otan varaw ena teras kai paw piso apo ton toixo to varaw alla ayto den me varaei na ta config tou geodata
Edited by ThelwHelpRePaidia4 answers to this question
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