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Found 5 results

  1. Hi guys. Short question. How could I disable the champion spawn for certain monsters with a certain title? The monster type is L2Monster, and the title is MonsterSpawn. Would it be possible to exclude these mobs to be transformed into a champion mob? if (Config.L2JMOD_CHAMPION_ENABLE) { // Set champion on next spawn if (!(this instanceof L2GrandBossInstance) && !(this instanceof L2RaidBossInstance) && !(this instanceof L2ChestInstance) && !(getTemplate().title.contentEquals("MonsterSpawn") && (this instanceof L2MonsterInstance) && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL))) { final int random = Rnd.get(100); if (random < Config.L2JMOD_CHAMPION_FREQUENCY) { setChampion(true); } } } As you can see I tried with the getTemplte.title but I doesn't work. Any help or hint would be great. Thanks!
  2. How we can to delete the normal npcs and mobs? I mean all normal npcs without our custom npcs?I tried a few times to delete npcs from xml files on acis but when i started a server give me error. The system searching their npcs and etc. What i can do in my case?
  3. Kalhspera exw ena provlima vazw geodata ston server kai otan varaw ena teras kai paw piso apo ton toixo to varaw alla ayto den me varaei na ta config tou geodata # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and patchnod (search path) are included. # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Patchnod (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 2 # Default: False AcceptGeoeditorConn = False GeoEditorPort = 9011 # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. ForceGeodata = True # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = None # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles # 2 - parcial synchronization Server --> Client only # 3 - full synchronization Client <--> Server # 4 - new kind of synchronization with geodata # -1 - Old system: will synchronize Z only CoordSynchronize = 1 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 FallDamage = True AllowWater = True
  4. Hello, I've got l2j acis 320rev(I think).At first I thought I fucked up source code so it doesn't give any experience,then I replaced my server files with totally new ones and it gave no result.Then I replaced database and still no result.So there I am with totally original files and mobs don't give me any experience.Do you guys know what the problem could be? I didn't use mmo_core files as I don't know what they do.So maybe you could answer this one for me? ^_^ Could it have to do something with java version?Because I am using jre7 and it says something about not showing annotations,because it requires 1.6.Yes,I know annotations won't be the reason behind no exp gain,but could it be because of version difference? Thanks!
  5. Hello, I'm spawning mobs from the core side, using code like: L2MonsterInstance mob = new L2MonsterInstance(IdFactory.getInstance().getNextId(),NpcTable.getInstance().getTemplate(21425)); mob.setHeading(0); mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp()); mob.spawnMe(x, y, z); but after killing this mob it is not respawning, it's possible to set respawn time in this way? Or I should make script and set respawn time in onKill() method?