Hello cheaters. I want to make shadow items expiring even if player is offline or doesnt wear them.
1. Make counter start when player obtain the item, not when equip it.
2. Remove all checks that can stop the task.
Tryskell: If you speak of aCis, try dropping all ShadowItemTaskManager.getInstance().remove( method calls, and ShadowItemTaskManager onUnequip( content. Basically said, what you want is one time you put the item, the counter continue no matter what.
3. Keep counting when player is offline (db storage).
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yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
raF
Hello cheaters. I want to make shadow items expiring even if player is offline or doesnt wear them.
1. Make counter start when player obtain the item, not when equip it.
2. Remove all checks that can stop the task.
Tryskell: If you speak of aCis, try dropping all ShadowItemTaskManager.getInstance().remove( method calls, and ShadowItemTaskManager onUnequip( content. Basically said, what you want is one time you put the item, the counter continue no matter what.
3. Keep counting when player is offline (db storage).
Edited by raF23 answers to this question
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