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Baium With Knockback Or..


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Hello i want to make a custom skill that will knockback players, does someone got a baium ai with knockback? I need that to understand how it works

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Posted (edited)

you can simply add the effect of fake death wherever u want but the target will not go back only make the fake death effect xD but i guess that is almost the same

<effect name="FakeDeath" val="0"/>

example ;p

	<skill id="1290" levels="1" name="Blizzard">
		<set name="mpInitialConsume" val="50"/>
		<set name="mpConsume" val="200"/>
		<set name="magicLvl" val="70"/>
		<set name="power" val="150"/>
		<set name="saveVs" val="MEN"/>
		<set name="target" val="TARGET_ONE"/>
		<set name="element" val="3"/>
		<set name="hitTime" val="7000"/>
		<set name="skillType" val="MDAM"/>
		<set name="reuseDelay" val="300000"/>
		<set name="isMagic" val="true"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="900"/>
		<set name="effectRange" val="1400"/>
		<set name="negateId" val="1287"/>
		<cond msg="Blizzard cannot be used due to unsuitable terms.">
			<player seed_water="2"/>
		</cond>
		<for>
			<effect count="1" name="Buff" time="7" val="0" stackOrder="0.5" stackType="RunSpeedDown" effectPower="80" effectType="DEBUFF">
				<mul order="0x30" stat="runSpd" val="0.5"/>
			</effect>
			+<effect name="FakeDeath" val="0"/>
		</for>
	</skill>

Edited by te0x
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Posted

Thats not what exactly i want , i will check that how it works

its a knockdown ^^ 

anyway gl with what are u looking for ;D

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Posted (edited)

L2J Archid had this custom for Baium. From memory, it's FlyToLocation serverpacket, opcode 0xC5 for Interlude.

 

This packet is used notably for Valakas/Antharas tail skills. I invite you to check how those skills work.

 

So, basically said :

- script related : use of FlyToLocation.

- skill related : any skill with flyType information (which then will use FlyToLocation serverpacket indirectly).

Edited by Tryskell
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Posted

L2J Archid had this custom for Baium. From memory, it's FlyToLocation serverpacket, opcode 0xC5 for Interlude.

 

This packet is used notably for Valakas/Antharas tail skills. I invite you to check how those skills work.

 

So, basically said :

- script related : use of FlyToLocation.

- skill related : any skill with flyType information (which then will use FlyToLocation serverpacket indirectly).

that was exactly what i want, thanks so much little dwarf

 

Many said that i must use .getCoords or something , but with your infos i guess it is way more than easy to do, thanks again

 

 

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Posted

_Zone.broadcastPacket(new FlyToLocation(player, coord[0], coord[1], coord[2], FlyToLocation.FlyType.THROW_HORIZONTAL)); i will play with this :dat:

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