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Posted
21 minutes ago, adr.bot said:

 

 

26 minutes ago, adr.bot said:

 

 

Oh god, Thanks, didn't know I could do it without the script recorder or something like that!

 

Maybe I won't use it but It worked! It was Engine.ByPassToServer('custom_bank_deposit'), script working perfectly!

 

Thanks for help me learning <3

Posted

Hi all. I need a script that automatly give party to another character when the buffs are gone. (The other character will acept the party and buff the main character)

This is the script:

 

var Figth_Flag:boolean;
     Obj: TL2Buff;
     IdBuff: integer;
     Buffs:TL2Buff;
var L2Skill: TL2Skill;

procedure toBuff;
  begin
  IdBuff:=1204 ;  //Check BUFF
   while not User.Buffs.ById(IdBuff,obj) do begin
        Print('Check Buff');
        engine.inviteparty('CharName');  //Party
        Delay(7000);
        
 end;
        end;

 

 

I dont get any error message, but the script dont work. The adrenaline runs it for 1 sec and then stops.

 

Any advice?

Posted (edited)

That while loop will end as soon as the player has IdBuff. You want it to continue running:

 

const
  WindWalk = 1204;

procedure InviteBuffer(bufferName: String);
var
  buff: TL2Buff;
begin
  while  Engine.Status = lsOnline  do
  begin
    if  not User.Buffs.ById(WindWalk, buff)  then
      Engine.InviteParty(bufferName);
    Delay(1000);
  end;
end;

procedure Main();
begin
  Script.NewThread(@InviteBuffer('CharName');
end;

begin
  Main();
end.

 

Edited by darknesscrysis
Posted
On 5/6/2020 at 1:51 PM, darknesscrysis said:

That while loop will end as soon as the player has IdBuff. You want it to continue running:

 


const
  WindWalk = 1204;

procedure InviteBuffer(bufferName: String);
var
  buff: TL2Buff;
begin
  while  Engine.Status = lsOnline  do
  begin
    if  not User.Buffs.ById(WindWalk, buff)  then
      Engine.InviteParty(bufferName);
    Delay(1000);
  end;
end;

procedure Main();
begin
  Script.NewThread(@InviteBuffer('CharName');
end;

begin
  Main();
end.

 

Thanks dark, this works perfectly!

Posted

Hi all, im new here and scripting. Im trying to do a script for control my pj wisping they or chating in pt. For example, if i wisp "jhon" and i say "invme" then "jhon" send me invite. or use action or skill, this kind of things.

 

Can you help me? Thanks ^^

Posted
5 hours ago, batukada said:

Hi all, im new here and scripting. Im trying to do a script for control my pj wisping they or chating in pt. For example, if i wisp "jhon" and i say "invme" then "jhon" send me invite. or use action or skill, this kind of things.

 

Can you help me? Thanks ^^

 

(ChatMessage.Unread)
(ChatMessage.ChatType = ctParty)

 

https://adrenalinebot.com/en/api/example/game-chat-scanner-looking-for-needed-phrases

Posted

Hi guys, especially @adr.bot, how can we read system messages on adr? i have cracked 1.71 version. Or on screen damage messages?

On 2/19/2020 at 4:01 PM, fAkeN said:

Use WaitAction instead.

 


var
  id , p : integer;
begin
   while (true) do
   begin
      Engine.WaitAction([laSysMsg],id,p);
      print(id);
   end;
end.

 

@fAkeNhi, i  can print the id of message but cant read the message. how can i read the message text? need to read system messages. thx for any help

Posted (edited)

Hi! i did that script to control secondaries accounts wisping him but only works first "if" (lve). If i wisp pt didnt works.

uses SysUtils;

procedure ChatScanerThread();

var
said: string;
  
begin
said:= (ChatMessage.Text);
  while delay(100) do begin
    if (ChatMessage.Unread) and (ChatMessage.ChatType = mtPrivate)
    and (ChatMessage.Time < 3333) and (ChatMessage.Text = said)then
    begin         
          if said = 'lve' then begin
            Print('Leaving')
          end;
          if said = 'pt' then begin 
            Print('inviting')
          end;
     end; 
   end;
 end;
  
begin
  Script.NewThread(@ChatScanerThread);
  Delay(-1);
end.

whats wrong? :S

Edited by batukada
Posted
On 5/19/2020 at 11:43 PM, batukada said:

Hi! i did that script to control secondaries accounts wisping him but only works first "if" (lve). If i wisp pt didnt works.


uses SysUtils;

procedure ChatScanerThread();

var
said: string;
  
begin
said:= (ChatMessage.Text);
  while delay(100) do begin
    if (ChatMessage.Unread) and (ChatMessage.ChatType = mtPrivate)
    and (ChatMessage.Time < 3333) and (ChatMessage.Text = said)then
    begin         
          if said = 'lve' then begin
            Print('Leaving')
          end;
          if said = 'pt' then begin 
            Print('inviting')
          end;
     end; 
   end;
 end;
  
begin
  Script.NewThread(@ChatScanerThread);
  Delay(-1);
end.

whats wrong? :S

take a look at that

 

https://adrenalinebot.com/en/api/example/repeat-dialog-selection-by-bots-after-main-character

  • 2 weeks later...
Posted
On 8/20/2016 at 8:13 PM, adr.bot said:

well anyone if need with auto login, its not perfect but better than nothing


uses SysUtils;

const
buff_ID:integer = 7029;

var
loggedIn:boolean;
 
function ShellExecuteW(hwnd: integer; lpOperation, lpFile, lpParameters, lpDirectory: PChar;  nShowCmd: integer): integer; stdcall;
  external 'Shell32.dll';
 
function keybd_event(bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer; stdcall;
  external 'user32.dll';

function ShowWindow(hwnd:cardinal; action:integer):boolean; stdcall;
external 'user32.dll';
 
procedure disconnectMonitor;
const
  login = 'qq';
  password = 'aa';
  gamePath = 'C:\Users\Pc\Desktop\server\Lineage II\system\l2.exe';
begin
  while engine.Delay(3000) do begin  
    if (Engine.Status = lsOffline) or (Engine.Status = lsOff) then begin
      loggedIn:=true;
      print('dc');
      Engine.FaceControl(0, false);
      Delay(1000);
      Engine.GameClose;
      Delay(1000);
      ShellExecuteW(0, 'open', PChar(gamePath), nil, nil, 0);
      Delay(15000);
      enterText(login);
      Engine.UseKey('Tab');
      Delay(300);
      enterText(password);
      Delay(300);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(10000);
      ShowWindow(engine.gamewindow, 6);
    end;
  end;
end;
 
procedure enterText(const text: string);
var
  i: cardinal;
  upperCase: boolean;
begin
  for i:= 1 to length(text) do begin
    if isDigit(text[i]) then
      Engine.UseKey(text[i])
    else begin
      upperCase:= text[i] = UpCase(text[i]);
      if upperCase then begin
          keybd_event(20, 0, 1, 0);
          keybd_event(20, 0, 2, 0);
          Engine.UseKey(text[i]);
          delay(10);
          keybd_event(20, 0, 1, 0);
          keybd_event(20, 0, 2, 0);
      end else
        Engine.UseKey(text[i]);
    end;
    Delay(50);
  end;
end;
 
function isDigit(ch: char): boolean;
const
  digits = '013456789';
var
  i: cardinal;
begin
  result:= false;
  for i:= 0 to length(digits) do
    if digits[i] = ch then begin
      result:= true;
      exit;
    end;
end;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
Result:=false;
    if not User.Buffs.ByID(buff_ID, buff) then begin
        Result:=true;
        Print('Buffs are needed...');
        if Engine.SetTarget(31692) then begin //NPC ID
           engine.useskill(7029);
           delay(1111);
           //buff part here
           Print('Buffed.');
        end else begin
           if (user.target.valid) and (user.target.attackable) then
           while not user.target.dead do delay(50);
           Engine.FaceControl(0, false);
           print('No buffer - doing soe...');
           if engine.entertext('/unstuck') and engine.delay(1111) then
           while user.cast.endtime <> 0 do delay(2222);
           delay(5555);
        end;
    end;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(5555);
    end;
end;

procedure farmAndBack;
begin
while true do begin
delay(1111);
if not loggedIn then begin
if engine.status = lsonline then begin
//---------------------------------------------------
// Goddard
//---------------------------------------------------
if user.inrange(146272, -58176, -2976, 250, 150) then begin
if User.InRange(146272, -58176, -2971, 300, 150) then Engine.MoveTo(145849, -57856, -2983);
if User.InRange(145849, -57856, -2983, 300, 150) then Engine.MoveTo(145708, -57656, -2983);
if User.InRange(145708, -57656, -2983, 300, 150) then Engine.MoveTo(145480, -56995, -2983);
if User.InRange(145480, -56995, -2983, 300, 150) then Engine.MoveTo(145600, -56820, -2979);
if User.InRange(145600, -56820, -2979, 300, 150) then Engine.MoveTo(145770, -56703, -2888);
if User.InRange(145770, -56703, -2888, 300, 150) then Engine.MoveTo(146136, -56468, -2783);
if User.InRange(146136, -56468, -2783, 300, 150) then Engine.MoveTo(147158, -56153, -2783);
if User.InRange(147158, -56153, -2783, 300, 150) then Engine.MoveTo(147523, -56004, -2775);
if User.InRange(147523, -56004, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(145264, -57680, -2976, 250, 150) then begin
if User.InRange(145264, -57680, -2971, 300, 150) then Engine.MoveTo(145484, -56907, -2983);
if User.InRange(145484, -56907, -2983, 300, 150) then Engine.MoveTo(145773, -56699, -2886);
if User.InRange(145773, -56699, -2886, 300, 150) then Engine.MoveTo(146107, -56480, -2784);
if User.InRange(146107, -56480, -2784, 300, 150) then Engine.MoveTo(147192, -56142, -2783);
if User.InRange(147192, -56142, -2783, 300, 150) then Engine.MoveTo(147520, -55983, -2775);
if User.InRange(147520, -55983, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(145696, -57696, -2976, 250, 150) then begin
if User.InRange(145696, -57696, -2971, 300, 150) then Engine.MoveTo(145500, -56937, -2983);
if User.InRange(145500, -56937, -2983, 300, 150) then Engine.MoveTo(145773, -56701, -2886);
if User.InRange(145773, -56701, -2886, 300, 150) then Engine.MoveTo(146121, -56472, -2783);
if User.InRange(146121, -56472, -2783, 300, 150) then Engine.MoveTo(147265, -56109, -2783);
if User.InRange(147265, -56109, -2783, 300, 150) then Engine.MoveTo(147500, -55930, -2767);
if User.InRange(147500, -55930, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(144944, -55392, -2976, 250, 150) then begin
if User.InRange(144944, -55392, -2971, 300, 150) then Engine.MoveTo(144913, -55647, -2983);
if User.InRange(144913, -55647, -2983, 300, 150) then Engine.MoveTo(145027, -56285, -2983);
if User.InRange(145027, -56285, -2983, 300, 150) then Engine.MoveTo(145092, -56489, -2983);
if User.InRange(145092, -56489, -2983, 300, 150) then Engine.MoveTo(145356, -56891, -2983);
if User.InRange(145356, -56891, -2983, 300, 150) then Engine.MoveTo(145539, -56846, -2983);
if User.InRange(145539, -56846, -2983, 300, 150) then Engine.MoveTo(145763, -56692, -2887);
if User.InRange(145763, -56692, -2887, 300, 150) then Engine.MoveTo(146103, -56477, -2784);
if User.InRange(146103, -56477, -2784, 300, 150) then Engine.MoveTo(147008, -56177, -2783);
if User.InRange(147008, -56177, -2783, 300, 150) then Engine.MoveTo(147497, -55998, -2775);
if User.InRange(147497, -55998, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(144752, -56752, -2976, 250, 150) then begin
if User.InRange(144752, -56752, -2971, 300, 150) then Engine.MoveTo(145283, -56881, -2983);
if User.InRange(145283, -56881, -2983, 300, 150) then Engine.MoveTo(145480, -56896, -2983);
if User.InRange(145480, -56896, -2983, 300, 150) then Engine.MoveTo(145769, -56691, -2885);
if User.InRange(145769, -56691, -2885, 300, 150) then Engine.MoveTo(146121, -56472, -2783);
if User.InRange(146121, -56472, -2783, 300, 150) then Engine.MoveTo(147223, -56110, -2783);
if User.InRange(147223, -56110, -2783, 300, 150) then Engine.MoveTo(147480, -55983, -2775);
if User.InRange(147480, -55983, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(149120, -58064, -2976, 250, 150) then begin
if User.InRange(149120, -58064, -2971, 300, 150) then Engine.MoveTo(149581, -57760, -2983);
if User.InRange(149581, -57760, -2983, 300, 150) then Engine.MoveTo(149689, -57638, -2983);
if User.InRange(149689, -57638, -2983, 300, 150) then Engine.MoveTo(149962, -57118, -2983);
if User.InRange(149962, -57118, -2983, 300, 150) then Engine.MoveTo(149948, -56913, -2983);
if User.InRange(149948, -56913, -2983, 300, 150) then Engine.MoveTo(149650, -56697, -2885);
if User.InRange(149650, -56697, -2885, 300, 150) then Engine.MoveTo(149265, -56443, -2783);
if User.InRange(149265, -56443, -2783, 300, 150) then Engine.MoveTo(148211, -56093, -2783);
if User.InRange(148211, -56093, -2783, 300, 150) then Engine.MoveTo(147914, -55957, -2774);
if User.InRange(147914, -55957, -2774, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(150400, -56752, -2976, 250, 150) then begin
if User.InRange(150400, -56752, -2971, 300, 150) then Engine.MoveTo(150019, -56918, -2983);
if User.InRange(150019, -56918, -2983, 300, 150) then Engine.MoveTo(149663, -56695, -2889);
if User.InRange(149663, -56695, -2889, 300, 150) then Engine.MoveTo(149320, -56465, -2783);
if User.InRange(149320, -56465, -2783, 300, 150) then Engine.MoveTo(149125, -56366, -2783);
if User.InRange(149125, -56366, -2783, 300, 150) then Engine.MoveTo(148213, -56122, -2783);
if User.InRange(148213, -56122, -2783, 300, 150) then Engine.MoveTo(147934, -55937, -2767);
if User.InRange(147934, -55937, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(150704, -55744, -2976, 250, 150) then begin
if User.InRange(150704, -55744, -2971, 300, 150) then Engine.MoveTo(150450, -56378, -2983);
if User.InRange(150450, -56378, -2983, 300, 150) then Engine.MoveTo(150249, -56735, -2983);
if User.InRange(150249, -56735, -2983, 300, 150) then Engine.MoveTo(150018, -56927, -2983);
if User.InRange(150018, -56927, -2983, 300, 150) then Engine.MoveTo(149657, -56697, -2888);
if User.InRange(149657, -56697, -2888, 300, 150) then Engine.MoveTo(149335, -56480, -2784);
if User.InRange(149335, -56480, -2784, 300, 150) then Engine.MoveTo(149183, -56379, -2783);
if User.InRange(149183, -56379, -2783, 300, 150) then Engine.MoveTo(148654, -56222, -2783);
if User.InRange(148654, -56222, -2783, 300, 150) then Engine.MoveTo(148065, -56072, -2783);
if User.InRange(148065, -56072, -2783, 300, 150) then Engine.MoveTo(147935, -55915, -2767);
if User.InRange(147935, -55915, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(147680, -58208, -2976, 250, 150) then begin
if User.InRange(147680, -58208, -2971, 300, 150) then Engine.MoveTo(147709, -57988, -2983);
if User.InRange(147709, -57988, -2983, 300, 150) then Engine.MoveTo(147712, -57707, -2886);
if User.InRange(147712, -57707, -2886, 300, 150) then Engine.MoveTo(147720, -57307, -2784);
if User.InRange(147720, -57307, -2784, 300, 150) then Engine.MoveTo(147744, -56149, -2783);
if User.InRange(147744, -56149, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(148288, -58304, -2976, 250, 150) then begin
if User.InRange(148288, -58304, -2971, 300, 150) then Engine.MoveTo(147728, -58113, -2983);
if User.InRange(147728, -58113, -2983, 300, 150) then Engine.MoveTo(147719, -57704, -2884);
if User.InRange(147719, -57704, -2884, 300, 150) then Engine.MoveTo(147723, -57327, -2784);
if User.InRange(147723, -57327, -2784, 300, 150) then Engine.MoveTo(147747, -56101, -2783);
if User.InRange(147747, -56101, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(147232, -58480, -2976, 250, 150) then begin
if User.InRange(147232, -58480, -2971, 300, 150) then Engine.MoveTo(147654, -58136, -2983);
if User.InRange(147654, -58136, -2983, 300, 150) then Engine.MoveTo(147710, -57978, -2983);
if User.InRange(147710, -57978, -2983, 300, 150) then Engine.MoveTo(147707, -57704, -2885);
if User.InRange(147707, -57704, -2885, 300, 150) then Engine.MoveTo(147709, -57313, -2784);
if User.InRange(147709, -57313, -2784, 300, 150) then Engine.MoveTo(147733, -56181, -2783);
if User.InRange(147733, -56181, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(149088, -56256, -2776, 250, 150) then begin
if User.InRange(149088, -56256, -2771, 300, 150) then Engine.MoveTo(148389, -56149, -2783);
if User.InRange(148389, -56149, -2783, 300, 150) then Engine.MoveTo(148043, -56064, -2783);
if User.InRange(148043, -56064, -2783, 300, 150) then Engine.MoveTo(147912, -55922, -2767);
if User.InRange(147912, -55922, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(146832, -55904, -2776, 250, 150) then begin
if User.InRange(146832, -55904, -2771, 300, 150) then Engine.MoveTo(147303, -56054, -2783);
if User.InRange(147303, -56054, -2783, 300, 150) then Engine.MoveTo(147490, -56005, -2775);
if User.InRange(147490, -56005, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(146368, -56256, -2776, 250, 150) then begin
if User.InRange(146368, -56256, -2771, 300, 150) then Engine.MoveTo(146968, -56156, -2783);
if User.InRange(146968, -56156, -2783, 300, 150) then Engine.MoveTo(147349, -56110, -2783);
if User.InRange(147349, -56110, -2783, 300, 150) then Engine.MoveTo(147498, -55988, -2775);
if User.InRange(147498, -55988, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147664, -56464, -2776, 250, 150) then begin
if User.InRange(147664, -56464, -2771, 300, 150) then Engine.MoveTo(147701, -56046, -2775);
if User.InRange(147701, -56046, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147680, -56928, -2776, 250, 150) then begin
if User.InRange(147680, -56928, -2771, 300, 150) then Engine.MoveTo(147707, -56086, -2783);
if User.InRange(147707, -56086, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(148560, -55904, -2776, 250, 150) then begin
if User.InRange(148560, -55904, -2771, 300, 150) then Engine.MoveTo(148213, -56048, -2783);
if User.InRange(148213, -56048, -2783, 300, 150) then Engine.MoveTo(147970, -56030, -2783);
if User.InRange(147970, -56030, -2783, 300, 150) then Engine.MoveTo(147927, -55934, -2767);
if User.InRange(147927, -55934, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(149872, -57424, -2976, 250, 150) then begin
if User.InRange(149872, -57424, -2971, 300, 150) then Engine.MoveTo(149954, -56966, -2983);
if User.InRange(149954, -56966, -2983, 300, 150) then Engine.MoveTo(149857, -56845, -2983);
if User.InRange(149857, -56845, -2983, 300, 150) then Engine.MoveTo(149650, -56703, -2887);
if User.InRange(149650, -56703, -2887, 300, 150) then Engine.MoveTo(149320, -56472, -2784);
if User.InRange(149320, -56472, -2784, 300, 150) then Engine.MoveTo(149157, -56414, -2783);
if User.InRange(149157, -56414, -2783, 300, 150) then Engine.MoveTo(148651, -56204, -2783);
if User.InRange(148651, -56204, -2783, 300, 150) then Engine.MoveTo(147991, -56027, -2783);
if User.InRange(147991, -56027, -2783, 300, 150) then Engine.MoveTo(147888, -55926, -2767);
if User.InRange(147888, -55926, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(144960, -56224, -2976, 250, 150) then begin
if User.InRange(144960, -56224, -2971, 300, 150) then Engine.MoveTo(145058, -56508, -2983);
if User.InRange(145058, -56508, -2983, 300, 150) then Engine.MoveTo(145266, -56844, -2983);
if User.InRange(145266, -56844, -2983, 300, 150) then Engine.MoveTo(145477, -56903, -2983);
if User.InRange(145477, -56903, -2983, 300, 150) then Engine.MoveTo(145776, -56696, -2884);
if User.InRange(145776, -56696, -2884, 300, 150) then Engine.MoveTo(146140, -56448, -2783);
if User.InRange(146140, -56448, -2783, 300, 150) then Engine.MoveTo(146776, -56191, -2783);
if User.InRange(146776, -56191, -2783, 300, 150) then Engine.MoveTo(147356, -56089, -2783);
if User.InRange(147356, -56089, -2783, 300, 150) then Engine.MoveTo(147516, -55930, -2767);
if User.InRange(147516, -55930, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;   
if user.inrange(144496, -55088, -2976, 250, 150) then begin
if User.InRange(144496, -55088, -2971, 300, 150) then Engine.MoveTo(144742, -55433, -2983);
if User.InRange(144742, -55433, -2983, 300, 150) then Engine.MoveTo(144847, -56003, -2983);
if User.InRange(144847, -56003, -2983, 300, 150) then Engine.MoveTo(145064, -56560, -2983);
if User.InRange(145064, -56560, -2983, 300, 150) then Engine.MoveTo(145339, -56939, -2983);
if User.InRange(145339, -56939, -2983, 300, 150) then Engine.MoveTo(145563, -56858, -2983);
if User.InRange(145563, -56858, -2983, 300, 150) then Engine.MoveTo(145799, -56680, -2884);
if User.InRange(145799, -56680, -2884, 300, 150) then Engine.MoveTo(146159, -56446, -2783);
if User.InRange(146159, -56446, -2783, 300, 150) then Engine.MoveTo(146788, -56217, -2783);
if User.InRange(146788, -56217, -2783, 300, 150) then Engine.MoveTo(147374, -56057, -2783);
if User.InRange(147374, -56057, -2783, 300, 150) then Engine.MoveTo(147521, -55936, -2767);
if User.InRange(147521, -55936, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(145392, -56960, -2976, 250, 150) then begin
if User.InRange(145392, -56960, -2971, 300, 150) then Engine.MoveTo(145577, -56837, -2983);
if User.InRange(145577, -56837, -2983, 300, 150) then Engine.MoveTo(145791, -56684, -2884);
if User.InRange(145791, -56684, -2884, 300, 150) then Engine.MoveTo(146151, -56432, -2783);
if User.InRange(146151, -56432, -2783, 300, 150) then Engine.MoveTo(146760, -56200, -2783);
if User.InRange(146760, -56200, -2783, 300, 150) then Engine.MoveTo(147179, -56107, -2783);
if User.InRange(147179, -56107, -2783, 300, 150) then Engine.MoveTo(147476, -56003, -2775);
if User.InRange(147476, -56003, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147705, -58490, -2981, 500, 150) then begin
if User.InRange(147705, -58490, -2976, 300, 150) then Engine.MoveTo(147720, -57977, -2983);
if User.InRange(147720, -57977, -2983, 300, 150) then Engine.MoveTo(147713, -57704, -2885);
if User.InRange(147713, -57704, -2885, 300, 150) then Engine.MoveTo(147711, -57295, -2783);
if User.InRange(147711, -57295, -2783, 300, 150) then Engine.MoveTo(147723, -56053, -2783);
if User.InRange(147723, -56053, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(150257, -57162, -2981, 500, 150) then begin
if User.InRange(150257, -57162, -2976, 300, 150) then Engine.MoveTo(149917, -56883, -2983);
if User.InRange(149917, -56883, -2983, 300, 150) then Engine.MoveTo(149643, -56689, -2884);
if User.InRange(149643, -56689, -2884, 300, 150) then Engine.MoveTo(149271, -56442, -2783);
if User.InRange(149271, -56442, -2783, 300, 150) then Engine.MoveTo(148627, -56183, -2783);
if User.InRange(148627, -56183, -2783, 300, 150) then Engine.MoveTo(148028, -56075, -2783);
if User.InRange(148028, -56075, -2783, 300, 150) then Engine.MoveTo(147923, -55927, -2767);
if User.InRange(147923, -55927, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(145152, -57116, -2981, 500, 150) then begin
if User.InRange(145152, -57116, -2976, 300, 150) then Engine.MoveTo(145552, -56852, -2983);
if User.InRange(145552, -56852, -2983, 300, 150) then Engine.MoveTo(145797, -56682, -2884);
if User.InRange(145797, -56682, -2884, 300, 150) then Engine.MoveTo(146120, -56451, -2783);
if User.InRange(146120, -56451, -2783, 300, 150) then Engine.MoveTo(146788, -56201, -2783);
if User.InRange(146788, -56201, -2783, 300, 150) then Engine.MoveTo(147303, -56071, -2783);
if User.InRange(147303, -56071, -2783, 300, 150) then Engine.MoveTo(147508, -55967, -2775);
if User.InRange(147508, -55967, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;

    if user.inrange(147963, -55257, -2736, 500) then begin
        buffCheck;
    end;                                                
    
    if user.inrange(147963, -55257, -2736, 150) and User.Buffs.ByID(buff_ID, buffCheck) then begin
        //teleport
        engine.settarget(31275);
        delay(1111);
        engine.dlgopen;
        delay(1111);
        engine.dlgsel(1);
        delay(1111);
        engine.dlgsel(11);
        Delay(5000);
    end;    
                
    if user.inrange(149574, -112680, -2060, 500) then begin
        //coord to spot
        Engine.MoveTo(150009, -111081, -2236);
    
        Delay(500);
        engine.loadzone('hs');
        Engine.FaceControl(0, true);
        while (not (deadCheck or buffCheck)) and (engine.status = lsonline) do delay(2000);
    end;
end;
end else begin
if engine.status = lsonline then begin
if engine.entertext('/unstuck') and engine.delay(1111) then
while user.cast.endtime <> 0 do delay(2222);
delay(5555);
loggedIn:=false;
end;
end;
end;
end;
                        
begin
if engine.status <> lsonline then loggedIn:= true else loggedIn:= false;
  Script.NewThread(@disconnectMonitor);
  Script.NewThread(@farmAndBack);
end. 

Google translator...

Hello people!
Well, I prepared my script based on the one described above. Apparently, it is flowing normally, however, because my notebook is old, this video card warning appears, I already know the cause and the solution would be to buy only a more current notebook, but my notebook has good settings, the only problem it is the recognition of the plate by the game.
 

If anyone can help, I would like a line of code that I can confirm with OK, so that the game opens and the rest of the script continues.PW7LRAS.jpg

  • 2 weeks later...

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    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. 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Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. 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The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. 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Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
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