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L2 Adrenaline Scripts.


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1 hour ago, L2Trade123 said:

@adr.bot any idea how to adjust bypasses? I have win10 and recording doesn't work in adrenaline in my case

Open l2 / adrenalin.exe with compatibility for win7

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Hello,  anyone know if have a possibility to sell or buy from a players private store on script? i'm trying to find for some commands to sell and buy,but without success. Thank You!

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  • 2 weeks later...
42 minutes ago, satryus said:

@adr.bot you know if have some command to make chars buy or sell  things on players private store? Thank you!

i dont know any command, and not sure if there is command to do that, but you can do it with packets

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5 minutes ago, adr.bot said:

i dont know any command, and not sure if there is command to do that, but you can do it with packets

 

Thank you a lot bro, i'll try  learn how can i do it.

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  • 2 weeks later...

@adr.bot I am having a problem in auto buff, when I try to get the path to the buff, the server is giving me random numbers, how can I solve it with ByPassToServer?

 

 

 

SCRIPT.png?1547579689

 

 

 

random_codigos.png?1547579739

 

BUFF.png?1547579578


Edited by jhomgtw
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44 minutes ago, jhomgtw said:

@adr.bot I am having a problem in auto buff, when I try to get the path to the buff, the server is giving me random numbers, how can I solve it with ByPassToServer?

 

 

 

SCRIPT.png?1547579689

 

 

 

random_codigos.png?1547579739

 

BUFF.png?1547579578


yeah, well there is example for dialogs, but can be modified for alt b too, https://adrenalinebot.com/en/api/example/work-with-dynamic-bypasses-parsing-regular-expressions good luck

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function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer);
begin
  SetCursorPos(x, y);
  mouse_event($2, 0, 0, 0, 0);
  delay(_delay);
  mouse_event(4, 0, 0, 0, 0);
end;


    begin
    repeat
Delay(1500);
Engine.MoveTo(149640, -55704, -2760);
     Engine.SetTarget('buffera');  //Target do buffer
     Delay(1500);
     Engine.DlgOpen; // buffer
     Delay(1500);
     mouseClick(620, 501, 1500); // take the coordinates but not click
     Engine.DlgSel(6);
     Delay(1500);
         mouseClick(604, 255, 1500);
         Delay(1500);
           Engine.DlgSel(1);
     Delay(1500);
      mouseClick(604, 255, 1500);
     Delay(1500);
      Engine.SetTarget('teleporte');  //Target do NCP GK
     Delay(1500);
     Engine.DlgOpen; // abre chat combat npc
     Delay(1500);
     Engine.DlgSel(4);
     Delay(1500);
     Engine.DlgSel(6);
     Delay(1500);
  
     until Engine.Status = lsOffline;
  Delay(5000);
end. 

 

 

 

 

 

Please I need help. the script is not giving an error, but the mouseclicker function is not working. it takes the cordenadas that I put but not click and so can not get the buffs macro can anyone help?

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  • 2 weeks later...
On 1/16/2019 at 2:13 AM, jhomgtw said:

@adr.bot I am having a problem in auto buff, when I try to get the path to the buff, the server is giving me random numbers, how can I solve it with ByPassToServer?

 

 

 

SCRIPT.png?1547579689

 

 

 

random_codigos.png?1547579739

 

BUFF.png?1547579578


 

I have same issue, try to use Record Script , WinHex but didnt' work, i think this L2lionna server is mod bypass, each time i get bypass is a non-stop random number ;s. Help plz

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hello i apologize in advance if this is the wrong thread to ask for help. i know nothing about scripts or coding just average gamer

trying to make this script self triggering when in certain location (Giran). this is what i got so far it works if i click it once but i want it to self trigger whenever i get teleported from pvp zone back to giran like a repeat button due to pvp zone changing place (teleport lines work perfectly fine with zone changing) many thanks to anyone that can helpUntitled.png.fd5e17ce910ee150d43b7530ce73b65d.png

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    • adapt for 409 version wtih old config/sql/html's only the core update!   package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.math.MathUtil; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.data.manager.BufferManager; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.skills.L2Skill; public class SchemmerBuffer extends Folk { private static final int PAGE_LIMIT = 6; public SchemmerBuffer(int objectId, NpcTemplate template) { super(objectId, template); } private void showMainWindow(Player activeChar) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", activeChar.getName()); html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs."); activeChar.sendPacket(html); } @Override public void onBypassFeedback(Player player, String command) { if (player.getPvpFlag() > 0 && Config.PRESTRICT_USE_BUFFER_ON_PVPFLAG) { player.sendMessage("You can't use buffer when you are pvp flagged."); return; } if (player.isInCombat() && Config.PRESTRICT_USE_BUFFER_IN_COMBAT) { player.sendMessage("You can't use buffer when you are in combat."); return; } if (player.isDead()) return; StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); if (actualCommand.startsWith("bufflist")) { autoBuffFunction(player, st.nextToken()); } else if (actualCommand.startsWith("restore")) { String noble = st.nextToken(); player.getStatus().setMaxCpHpMp(); if (noble.equals("true")) { SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player); player.broadcastPacket(new MagicSkillUse(this, player, 1323, 1, 850, 0)); } final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); showMainWindow(player); } else if (actualCommand.startsWith("cancellation")) { L2Skill buff; buff = SkillTable.getInstance().getInfo(1056, 1); buff.getEffects(this, player); player.stopAllEffectsExceptThoseThatLastThroughDeath(); player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0)); player.stopAllEffects(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffects(); showMainWindow(player); } else if (actualCommand.startsWith("openlist")) { String category = st.nextToken(); String htmfile = st.nextToken(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (category.startsWith("null")) { html.setFile("data/html/mods/buffer/" + htmfile + ".htm"); // First Page if (htmfile.equals("index")) { html.replace("%name%", player.getName()); html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs."); } } else html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else if (actualCommand.startsWith("dobuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); String category = st.nextToken(); String windowhtml = st.nextToken(); String votebuff = null; if (st.hasMoreTokens()) votebuff = st.nextToken(); if (windowhtml.equals("malaria")) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(1 + " Vote eye destroyed."); } else { player.sendMessage("You dont have enough (" + 1 + ") vote item for buff."); return; } } if (votebuff != null) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed."); } else { player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff."); return; } } Creature target = player; if (category.startsWith("pet")) { if (player.getSummon() == null) { player.sendMessage("Incorrect Pet"); showMainWindow(player); return; } target = player.getSummon(); } MagicSkillUse mgc = new MagicSkillUse(this, target, buffid, bufflevel, 1150, 0); player.sendPacket(mgc); player.broadcastPacket(mgc); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, target); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/mods/buffer/" + category + "/" + windowhtml + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", player.getName()); player.sendPacket(html); } else if (actualCommand.startsWith("getbuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); if (buffid != 0) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 450, 0)); showMainWindow(player); } } else if (actualCommand.startsWith("support")) { showGiveBuffsWindow(player); } else if (actualCommand.startsWith("givebuffs")) { final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); Creature target = null; if (st.hasMoreTokens()) { final String targetType = st.nextToken(); if (targetType != null && targetType.equalsIgnoreCase("pet")) target = player.getSummon(); } else target = player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName); } else if (actualCommand.startsWith("editschemes")) { showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); } else if (actualCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); final List<Integer> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skillId); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (actualCommand.startsWith("skillunselect")) skills.remove(Integer.valueOf(skillId)); showEditSchemeWindow(player, groupType, schemeName, page); } else if (actualCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.PBUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (actualCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } @Override public String getHtmlPath(int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return "data/html/mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.PBUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); html.setFile(getHtmlPath(getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, int page) { // Retrieve the entire skills list based on group type. List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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