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Posted

 

hi,where i fail ? buffer work good.but script for "to village" and teleport to exp place not work and captcha alarm too,i have function captcha:boolean redlide :X.where i fail ? thx fow answer.sry for my english.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
 end;
end;
end;
 
 
 
 
 
  function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
   
end;
end;
 
 
begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end.

 

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

here works buffer,teleport OK,to village ! but captcha not :/. but thx for help i try repair.

Posted (edited)


begin

Print(engine.ServerTime);

end.

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

Edited by m44ti
Posted

 

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

i have no idea how that works xd

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

Posted (edited)

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);
Edited by m44ti
Posted
var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);

Thanks a lot, works perfect :)

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

good job

Posted (edited)

Delevel script

 

tp to heine add some skill to atack undress ur char and add combat zone when the bot make a tp to the field of whispers


	  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

    var tep1,levdoc:cardinal;
	item:tl2item;
	//config  
begin
tep1	:= 0;		// do not change
levdoc	:= 55;		//lvl u need to get
	//end of config
	
	
	engine.facecontrol(0, true);
	
  while true do begin
  
   captcha();
   delay(1000);
   if (User.Level=levdoc) then begin
   // if level done
   while (tep1=0) do begin
   delay(60000);
    Print('lvl done!'); 
	end;
   end else begin
   //else lvl not done
   
   while (tep1=0) do begin
   delay(1000);
   //if in town
   if user.InRange(107552, 218000, -3656,10000) then begin
   tep1 := 1;
   end;
   end;
   tep1 := 0;
   
   engine.facecontrol(0, false);
   
   
   //start tp to mob
	Engine.BypassToServer('_bbshome', True);
	delay(1000);
	Engine.BypassToServer('02', True);
	delay(1000);
	Engine.BypassToServer('0a', True);
	delay(1000);
	Engine.BypassToServer('021', True);
	delay(1000);
    Engine.BypassToServer('0d', True);
	delay(1000);
  //if on spot
   if user.InRange(82181, 226226, -3632,10000) then begin
   engine.facecontrol(0, true);
   end;
   
   
   
   
   end;
   
   
end;
end.
Edited by m44ti
Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

Posted (edited)

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

 

this script is working but its working like as a bicycle vs porsche compared to my script.

 

mb i will share this later

 

I have auto restock

Auto exchange aa

auto captcha (only sound)

auto sell crap

auto rebuff

auto tp

and the character do not use one room its using all of them runing in cylce and killing all.

 

btw wtt nobless script for auto captcha (can be on my hwid)

Edited by m44ti

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    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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