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Sword + Attachement Info

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imported from skyrim game to 3ds max then paked with UnrealEd from postal game, there for i ddn't used gildor or OAUKX on this

in arhive you will have the info about attachement mod that i see is working in h5, duno about other clients version but you can try

 

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Edited by puredemonsss

This method has long been known but can not use it as a weapon when using sticks to the previous

  • Author

This method has long been known but can not use it as a weapon when using sticks to the previous

 

this method has been known for log time ?

ofc we know that the market guys knows those things for long time and will not share the info with usual members for free

 

you wanted to say that this method can't be used on older clients versions like say Interlude ?

Edited by puredemonsss

image.png

 

 

you wanted to say that this method can't be used on older clients versions like say Interlude ?

Yes

image.png

 

Yes

 

you can fix this by modifying a packet in your server core

however on interlude this is NOT an option because of the amount of critical error it brings if people run with modelling detail set to low

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