Jump to content

Recommended Posts

Posted

There is no chance, to find similar system on any pack, simply because is coded from scratch by sunrise team. I can prove it easily.

However, thank you for keep bumping my topic.

God help us...

Posted (edited)

New Feature - Event will take place on sunrise for all users.

Here's a little demostration of the configuration file (xml)

<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/configs.xsd">
	<config ENABLED="false" DURATION="10" NOTIFY_DELAY ="5" DAILY="true" DAY="0" HOUR="00" MINUTE="00" RANDOM_MINUTE="5"/>
</list>

<!-- ENABLED option is global that means if it is false Raid event will be disabled -->
<!-- DURATION option is the time that boss will be spawned in world -->
<!-- NOTIFY_DELAY option is a schedule time that will send notification of raid location -->
<!-- DAILY if this option is true raid event will be daily, make sure DAY option is 0 -->
<!-- DAY option is to set which day of month boss will spawn, make sure if this is higher than 0 DAILY option must be false -->
<!-- HOUR option is a 24 hour format about the time boss will spawn -->
<!-- MINUTE option is the minute of hour boss will spawn -->
<!-- RANDOM_MINUTE option is to add a random time in minutes so time won't be the same. -->

Every day more users are joining our big community.

We still updating and fixing almost every day all reported problems.

For more information, contact us https://www.l2jsunrise.com/

I don't wanna judge or anything but I will give you two tips. 

First that's the worst way to organize your XML. 

You should have an outer list called config and the inside every config attribute at its own node. 

Second, you'd better just use a config file instead of XML. It's not here to host any scalable scheme. Just static data.

You'll never have a second row with another config property in it so in the eyes of someone that knows this looks bad. 

<?xml version='1.0' encoding='utf-8'?>
<list>
      <config>
          <enabled>true</enabled>
          <duration>10</duration>
          <notifydelay>5</notifydelay>
          <daily>true</daily>
          <day>0</day>
          <hour>0</hour>
          <minute>30</minute>
          <rminute>5</rminute>
      </config>
</list>

Way more readable.

Edited by .Elfocrash
Posted

I don't wanna judge or anything but I will give you two tips. 

First that's the worst way to organize your XML. 

You should have an outer list called config and the inside every config attribute at its own node. 

Second, you'd better just use a config file instead of XML. It's not here to host any scalable scheme. Just static data.

You'll never have a second row with another config property in it so in the eyes of someone that knows this looks bad. 

<?xml version='1.0' encoding='utf-8'?>
<list>
      <config>
          <enabled>true</enabled>
          <duration>10</duration>
          <notifydelay>5</notifydelay>
          <daily>true</daily>
          <day>0</day>
          <hour>0</hour>
          <minute>30</minute>
          <rminute>5</rminute>
      </config>
</list>

Way more readable.

It is coded in a way, that you can put more than one configuration, and it will auto choose a random one. 

That was the only reason, it was coded this way, but as you said its static data, as soon as i give proper explanations for configuration its okey i think. We appreciate your point tho!

Posted

I don't wanna judge or anything but I will give you two tips. 

First that's the worst way to organize your XML. 

You should have an outer list called config and the inside every config attribute at its own node. 

Second, you'd better just use a config file instead of XML. It's not here to host any scalable scheme. Just static data.

You'll never have a second row with another config property in it so in the eyes of someone that knows this looks bad. 

<?xml version='1.0' encoding='utf-8'?>
<list>
      <config>
          <enabled>true</enabled>
          <duration>10</duration>
          <notifydelay>5</notifydelay>
          <daily>true</daily>
          <day>0</day>
          <hour>0</hour>
          <minute>30</minute>
          <rminute>5</rminute>
      </config>
</list>

Way more readable.

 

this is shit. the best way in XML is to have a value name and its value

 

<config name="duration" value="5" >

...

<config name="rminute" value ="5" >

 

then you load them in the StatsSet

Posted (edited)

this is shit. the best way in XML is to have a value name and its value

 

<config name="duration" value="5" >

...

<config name="rminute" value ="5" >

 

then you load them in the StatsSet

For what purpose if you have no intention to load multiple configs in the same file?

EDIT: Actually fair enough, yeah this could work too.

Edited by .Elfocrash
Posted

After some time retired from Lineage 2, I decide to try an L2J project, and Sunrise was my choice. Until now, the support and community created around this project are excellent. Godfather and Nevermore always answer in forum and skype, help and submit fixes when is needed. I hope this project continues to grow and improve. Thanks for all Sunrise Team.

  • 2 weeks later...
Posted
Recently I bought the Sunrise project and was very pleased.

Patch balanced, fast and very attentive support, and friendship with the people of the team.

 

I recommend super ...

 

Congratulations L2jSunrise

Posted

GG guys, use free plan,  helper skype very good :) 

(need help for All in One (use gm shop and no have open item :s what change for open correct gm shop with item ?)

Great Work, need just more custom :p (free)

 

BobyPoke

Access-Store

Posted (edited)

I bought a pack one year ago (22 feb 2015, that my paypal save) when you were L2reunion. You tell me that you gave me pack quickly because you doesn't time to compile right now, but few day later you must recompile for me.... but never you do....

The pack i receive R619, was bugged. Many problem with it, but I paid 50€ and never having support...

And now, maybe can you do something for me? I understand i bought no sources files, just a compiled pack, but it was not the version you promise me too...

 

After short checking my purchase, L2JSunrise kept his promises. Thanks for quickly answers. I've say that i paid 50€, but after checking, i've paid only 25$. Now, i can say that L2JSunrise have a good support and like his customers. Thank you again.

Edited by Xenil
  • 3 weeks later...
Posted

Very good

i buyed the pack and they support me in everything

i ask to mod giran for looks like disneyland and they did it in 2 days!

amazing! i'm having the best time of my life with npc modded in mickey mouse

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock