Jump to content
  • 0

Hero Aura When Equip Armor Set


Hyo

Question

I want to make a code for when you equip a set, appear the hero aura.

I see a post about that but now im search it and cant be found

 

The code consist in edit the CharInfo.java and UserInfo.java

writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura

I dont remember how to make the code exactly but i remember need add it, but need to put the id of each item set (i dont know how to make the code for that)

 

+ L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+ L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);

 

My question is, how i can reform the code to put the CHEST,LEGS,HEAD,GLOVES and FEET ID.

 

How i can make to put 2 or more sets?

 

Thx

Edited by Hyo
Link to comment
Share on other sites

Recommended Posts

  • 0

I had been asked to make a similar code but it was changine the title to yellow ^^ tessa is right so heads up!

Link to comment
Share on other sites

  • 0

Check how the full set bonus is given and you will realize how! ^_^

 

Maybe....

L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST) (CHEST ID= );
L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS) (LEGS ID= );
L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD) (HEAD ID= );
L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES) (GLOVES ID= );
L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET) (FEET ID= );

But how i can add the condition to the code?

Sorry for the inconvenience, but I am newbie using java ...

Link to comment
Share on other sites

  • 0

"Coded" on a Interlude pack under construction :lol:

Index: java/net/sf/l2j/gameserver/model/Inventory.java
===================================================================
--- java/net/sf/l2j/gameserver/model/Inventory.java	(revision 453)
+++ java/net/sf/l2j/gameserver/model/Inventory.java	(working copy)
@@ -337,6 +337,7 @@
     		{
     			if(armorSet.containAll(player))
     			{
+    				player.setIsFullArmor(true);
     	    		L2Skill skill = SkillTable.getInstance().getInfo(armorSet.getSkillId(),1);
     	    		if(skill != null)
     	    		{
@@ -438,6 +439,7 @@
     		
     		if(remove)
     		{
+    			player.setIsFullArmor(false);
     			if(removeSkillId1 != 0)
     			{
         			L2Skill skill = SkillTable.getInstance().getInfo(removeSkillId1,1);
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 453)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -481,6 +481,7 @@
 	private boolean _noble = false;
 	private boolean _hero = false;
 
+	private boolean _isFullSet = false;
 	/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
 	private L2FolkInstance _lastFolkNpc = null;
 
@@ -8506,6 +8507,16 @@
 		return _duelState;
 	}
 
+	public void setIsFullArmor(boolean status)
+	{
+		_isFullSet = status;
+	}
+
+	public boolean isFullArmor()
+	{
+		return _isFullSet;
+	}
+
 	/**
 	 * Sets up the duel state using a non 0 duelId.
 	 * @param duelId 0=not in a duel
Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java
===================================================================
--- java/net/sf/l2j/gameserver/serverpackets/UserInfo.java	(revision 453)
+++ java/net/sf/l2j/gameserver/serverpackets/UserInfo.java	(working copy)
@@ -294,7 +294,7 @@
 
         writeD(_activeChar.getClanCrestLargeId());
         writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura
+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.isFullArmor()) ? 1 : 0); //0x01: Hero Aura
 
         writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
         writeD(_activeChar.getFishx()); //fishing x

Link to comment
Share on other sites

  • 0

and how i can put a specific restriction set?

 

Because with this code u can equip a D grade armor set and have hero aura  :(

Edited by Hyo
Link to comment
Share on other sites

  • 0

and what about the equiped item check? 

 

the code its easy because it is only add some lines in CharInfo.java, but i cant remember where i found it

You can do it from useitem too

 

find similar method for ids too and tadam

 
switch (item.getItem().getBodyPart())
{
case L2Item.SLOT_CHEST:
case L2Item.SLOT_FULL_ARMOR:
{
activeChar.setHero(true);
break;
}
}
}
items = activeChar.getInventory().unEquipItemInBodySlotAndRecord(bodyPart);
}
Edited by Ayami-
Link to comment
Share on other sites

  • 0

 

You can do it from useitem too

 

find similar method for ids too and tadam

 
switch (item.getItem().getBodyPart())
{
case L2Item.SLOT_CHEST:
case L2Item.SLOT_FULL_ARMOR:
{
activeChar.setHero(true);
break;
}
}
}
items = activeChar.getInventory().unEquipItemInBodySlotAndRecord(bodyPart);
}

 

 

but it is for only when equip the chest or full chest sure? I want the hero aura when the player equip all parts of the set..

Link to comment
Share on other sites

  • 0

isnt a client mod...

 

I need to edit this line

writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura

and add a check for player item sets but i dont know how to create it...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...