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CTGavesT

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Guys exoun spasi ta neura mou den mporo na katalabo ta stats mperdevomai den 3ero ti ginetai alla den mporo na balo ta stats sta weap stin armor tattoo kai jewels sou anebazoun kati alla sou katebazoun uparxi kanenas na me help edw? plz 8a eimai upoxreos

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Για δες μία έτσι... Αν λειτουργήσει έτσι, κάνε όλα τα "set val" - "add val" γιατί ίσως φταίνε τα κενά... Δε πολύ θυμάμαι, έχω 3 χρόνια να τα δω αυτά..

<item id='7861' name="Apella Plate Armor">
  <for>
    <set val='230' order='0x10' stat='pDef'/>
    <set val='40' order='0x10' stat='pAtkSpd'/>
    <set val='70' order='0x10' stat='maxHp'/>
    <set val='70' order='0x10' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
Edited by 'Baggos'
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pigene gameserver\data\stats\skills vres to skill id tou sigkekrimenou chest: 3608

<skill id="3608" levels="1" name="Apella Heavy Armor Set">
<!--
  Needs to be finished.

  Description(s):
      Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a hold on an attacking player at a certain rate.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="maxCp" val="232"/>
    <mul order="0x30" stat="regCp" val="1.4"/>
    <!-- decreases experience value penalty if killed by another player -->
    <!-- Casts a hold on an attacking player at a certain rate -->
  </for>
</skill>

kai kane tis allages p thes edw

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pigene gameserver\data\stats\skills vres to skill id tou sigkekrimenou chest: 3608

<skill id="3608" levels="1" name="Apella Heavy Armor Set">
<!--
  Needs to be finished.

  Description(s):
      Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a hold on an attacking player at a certain rate.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="maxCp" val="232"/>
    <mul order="0x30" stat="regCp" val="1.4"/>
    <!-- decreases experience value penalty if killed by another player -->
    <!-- Casts a hold on an attacking player at a certain rate -->
  </for>
</skill>

kai kane tis allages p thes edw

Νομίζω εκεί αλλάζει μόνο αν φορεθεί set..

Αλλά αν θέλει 1 προς 1 τα κομμάτια, να πως είναι το σωστό τελικά...

<item id='7861' name="Apella Plate Armor">
  <for>
    <add order="0x40" stat="pDef" val="230"/>
    <add order="0x40" stat="pAtkSpd" val="40"/>
    <add order="0x40" stat="maxHp" val="70"/>
    <add order="0x40" stat="maxMp" val="70"/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
Edited by 'Baggos'
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Νομίζω εκεί αλλάζει μόνο αν φορεθεί set..

Αλλά αν θέλει 1 προς 1 τα κομμάτια, να πως είναι το σωστό τελικά...

<item id='7861' name="Apella Plate Armor">
  <for>
    <add order="0x40" stat="pDef" val="230"/>
    <add order="0x40" stat="pAtkSpd" val="40"/>
    <add order="0x40" stat="maxHp" val="70"/>
    <add order="0x40" stat="maxMp" val="70"/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>

kallitera na to kanei opos to leei i stacy giati stin ousia ta Stats ta perneis afou forethei olokliro to set kai dwsei to passive skill tis Armor allios gia kathe part pou tha foraei tha dinei ena ena stat kai ginete axtarmas!!

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kallitera na to kanei opos to leei i stacy giati stin ousia ta Stats ta perneis afou forethei olokliro to set kai dwsei to passive skill tis Armor allios gia kathe part pou tha foraei tha dinei ena ena stat kai ginete axtarmas!!

ekana afto pou eipe h stacy alla den mou epiase gt na dite 

<skill id="7801" levels="4" name="Titanium Light Armor Set">
  <!-- Passive Skill with Bonus Stats for Titanium Light Armor Set -->
  <table name="#DEX">3 3 3 3</table>
  <table name="#CON">0 0 0 2</table>
  <table name="#runSpd">10 10 10 10</table>
  <table name="#pAtkSpd">50 65 80 95</table>
  <table name="#rCrit">30 35 40 45</table>
  <table name="#pReuse">0.95 0.95 0.95 0.95</table>
  <table name="#atkReuse">1.00 1.00 0.9 0.85</table>
  <table name="#pAtk">250 350 450 550</table>
  <table name="#rEvas">5 7 9 11</table>
  <table name="#pvpPhysSkillsDmg">1.05 1.05 1.05 1.05</table>
  <table name="#pvpPhysDmg">1.05 1.05 1.05 1.05</table>
  <table name="#maxCp">0 300 600 900</table>
  <table name="#maxHp">0 600 900 1100</table>
  <table name="#mDef">0 125 250 375</table>
  <table name="#pDef">0 125 250 375</table>
  <table name="#accCombat">0 2 4 6</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add val='#DEX' order='0x10' stat='DEX'/>
<add val='#CON' order='0x10' stat='CON'/>
<add val='#runSpd' order='0x40' stat='runSpd'/>
    <add val='#pAtkSpd' order='0x40' stat='pAtkSpd'/>
<add val='0.10' order='0x10' stat='pAtkSpd'/>
    <add val='#rCrit' order='0x40' stat='rCrit'/>
<mul val='#pReuse' order='0x30' stat='pReuse'/>
<mul val='#atkReuse' order='0x30' stat='atkReuse'/>
    <add val='#pAtk' order='0x40' stat='pAtk'/>
    <add val='#rEvas' order='0x40' stat='rEvas'/>
<add val='#maxCp' order='0x40' stat='maxCp'/>
<add val='10' order='0x10' stat='maxCp'/>
<add val='#maxHp' order='0x40' stat='maxHp'/>
<add val='10' order='0x10' stat='maxHp'/>
<add val='#mDef' order='0x40' stat='mDef'/>
<add val='#pDef' order='0x40' stat='pDef'/>
<add val='280' order='0x10' stat='pDef'/>
<add val='#accCombat' order='0x40' stat='accCombat'/>
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpPhysSkillsDmg"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpPhysDmg"/>
Edited by FastCow
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Σίγουρα σετ εννοείτε... πολύ καλύτερα.. Γιατί έτσι, κάποιος μπορεί να χρησιμοποιήσει heavy gloves,helmet/boots και να'χει και τα stats από light, αλλά και από heavy και να'χει πολύ P.deff μετά... ;)

 

Αυτά εσύ τα πέρασες?

<table name="#maxCp">0 300 600 900</table>
  <table name="#maxHp">0 600 900 1100</table>
  <table name="#mDef">0 125 250 375</table>
  <table name="#pDef">0 125 250 375</table>
  <table name="#accCombat">0 2 4 6</table>

Edited by 'Baggos'
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Σίγουρα σετ εννοείτε... πολύ καλύτερα.. Γιατί έτσι, κάποιος μπορεί να χρησιμοποιήσει heavy gloves,helmet/boots και να'χει και τα stats από light, αλλά και από heavy και να'χει πολύ P.deff μετά... ;)

 

Αυτά εσύ τα πέρασες?

<table name="#maxCp">0 300 600 900</table>

  <table name="#maxHp">0 600 900 1100</table>

  <table name="#mDef">0 125 250 375</table>

  <table name="#pDef">0 125 250 375</table>

  <table name="#accCombat">0 2 4 6</table>

oxi htane 

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to problhma paizei na einai me ta values gia ta stats. "add" einai gia "+30" kai "mul" einai gia "30%" kai ta order einai 0x40 gia gia + kai 0x30 gia %. An katalava kala exeis problhma me to attack speed?

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to problhma paizei na einai me ta values gia ta stats. "add" einai gia "+30" kai "mul" einai gia "30%" kai ta order einai 0x40 gia gia + kai 0x30 gia %. An katalava kala exeis problhma me to attack speed?

oxi den ftiaxnontai me tpt 8elo otan foraei tin armor na dini stats afto einai sto skill otan to pirazo mou to petaei la8os :(

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Poia stats 8eleis kai poio skill exeis peiraksei? 8eleis to ena part apo to set na dinei stats h olokliro? An einai etsi koitakse ta armor sets kai des an tairiazoun ta skill

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oxi den ftiaxnontai me tpt 8elo otan foraei tin armor na dini stats afto einai sto skill otan to pirazo mou to petaei la8os :(

Άσε το skill όπως έχει..

Όπως σου έδωσα χθες τα στατς για weapon, πέρνα τα στην αρμορ, και απλά άλλαξε το τι θες να δίνει.

Πρόσεξε στα κενά... να μην υπάρχουν λάθος κενά. Έπρεπε να δουλέψει χθες.. και με τους 3 τρόπους..

Και νομίζω, όταν ανοίγει ο gameserver, όταν κάνει load τα stats, παίρνεις έρρορ.

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Ta weapons einai ok h armor einai to problima kita pos to exo bali kai den litourgi

<item id='7861' name="Titanium Plate Armor">
  <for>
    <add val='230' order='0x10' stat='pDef'/>
<add val='40' order='0x30' stat='pAtkSpd'/>
<add val='70' order='0x10' stat='maxHp'/>
<add val='70' order='0x20' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>

 

i dont understand greek but i just wanna point out how fucking awful this is

 

usually add/sub = 0x40/0x10 mul/div = 0x30 set = 0x08. it will cause some problems with people having LESS or MORE stats randomly

adding with 0x10 usually is like 'base stats' meaning they will get multiplied by other stuff if i remember correctly

 

<add val='40' order='0x30' stat='pAtkSpd'/> = +40 attack speed (0x30 must also be 0x40 if you are using 'add')

<mul val='1.40' order='0x30' stat='pAtkSpd'/> = +40% attack speed (which makes a little more sense depending on what you are doing)

<add val='70' order='0x10' stat='maxHp'/> = +70 hp, again 0x10, should prob be 0x40

<add val='70' order='0x20' stat='maxMp'/> = same thing as above

-------------------------

for your armor set passive you should use mul for patk and stuff like that, not add

Edited by Ellen De La Generes
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