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Acis Staticobjects And Npc Nick Height


Question

Posted (edited)

Hello, so i find a problem in acis server pack. When trying to sit in castle chair, characters is siting to height (this works with not all characters).
http://postimg.org/image/bry4xthrj/

A second problem is with doctor chaos npc nick height. Npc id: 32033. In npc.xml all height is writed curectly. But the nick is to low. 
http://postimg.org/image/hq7l3prgj/
How i can fix this problems? :)
 

Edited by admirolas3

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Posted (edited)

Radius don't help. It regulates the target radius around npc. 

<set name="height" val="14"/>

I set the height curectly. if i write highter number npc stats to flow in air.

Edited by admirolas3
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Posted

If it's flying,but nick height is correct,I believe you could try to decrease location Z of npc in spawnlist table.

 

Values for flying and normal states are equals.

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Posted (edited)

 But what can be wrong? Npc template looks good, all numbers is fine. But nick is in npc head. Maybe the textures of this npc is wrong?

<npc id="32033" name="Doctor Chaos" title="">
		<set name="level" val="70"/>
		<set name="radius" val="9"/>
		<set name="height" val="15.6"/>
		<set name="rHand" val="0"/>
		<set name="lHand" val="0"/>
		<set name="type" val="L2Npc"/>
		<set name="exp" val="0"/>
		<set name="sp" val="0"/>
		<set name="hp" val="2444.46819"/>
		<set name="mp" val="1345.8"/>
		<set name="hpRegen" val="7.5"/>
		<set name="mpRegen" val="2.7"/>
		<set name="pAtk" val="688.86373"/>
		<set name="pDef" val="295.91597"/>
		<set name="mAtk" val="470.40463"/>
		<set name="mDef" val="216.53847"/>
		<set name="crit" val="4"/>
		<set name="atkSpd" val="253"/>
		<set name="str" val="40"/>
		<set name="int" val="21"/>
		<set name="dex" val="30"/>
		<set name="wit" val="20"/>
		<set name="con" val="43"/>
		<set name="men" val="20"/>
		<set name="corpseTime" val="7"/>
		<set name="walkSpd" val="60"/>
		<set name="runSpd" val="120"/>
		<set name="dropHerbGroup" val="0"/>
		<set name="attackRange" val="40"/>
		<ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
		<skills>
			<skill id="4045" level="1"/>
			<skill id="4416" level="6"/>
		</skills>
	</npc> 
Edited by admirolas3
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Posted (edited)

no their script in your system (dr chaos is c5 so should be lineageNpc2)

//================================================================================
// doctor_chaos.
//================================================================================
 
class doctor_chaos extends LineagePawn
  Config(User);
 
defaultproperties
{
    GroundMaxSpeed=60.00
    GroundMinSpeed=60.00
    bSpineRotation=True
    ControllerClass=None
    CollisionRadius=9.00
    CollisionHeight=15.60
}

try adding 

NameOffset=2.00
you need to know how to compile unreal script
Edited by Ellen De La Generes
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Posted

I find this

[doctor_chaos]
WaitAnimName[0]=wait_Hand
AtkWaitAnimName[0]=AtkWait_Hand
RunAnimName[0]=run_Hand
WalkAnimName[0]=walk_Hand

NpcSocialAnimName[0]=social01
NpcSocialAnimName[1]=social02
NpcSocialAnimName[2]=spwait01

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