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Posted

Wrong.. :D

 

Try to understand the code, let me explain

if (Config.FIGHTER_TATTOO_ENABLE && Config.MAGE_TATTOO_ENABLE && !isMageClass())

If fighter and mage tatto enabled and the char is not mage.

 

Also rest of the code is logically wrong as well.

 

Well, it's kinda stupid to have 2 options for fighter and mage tattoo, since why you would reward only one class, so you can make it only with one config and use Fanky version

if (Config.CUSTOM_TATTOO_ENABLE)
{
        if (getPvpKills() == 100)
        {
            if (!isMageClass())
            {
                addItem("PvP Reward", Config.REWARD_FIGHTER_ID, Config.REWARD_FIGHTER_COUNT, this, true);
                sendMessage("You've been rewarded with a fighter tattoo");
            }
            else
               {
                addItem("PvP Reward", Config.REWARD_MAGE_ID, Config.REWARD_MAGE_COUNT, this, true);
                    sendMessage("You've been rewarded with a mage tatoo");
               }
        }
}

Otherwise, you have to check 2 times the pvp count (if for example you enable fighter, and disable mage), one check for fighter and then the same shit for mage. :)

take a look in my last post. i have edit with this. :P

Posted (edited)

Still wrong.. You will give reward ONLY for fighter class. At 100 pvp fighter tattoo, and for each kill mage.

 

Look my previous post, Fanky's code. Debug it and don't mess :)

Edited by SweeTs
Posted (edited)

Still wrong.. You will give reward ONLY for fighter class. At 100 pvp fighter tattoo, and for each kill mage.

 

Look my previous post, Fanky's code. Debug it and don't mess :)

// Add Fighter or Mage Tattoos
  if (Config.REWARD_TATTOOS_ENABLE)
  {
  if (getPvpKills() == Config.PVP_COUNT)
  {
  if (!isMageClass())
  {
  addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
  sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
  }
  else
  {
  addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
  sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
  }
  }
  }
  }

On eclipse i use this. :P

I give wrong check here on quote. :lol:

I put the wrong copy / paste lines one by one. Now is ok?

Edited by 'Baggos'
Posted (edited)

Yeah, that's it :)

 

 

Offtopic: I'm thinking about new section for "such" codes. :D

Edited by SweeTs
Posted (edited)

Yeah, that's it :)

 

 

Offtopic: I'm thinking about new section for "such" codes. :D

try/catch? :lol:

Edited by Tessa
Posted (edited)

Yeah, that's it :)

 

 

Offtopic: I'm thinking about new section for "such" codes. :D

Sorry, my English is shit .

What do you mean ? :P

hahahaha now i understand... yes it is a idea.. :lol:

You've right... :( for people who do not have good computer to test.

Edited by 'Baggos'
  • 2 weeks later...
Posted

nice share mate, btw you need to remove the last " } " at the l2pcinstance part otherwise it's wrong

to be like this one

+
+       // Add Fighter or Mage Tattoos
+       if (Config.REWARD_TATTOOS_ENABLE)
+       {
+       if (getPvpKills() == Config.PVP_COUNT)
+       {
+       if (!isMageClass())
+       {
+       addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+       }
+       else
+       {
+       addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+       }
+       }
+       }
+
  • 2 weeks later...
Posted

This logic is kinda meh, should be opposite (remove ! and switch mage <-> fighter code place) :D

 

 

+       if (!isMageClass())
+       {
+       addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+       }
+       else
+       {
+       addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+       }
Posted (edited)

The same shit-Item will get again . :P

 

What does it matter if the first is mage or fighter.

It has to do with "image" yes. I agree.

Edited by 'Baggos'
Posted (edited)

The check name speak for itself :D It's like you would check for AIO and non AIO char..

if (!player.isAio()) //if not aio, loled
   //blabla
else //if aio, loled
   //blabla

Which is plain stupid. The check is made to check if is aio, so use it like it's desired. I guess, now you get the point.

Edited by SweeTs
Posted (edited)

The check name speak for itself :D It's like you would check for AIO and non AIO char..

if (!player.isAio()) //if not aio, loled
   //blabla
else //if aio, loled
   //blabla

Which is plain stupid. The check is made to check if is aio, so use it like it's desired. I guess, now you get the point.

Of course. is the same thing..

It is somewhat "stupidity" in this case use "!"

I knew the meaning from that day.

In this case have to be like

if (isMageClass()) get this

else

get this.

 

But now... if a woman kiss the your upper lip, the same would you feel with a kiss on the bottom lip..

Edited by 'Baggos'
Posted (edited)

But now... if a woman kiss the your upper lip, the same would you feel with a kiss on the bottom lip..

False statement, I can feel the difference. Stop kissing with a goat* :troll:

 

 

* - just kidding

Edited by SweeTs
Posted (edited)

False statement, I can feel the difference. Stop kissing with a goat* :troll:

 

 

* - just kidding

hahaha

You're a crazy guy... :happyforever:

 

Be careful after 5 drinks... Never you go near on goats..

Edited by 'Baggos'

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