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Posted (edited)

- Hello, i would like you people help me out on ideas cause i have squeezed my head dry! I can't come up with good ideas or with what i come can't be done in the project i'm working on!

 

- So what can't be done with the project i'm working on are the following

  • No packet modifications
  • Supportive of client ofcourse - No flying jumping etc.. ^_^
  • No client modding
  • (Not Important) Support all clients - IL Hi5 etc

- Proper credits will be included in the source codes before each class!

 

- If you want someday to get your hands on this project please mention what pack are you planning on using

 

-- About the project

Not much to talk about since it's still on early stages of development

If you want to know more about pm me. 

 

Just one think to say is that it will make server modding alot easier (atleast for some of you)

 

Best Regards - Me  >:D

 

Update:

Github Rep for the Feature Module: https://github.com/daHowl3r/L2JSaver

Edited by Howl3r
Posted (edited)

Permadeath concept, or better known as Hardcore mode for Diablo fans.

 

You die, you reroll a character. Your stuff is dropped on the ground (eventually a chest or a tomb appears with your stuff inside, free to anyone).

 

While it's an easy to do feature, creating the gameplay around is another task. It can be related to high rates, or static level for all and it's an item hunt on players bodies. While it looks a lot like numerous survival games, the fact than L2 is L2 can add a lot of things (such as crafting, missing pve/decent AI in such games).

Edited by Tryskell
Posted

Before jumping to conclusions I'd suggest learning proper english.

Well, since mostly here understand me, i don't need to! Thanks for the tip anyway :)

Also it's not my native so yeah.. Even if it's a international language i'm not forced to learn it!

 

@Tryskell

It's not up to me to decide the gameplay style but to the server owner!

Posted

Let me put it in another way!

 

What does pvp color changes on gameplay?

What does Inspector changes on gameplay?

 

Some ideas are not changing gameplay!

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