Hi guys i have a little problem here and really dont know what's wrong with it . So today i tried to add some custom items but in the end i get some strange error what says : Cannot create item 0 , ItemTable: Highest used itemID : 9852 .
Here is all from error.log file
Jan 31, 2015 1:37:09 AM net.sf.l2j.gameserver.skills.DocumentItem parseDocument
WARNING: Cannot create item 0
java.lang.NullPointerException
at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java:95)
at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.java:78)
at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:120)
at net.sf.l2j.gameserver.skills.SkillsEngine.loadItems(SkillsEngine.java:107)
at net.sf.l2j.gameserver.datatables.ItemTable.load(ItemTable.java:162)
at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:155)
at net.sf.l2j.gameserver.datatables.ItemTable$SingletonHolder.<clinit>(ItemTable.java:383)
at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java:135)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:160)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:385)
package what i'm using is trace editon Based on aCis revision: 315 if that help...
I really hope someone can help me with it didn't find anything near about this error in google.
and how about this code i found it in itemtable.java it looks a bit wierd for me :
/**
* Returns instance of ItemTable
* @return ItemTable
*/
public static ItemTable getInstance()
{
return SingletonHolder._instance;
}
/**
* Returns a new object Item
* @return
*/
public Item newItem()
{
return new Item();
}
/**
* Constructor.
*/
protected ItemTable()
{
_armors = new HashMap<>();
_etcItems = new HashMap<>();
_weapons = new HashMap<>();
load();
}
private void load()
{
int highest = 0;
for (L2Item item : SkillsEngine.getInstance().loadItems())
{
if (highest < item.getItemId())
highest = item.getItemId();
if (item instanceof L2EtcItem)
_etcItems.put(item.getItemId(), (L2EtcItem) item);
else if (item instanceof L2Armor)
_armors.put(item.getItemId(), (L2Armor) item);
else
_weapons.put(item.getItemId(), (L2Weapon) item);
}
buildFastLookupTable(highest);
}
/**
* Builds a variable in which all items are putting in in function of their ID.
* @param size
*/
private void buildFastLookupTable(int size)
{
// Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
_log.info("ItemTable: Highest used itemID : " + size);
_allTemplates = new L2Item[size + 1];
// Insert armor item in Fast Look Up Table
for (L2Armor item : _armors.values())
_allTemplates[item.getItemId()] = item;
// Insert weapon item in Fast Look Up Table
for (L2Weapon item : _weapons.values())
_allTemplates[item.getItemId()] = item;
// Insert etcItem item in Fast Look Up Table
for (L2EtcItem item : _etcItems.values())
_allTemplates[item.getItemId()] = item;
}
/**
* Returns the item corresponding to the item ID
* @param id : int designating the item
* @return L2Item
*/
public L2Item getTemplate(int id)
{
if (id >= _allTemplates.length)
return null;
return _allTemplates[id];
}
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Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.
Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder
And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
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Question
millers
Hi guys i have a little problem here and really dont know what's wrong with it . So today i tried to add some custom items but in the end i get some strange error what says : Cannot create item 0 , ItemTable: Highest used itemID : 9852 .
Here is all from error.log file
package what i'm using is trace editon Based on aCis revision: 315 if that help...
Item what i tried to add was
I really hope someone can help me with it didn't find anything near about this error in google.
and how about this code i found it in itemtable.java it looks a bit wierd for me :
Edited by millersLink to comment
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