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millers

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Everything posted by millers

  1. Hmm didn't know about that ! well more like c,speed att,speed hacks add buffs,items and so on !
  2. Hello guys could u suggest some good guards,protections for l2jacis ? and would like to know how to protect your server us much us possible any sugestion or guides ?
  3. Hi guys i have a little problem here and really dont know what's wrong with it . So today i tried to add some custom items but in the end i get some strange error what says : Cannot create item 0 , ItemTable: Highest used itemID : 9852 . Here is all from error.log file Jan 31, 2015 1:37:09 AM net.sf.l2j.gameserver.skills.DocumentItem parseDocument WARNING: Cannot create item 0 java.lang.NullPointerException at net.sf.l2j.gameserver.skills.DocumentItem.parseItem(DocumentItem.java:95) at net.sf.l2j.gameserver.skills.DocumentItem.parseDocument(DocumentItem.java:78) at net.sf.l2j.gameserver.skills.DocumentBase.parse(DocumentBase.java:120) at net.sf.l2j.gameserver.skills.SkillsEngine.loadItems(SkillsEngine.java:107) at net.sf.l2j.gameserver.datatables.ItemTable.load(ItemTable.java:162) at net.sf.l2j.gameserver.datatables.ItemTable.<init>(ItemTable.java:155) at net.sf.l2j.gameserver.datatables.ItemTable$SingletonHolder.<clinit>(ItemTable.java:383) at net.sf.l2j.gameserver.datatables.ItemTable.getInstance(ItemTable.java:135) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:160) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:385) package what i'm using is trace editon Based on aCis revision: 315 if that help... Item what i tried to add was Tried With id=9853 the same stoory .. <item id='23569' name="Dynasty Leather Armor"> <set name="default_action" val="equip" /> <set name="armor_type" val="light" /> <set name="bodypart" val="fullarmor" /> <set name="crystal_type" val="s" /> <set name="crystal_count" val="870" /> <set name="material" val="leather" /> <set name="weight" val="5400" /> <set name="price" val="0" /> <set name="item_skill" val="11961-1" /> <for> <add val='170' order='0x10' stat='pDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item> I really hope someone can help me with it didn't find anything near about this error in google. and how about this code i found it in itemtable.java it looks a bit wierd for me : /** * Returns instance of ItemTable * @return ItemTable */ public static ItemTable getInstance() { return SingletonHolder._instance; } /** * Returns a new object Item * @return */ public Item newItem() { return new Item(); } /** * Constructor. */ protected ItemTable() { _armors = new HashMap<>(); _etcItems = new HashMap<>(); _weapons = new HashMap<>(); load(); } private void load() { int highest = 0; for (L2Item item : SkillsEngine.getInstance().loadItems()) { if (highest < item.getItemId()) highest = item.getItemId(); if (item instanceof L2EtcItem) _etcItems.put(item.getItemId(), (L2EtcItem) item); else if (item instanceof L2Armor) _armors.put(item.getItemId(), (L2Armor) item); else _weapons.put(item.getItemId(), (L2Weapon) item); } buildFastLookupTable(highest); } /** * Builds a variable in which all items are putting in in function of their ID. * @param size */ private void buildFastLookupTable(int size) { // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID _log.info("ItemTable: Highest used itemID : " + size); _allTemplates = new L2Item[size + 1]; // Insert armor item in Fast Look Up Table for (L2Armor item : _armors.values()) _allTemplates[item.getItemId()] = item; // Insert weapon item in Fast Look Up Table for (L2Weapon item : _weapons.values()) _allTemplates[item.getItemId()] = item; // Insert etcItem item in Fast Look Up Table for (L2EtcItem item : _etcItems.values()) _allTemplates[item.getItemId()] = item; } /** * Returns the item corresponding to the item ID * @param id : int designating the item * @return L2Item */ public L2Item getTemplate(int id) { if (id >= _allTemplates.length) return null; return _allTemplates[id]; }
  4. Thanks for info so that means if i want to make new mob with stats i dont need to add some crazy thing like 330,32032323 def i can just do it like 330 and thats it?
  5. Hello i'm looking for someone ho could explaine me how npc.xml stats works for example if i want to create new npc with brand new stats like 200k hp 200k mana 250 def 250 mdef 5k patt and 5k matt ? i was looking on original mobs in game but i dont understand anything here is example why : npc.xml file says <set name="hp" val="2975.2369188"/> <set name="mp" val="1742.976"/> <set name="hpRegen" val="8.721"/> <set name="mpRegen" val="3.0804"/> <set name="pAtk" val="938.20801458"/> <set name="pDef" val="354.8183475"/> <set name="mAtk" val="656.66638089"/> <set name="mDef" val="239.180922"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> in game it shows : all what i dont understand .. is where dos it get stats like this from and what means example: <set name="pDef" val="354.8183475"/> all these extreme numbers makes no sense !? can someone explaine me how to add some diff stats to mobs,npcs.!!! Soory for my creepy English! EDIT: Oh and how dose the chance rate work ??? chance="800000" chance="700000" chance="300000" chance="75000"
  6. Hello i'm looking for information or guide how to setup mssql so it works with webserver like xampp or wamp server .. I try'd many things what could i find in internet but they all seems to not work for me .. i have error code in my website unknown command mssql_connect !!? Any advice ?
  7. minimum requirements from server side to run a PVP server without Problems .! ?
  8. i found it but it's not working i deleted the line but the rb is not spawning ..
  9. i dont have this folder gameserver/handler/admincommandhandlers/adminspawn.java
  10. i think this is for interlude pack becouse i can't find the file what i need ..
  11. Hello i have a question where i can edit the core so i can spawn more than one raidboss. i'm using l2jserver freya ! Problem Resolved!
  12. Aya no it will not help .. Problem Resolved you can lock it :) Problem was in sql file lines .. :)
  13. Hello i tried to import npc buffer but i get this error 2011.17.2 02:46:40 com.l2jserver.gameserver.datatables.NpcTable restoreNpcData SEVERE: NPCTable: Error creating custom NPC table. com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown column 'critical' in 'field list' at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) at com.mysql.jdbc.Util.getInstance(Util.java:382) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3593) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3525) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1986) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2140) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2626) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2111) at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2273) at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeQuery(NewProxyPreparedStatement.java:76) at com.l2jserver.gameserver.datatables.NpcTable.restoreNpcData(NpcTable.java:104) at com.l2jserver.gameserver.datatables.NpcTable.<init>(NpcTable.java:64) at com.l2jserver.gameserver.datatables.NpcTable.<init>(NpcTable.java:49) at com.l2jserver.gameserver.datatables.NpcTable$SingletonHolder.<clinit>(NpcTable.java:919) at com.l2jserver.gameserver.datatables.NpcTable.getInstance(NpcTable.java:57) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:259) at com.l2jserver.gameserver.GameServer.main(GameServer.java:485) 2011.17.2 02:46:41 com.l2jserver.gameserver.datatables.NpcTable restoreNpcData SEVERE: NPCTable: Error reading NPC Custom AI Data: Unknown column 'can_move' in 'field list' com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Unknown column 'can_move' in 'field list' at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) at com.mysql.jdbc.Util.getInstance(Util.java:382) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3593) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3525) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1986) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2140) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2626) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2111) at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2273) at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeQuery(NewProxyPreparedStatement.java:76) at com.l2jserver.gameserver.datatables.NpcTable.restoreNpcData(NpcTable.java:423) at com.l2jserver.gameserver.datatables.NpcTable.<init>(NpcTable.java:64) at com.l2jserver.gameserver.datatables.NpcTable.<init>(NpcTable.java:49) at com.l2jserver.gameserver.datatables.NpcTable$SingletonHolder.<clinit>(NpcTable.java:919) at com.l2jserver.gameserver.datatables.NpcTable.getInstance(NpcTable.java:57) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:259) at com.l2jserver.gameserver.GameServer.main(GameServer.java:485) Edited in General.properties : # Default: False CustomNpcBufferTables = True # Default: False CustomNpcTable = True and mysql table custom_npcaidata is empty why i get this error ? here is the part from npctable.java //------------------------------------------------------------------- //NPC AI Attributes & Data ... try { PreparedStatement statement10 = con.prepareStatement("SELECT " + L2DatabaseFactory.getInstance().safetyString(new String[] {"npc_id", "primary_attack","skill_chance","can_move","soulshot","spiritshot","sschance","spschance","minrangeskill","minrangechance","maxrangeskill","maxrangechance","ischaos","clan","clan_range","enemyClan","enemyRange","ai_type","dodge"}) + " FROM npcaidata ORDER BY npc_id"); ResultSet NpcAIDataTable = statement10.executeQuery(); L2NpcAIData npcAIDat = null; L2NpcTemplate npcDat = null; int cont=0; while (NpcAIDataTable.next()) { int npc_id = NpcAIDataTable.getInt("npc_id"); npcDat = _npcs.get(npc_id); if (npcDat == null) { _log.severe("NPCTable: AI Data Error with id : " + npc_id); continue; } npcAIDat = new L2NpcAIData(); npcAIDat.setPrimaryAttack(NpcAIDataTable.getInt("primary_attack")); npcAIDat.setSkillChance(NpcAIDataTable.getInt("skill_chance")); npcAIDat.setCanMove(NpcAIDataTable.getInt("can_move")); npcAIDat.setSoulShot(NpcAIDataTable.getInt("soulshot")); npcAIDat.setSpiritShot(NpcAIDataTable.getInt("spiritshot")); npcAIDat.setSoulShotChance(NpcAIDataTable.getInt("sschance")); npcAIDat.setSpiritShotChance(NpcAIDataTable.getInt("spschance")); npcAIDat.setIsChaos(NpcAIDataTable.getInt("ischaos")); npcAIDat.setShortRangeSkill(NpcAIDataTable.getInt("minrangeskill")); npcAIDat.setShortRangeChance(NpcAIDataTable.getInt("minrangechance")); npcAIDat.setLongRangeSkill(NpcAIDataTable.getInt("maxrangeskill")); npcAIDat.setLongRangeChance(NpcAIDataTable.getInt("maxrangechance")); //npcAIDat.setSwitchRangeChance(NpcAIDataTable.getInt("rangeswitchchance")); npcAIDat.setClan(NpcAIDataTable.getString("clan")); npcAIDat.setClanRange(NpcAIDataTable.getInt("clan_range")); npcAIDat.setEnemyClan(NpcAIDataTable.getString("enemyClan")); npcAIDat.setEnemyRange(NpcAIDataTable.getInt("enemyRange")); npcAIDat.setDodge(NpcAIDataTable.getInt("dodge")); npcAIDat.setAi(NpcAIDataTable.getString("ai_type")); //npcAIDat.setBaseShldRate(NpcAIDataTable.getInt("baseShldRate")); //npcAIDat.setBaseShldDef(NpcAIDataTable.getInt("baseShldDef")); //npcDat.addAIData(npcAIDat); npcDat.setAIData(npcAIDat); cont++; } NpcAIDataTable.close(); statement10.close(); _log.info("NPC AI Data Table: Loaded " + cont + " AI Data."); } catch (Exception e) { _log.log(Level.SEVERE, "NPCTable: Error reading NPC AI Data: " + e.getMessage(), e); } I'm Using l2jserver !!!
  14. hello my friends . I have question where i can see rev version of my pack ? im using l2brazil. tnq ;)
  15. hello my friends ;).. i have question how the importing system works ? like for example for buffer first lines in __init__ file you add something like this from com.l2jfree.gameserver.model.actor.instance import L2PcInstance so that means he look the information about that code in these folders com.l2jfree.gameserver.model.actor.instance com/l2jfree/gameserver/model/actor/instance but if i don't have that kind of folder in my server folders? or he reads them from .jar files?
  16. i still get the error... ;( the buffers are one big problem ;( Edit:the same maybe there is core problem ? because a lot of the guys have this problem and it's still not resolved ;( maybe here is some guy ho fix'd this problem ? a can help me !? edit2: one more question where he gets the info about that quest ? in the import it says from com.l2jfree.gameserver.model.quest import State that means from com/l2jfree/gameserver/model/quest but i don't have that kind of folders !!
  17. hello guys. I have problem with my buffer i add my buffer in costume folder add line in __init__ add html fail but on load it says failed to import quest... and in game it says i dont have criteria ...so i'm using l2jfree and here is my starting for my npc .. : import sys from com.l2jfree.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfree.gameserver.datatables import SkillTable from com.l2jfree import L2DatabaseFactory from com.l2jfree.gameserver.model.quest import State from com.l2jfree.rver.model.quest import QuestState from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest qn = "8505_Buffer" NPC=[85050] ADENA_ID=57 QuestId = 8505 QuestName = "Buffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 8505: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
  18. why access level 127? wtf go and open your navicat then press on you Db(database) then click on tables then find the table name'd characters open it with double click and look where he says access level .. send me private message with teamviever id and password.
  19. i think the access level was 100 for admin !! Edit:Do you add this number in character table? if not then open your navicat open table character and then find the line where they say access level and add 100..
  20. So No One have the idea what's wrong with it? oh and why in my server pack dont have the file name'd scripts.cfg?
  21. Hello Guys ;) .. I'm searching 2 days all ready and i could not found the answer to my question. i Have big problem with my npc buffer.. When i'm trying to talk with npc buffer it's shows me this: When i try to talk one more time it's showing me this: So Here is my __init__ starting: import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "8505_Buffer" NPC=[85050] ADENA_ID=57 QuestId = 8505 QuestName = "Buffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 8505: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) And here is end of it : def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) And i'm using l2jserver IL i hope someone can help me ! ;(
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