millers
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Everything posted by millers
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Hi i wan't to buy l2euroworld items for example halish +10 - +14 dread +10 - +14 baium +4 - +6 crockian duals +10 - +14 pm or leave your offer and your price .. !!
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WTS [WTS]L2EuroWorld Continuum 45x C4
millers replied to RedmanFTW's topic in Marketplace [Items & Chars]
i want to know price halish and dread real money .. !! -
[HELP]NPC buffer error
millers replied to millers's question in Request Server Development Help [L2J]
oke if realy there are my problem that i'm using l2jfree and i don't have that file called script.cfg ? and explain why i don't have that file ? i have interlude l2jfree pack ... -
my suggestion, don't waste your time on making masks, better try to make some armors or weps.! ;) GL.!
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[Share] Raziel Weapons (*T2*3/EP) !
millers replied to Chandy's topic in Client Development Discussion
nice weapons i think with white glow it will look beter :) thx for share ;) -
[Share]New ss/bss glows for Gracia Final
millers replied to LauQ's topic in Client Development Discussion
looks amazing , but not good for lineage ;) -
[Little Share]VforVendetta Face New
millers replied to Devangell™'s topic in Client Development Discussion
Lol .. looks wierd. .!! but keep sharing .. !! -
Good Share .. TY..
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[HELP]NPC buffer error
millers replied to millers's question in Request Server Development Help [L2J]
oke i think its l2jfree it's shows on downloaded .rar file .. is that the same l2jfre = l2j ? -
[Share]Apella Energy [Interlude]
millers replied to justnoname's topic in Client Development Discussion
I have big prob on all items what i made dont have the name all says noItemName!! Can someone help ? -
[HELP]NPC buffer error
millers replied to millers's question in Request Server Development Help [L2J]
huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this .. -
[HELP]NPC buffer error
millers replied to millers's question in Request Server Development Help [L2J]
import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[40006] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Wind Walk if event == "1": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Acumen if event == "2": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Agility if event == "3": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Berserker Spirit if event == "4": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Bless Shield if event == "5": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Blessed Body if event == "6": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Blessed Soul if event == "7": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Concentration if event == "8": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Death Whisper if event == "9": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Empower if event == "10": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Focus if event == "11": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Guidance if event == "12": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Haste if event == "13": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Mental Shield if event == "15": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Might if event == "16": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Resist Shock if event == "17": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Shield if event == "18": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "19": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "30": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Concentration if event == "31": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "32": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Fire if event == "33": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Fury if event == "34": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "35": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Light if event == "36": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of the Mystic if event == "37": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Protection if event == "38": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Siren's Dance if event == "39": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of the Vampire if event == "40": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of the Warrior if event == "41": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Song of Champion if event == "50": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Earth if event == "51": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "52": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Hunter if event == "53": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Invocation if event == "54": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Life if event == "55": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Meditation if event == "56": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Renewal if event == "57": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "58": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Vengeance if event == "59": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Vitality if event == "60": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Warding if event == "61": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Water if event == "62": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Wind if event == "63": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Greater Might if event == "64": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Greater Shield if event == "65": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Chant of Victory if event == "66": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "67": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Prophecy of Water if event == "68": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "69": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Cancellation if event == "70": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #MPreg if event == "71": st.takeItems st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) if event == "73": st.takeItems st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #Chant of Magnus if event == "74": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Wild Magic if event == "75": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9953,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "76": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9954,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) U Mean in this one right? And what i need to edit here? oh and i heard that i need to edit some server sied scripts to allow thous quests or something like that!Is that's true ? -
hi guys. i have a big prob with my npc buffer.. picture : It's On interlude server i'm using Interlude Branch - Clean Compile, no extras rev2741 NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start= .. Dnk Where is problem please help ! Thxx ...
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not working anymore ?
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[Request]Fully working dat file editor for IL
millers replied to millers's topic in [Request] Client Dev Help
that program is easy to use ? oh and can u give me some guide if u have how to use it becouse i heard that i need to patch my system first ! Edit : I tried to open armorgrp.dat and i get error something like ( cannot open file ......c:/bla bla bla bla/armorgrp.txt the system cannot find the file specified ) what wrong ? and why i get the eror like that !!? Edit : Please someone Help realy need that program !!! And why all the time armorgrp.dat i get error ? -
Hi guys i have some request im looking like 2 days for full working l2 dat enc dec program i found lot of programs but they realy dont work like i wanted becouse in can't edit armorgrp.dat weapon and lot of other !! i found wery good program L2Dat_EncDec 2.1.rev38 but it realy dont works for me can't decrypt weapon and armor files .. Maybe some of you can give me some like to good l2 dat enc dec program for Interlude ? oh and do's here are some good guide how to use that l2 enc dec .. becouse i'm new in this client modding but i want to import some custom items armors in my own server !! thx u guy's !! oh And soory for my bad English !!