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Help Itemtable: Highest Used Itemid : 9852 Error Cannot Create Item 0 !
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Quick head's up if anyone needs sniffer we have it and the price is reasonable. any server is doable.
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This is a bump: https://databay.com/
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By Banshee Garnet · Posted
so u need to create them and then use the icon name in the prefered ones -
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ A NEW ERA OF LINEAGE 2 PVP ⚔️ High Five | 2026 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building something that has never existed before. Not another copy. Not another "x2000 PvP server with TvT." This is a complete PvP ecosystem — where every kill matters,every rivalry has a face, and your legacy is worn on your character. We are sharing this here first, before anything is announced publicly. We want feedback. We want the right people. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌 CORE SERVER FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 Chronicle .............. High Five 🔹 Rates .................. x2000 🔹 Safe Enchant ........... +3 🔹 Max Enchant ............ +10 🔹 Enchant Rate ........... 33% 🔹 Buff Slots ............. 24 + 4 🔹 Song & Dance Slots ..... 12 🔹 Buff Duration .......... 4 hours 🔹 TvT .................... Every Hour (Karma + PvP points) 🔹 Hero ................... Every Week 🔹 Olympiad ............... 3 Hours Daily 🔹 Castle Sieges .......... Weekly 🔹 Territory Wars ......... Weekly 🔹 Grand Bosses ........... 1 week respawn 🔹 Costume Farm Area ...... Custom mobs & zones 🔹 NPC Buffers + GM Shops 🔹 Custom Economy 🔹 Custom Playground 🔹 Custom Events 🔹 Anti-Bot | Anti-DDoS | Highly Secured 🔹 Stable | No Lag | No sudden wipes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀 5 FEATURES THAT HAVE NEVER EXISTED ON ANY LINEAGE 2 SERVER ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ─────────────────────────────────────── 💰 1. BOUNTY HUNTER SYSTEM ─────────────────────────────────────── Every player with high PvP points becomes a target. Anyone can place real in-game adena / currency / gear as a bounty on any specific player they want dead. Kill the target → collect the bounty. → Top 10 Active Bounties visible LIVE on website + in-game board → Updated in real time — anyone can see who has a price on their head → Clans place bounties on enemy leaders before sieges → Creates real economic stakes behind every single kill → 100% organic drama — no admin needed to create conflict ─────────────────────────────────────── 🏆 2. SEASON RANKED LADDER + REAL PRIZE POOL ─────────────────────────────────────── Every 45 days a Season ends. PvP Score resets. Gear stays. Glory is earned. → Top 3 players receive a REAL money prize pool at season end → Top clan earns a unique exclusive in-game title displayed for the entire next season → Permanent Hall of Fame on website — name, class, kills, and season — forever → Season end = fresh ranking start for everyone New players have a real shot. Veterans must defend. → This single feature will make clans actively recruit and communities form around the server organically ─────────────────────────────────────── 📱 3. LIVE SERVER DASHBOARD ─────────────────────────────────────── A fully live website — accessible from any phone or browser: → Real-time Kill Feed — who killed who, where, when → Live PvP Leaderboard — updated every minute → Live Bounty Board — active bounties and claimed kills → Grand Boss timers — next Baium, Antharas, Valakas spawn → Siege countdown with registered clans visible → Server population — online now, today's peak, all-time peak Why this matters: Players check their phone at work and see their clan is losing the siege. They log in. They recruit a friend. That friend stays. Friends who have never played see the stats and ask what server it is. This is automatic word-of-mouth that no advertisement can buy. ─────────────────────────────────────── ⚔️ 4. NEMESIS SYSTEM ─────────────────────────────────────── The system tracks who kills you most. If the same player kills you 5 times in a row — he becomes your official NEMESIS. → A red skull icon appears above his head — visible only to you → Kill your Nemesis → DOUBLE PvP points + server-wide announcement: "[PlayerX] has avenged his honor against [PlayerY]!" → If he kills you 10 times consecutively → you receive the title [Hunted] — visible to the entire server Public humiliation. Maximum motivation. → Eliminate your Nemesis → your title is removed He receives [Defeated] for 1 hour This transforms anonymous PvP into personal rivalries. Players will bring friends just to help eliminate their Nemesis. These stories are what people talk about for years. ─────────────────────────────────────── 👑 5. CLAN SIEGE CROWN — WEARABLE LEGACY TROPHY ─────────────────────────────────────── This feature does not exist on any L2 server in the world. Every clan that wins a Castle Siege receives 10 custom hat/accessory items — physically wearable in-game. Each Crown is: → UNIQUE per castle — Aden Crown has a different visual from Giran Crown, Rune Crown, Goddard Crown, etc. → PERSONALIZED — the clan name AND clan crest are embedded visually on the hat itself, like a clan cloak but on your head Every player who sees you knows exactly who you are and what castle your clan owns → NUMBERED — tooltip reads: "Crown of Aden #4/10 — Season 2" A collectible. A proof. A statement. → PERMANENT — you lose the castle at next siege, you keep the Crown → LEGACY — at season end it becomes a permanent trophy: "Crown of Aden — Season 2 | [YourClanName]" Stored in your inventory as living history When a player wearing this Crown walks through Giran, everyone sees the clan crest displayed on the accessory. No leaderboard needed. Status is worn on your character. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛠️ WHO WE ARE LOOKING FOR ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building the right team first. No launch date until everything is right. ✅ H5 Developer — L2J or L2OFF Must have experience with high-rate PvP servers Bonus: experience with custom feature development ✅ Web Developer — for the Live Dashboard + account panel Must be comfortable with real-time data display (websockets, live feeds, mobile-friendly) ✅ Designer / 3D Artist — for custom Crown visuals per castle If you have L2 texture/model experience, we want to talk ✅ GMs / Community Managers Active, fair, experienced, trusted by the community ✅ Beta Testers Players who know H5 PvP inside out Willing to stress-test and break things on purpose ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬 WE WANT YOUR HONEST FEEDBACK ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building this WITH the community. Every reply here shapes the final product. → Which of these 5 features excites you most? → What do you think will NOT work and why? → What is missing that would make you stay for months? → Would you play this if it opened tomorrow? We are not looking for hype. We are looking for honest opinions from people who have seen servers rise and fall. Tell us what we are getting wrong. Reply below or send a PM directly. Serious people only. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ P.S. — The inspiration for this project came from a server many of us played years ago called L2Gang. That nostalgia is what started this conversation. What we are building is something entirely new. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.
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millers
Hi guys i have a little problem here and really dont know what's wrong with it . So today i tried to add some custom items but in the end i get some strange error what says : Cannot create item 0 , ItemTable: Highest used itemID : 9852 .
Here is all from error.log file
package what i'm using is trace editon Based on aCis revision: 315 if that help...
Item what i tried to add was
Tried With id=9853 the same stoory .. <item id='23569' name="Dynasty Leather Armor"> <set name="default_action" val="equip" /> <set name="armor_type" val="light" /> <set name="bodypart" val="fullarmor" /> <set name="crystal_type" val="s" /> <set name="crystal_count" val="870" /> <set name="material" val="leather" /> <set name="weight" val="5400" /> <set name="price" val="0" /> <set name="item_skill" val="11961-1" /> <for> <add val='170' order='0x10' stat='pDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> </item>I really hope someone can help me with it didn't find anything near about this error in google.
and how about this code i found it in itemtable.java it looks a bit wierd for me :
/** * Returns instance of ItemTable * @return ItemTable */ public static ItemTable getInstance() { return SingletonHolder._instance; } /** * Returns a new object Item * @return */ public Item newItem() { return new Item(); } /** * Constructor. */ protected ItemTable() { _armors = new HashMap<>(); _etcItems = new HashMap<>(); _weapons = new HashMap<>(); load(); } private void load() { int highest = 0; for (L2Item item : SkillsEngine.getInstance().loadItems()) { if (highest < item.getItemId()) highest = item.getItemId(); if (item instanceof L2EtcItem) _etcItems.put(item.getItemId(), (L2EtcItem) item); else if (item instanceof L2Armor) _armors.put(item.getItemId(), (L2Armor) item); else _weapons.put(item.getItemId(), (L2Weapon) item); } buildFastLookupTable(highest); } /** * Builds a variable in which all items are putting in in function of their ID. * @param size */ private void buildFastLookupTable(int size) { // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID _log.info("ItemTable: Highest used itemID : " + size); _allTemplates = new L2Item[size + 1]; // Insert armor item in Fast Look Up Table for (L2Armor item : _armors.values()) _allTemplates[item.getItemId()] = item; // Insert weapon item in Fast Look Up Table for (L2Weapon item : _weapons.values()) _allTemplates[item.getItemId()] = item; // Insert etcItem item in Fast Look Up Table for (L2EtcItem item : _etcItems.values()) _allTemplates[item.getItemId()] = item; } /** * Returns the item corresponding to the item ID * @param id : int designating the item * @return L2Item */ public L2Item getTemplate(int id) { if (id >= _allTemplates.length) return null; return _allTemplates[id]; }Edited by millers5 answers to this question
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