Fanky Posted February 3, 2015 Posted February 3, 2015 2)AION pvp system(delay) can you provide some more informations/stuff about this feature?I want some fresh ideas and I currently lack of Quote
Ayami- Posted February 3, 2015 Posted February 3, 2015 Aion pvp system? Like players flying? when pvp? Quote
kostantinosftw Posted February 3, 2015 Posted February 3, 2015 When u kill a player u get +1 point (pvp or pk point) if you kill him again (same player) within a certain time (eg 5 minutes) you won't get anything. Quote
kostantinosftw Posted February 3, 2015 Posted February 3, 2015 (edited) Another one, every Sunday a ship passes from from a wellknown location, players get on the ship and the ship goes to a custom location, there is a castle like area where you fight against mini bosses, raid bosses and grand raid bosses. When the epic grand raid boss gets killed the "siege" ends, players are ported back and rewarded(clan reward) or the reward can be a passive boosted skill reward (according on egrb killer) on race(human elf etc). Drops of the rbs can be clones of s armors with Class SAs(ranger,assasin,dualist,archmage etc) or custom scrolls where you can add special pvp effect on your armor! Another one can be mini boss with a key as drop. Then the player can open a specific chest somewhere hidden in the map. Reward may be enchant scrolls or a custom item.(chest should change locations every day). Heh I have many ideas... Edited February 3, 2015 by kostantinosftw Quote
An4rchy Posted February 3, 2015 Posted February 3, 2015 (edited) Pvp protection pals :D http://pastebin.com/usvb6CHw http://pastebin.com/hEuSpZPa Edited February 3, 2015 by An4rchy Quote
kostantinosftw Posted February 3, 2015 Posted February 3, 2015 (edited) thank you very much anarchy for the help but don't you think it's better to be done with a sql table? edit: forget it Edited February 3, 2015 by kostantinosftw Quote
SweeTs Posted February 3, 2015 Posted February 3, 2015 (edited) don't you think it's better to be done with a sql table? Say what? You can simply use AntiFeedManager from l2jserver or so. Edited February 3, 2015 by SweeTs Quote
kostantinosftw Posted February 3, 2015 Posted February 3, 2015 (edited) it actually replace the antifeedManager plus "protect" the server economy (in case the players needs the pvps) from noobish players get killed and killed.. i don't think it needs further explanation. Edit: Yea it is what I asked for! :DDDDDDDDDD (going to test it) Edit2: yep, awesome!!! Edited February 3, 2015 by kostantinosftw Quote
An4rchy Posted February 3, 2015 Posted February 3, 2015 (edited) Well this is a feature i make for my last server, as i remember it works like that: When you kill a player, a point is added in your name for that player. A task begins to make the points 0 after x seconds. If you kill him again before the x seconds pass, another point is added. This goes on and if you reach y points for that player, without them being nullified, a pvp protection starts for z minutes, where you won't take pvp points at that time when killing the specific player. The times/points (x, y, z) are hardcoded, if you need help editing them tell me. I don't see why there should be a sql table for that, except for the protections that are currently active, but i save players' names in order to avoid errors(exit game, restart or stuff) with L2PcInstance objects. (w00t if someone changes his name while protection is active :D:D) Edited February 3, 2015 by An4rchy Quote
Tessa Posted February 3, 2015 Posted February 3, 2015 Well this is a feature i make for my last server, as i remember it works like that: When you kill a player, a point is added in your name for that player. A task begins to make the points 0 after x seconds. If you kill him again before the x seconds pass, another point is added. This goes on and if you reach y points for that player, without them being nullified, a pvp protection starts for z minutes, where you won't take pvp points at that time when killing the specific player. The times/points (x, y, z) are hardcoded, if you need help editing them tell me. I don't see why there should be a sql table for that, except for the protections that are currently active, but i save players' names in order to avoid errors(exit game, restart or stuff) with L2PcInstance objects. (w00t if someone changes his name while protection is active :D:D) Why not the objectId at all? Just asking ^_^ Quote
An4rchy Posted February 3, 2015 Posted February 3, 2015 Why not the objectId at all? Just asking ^_^ A good point :D For some weird reason i never thought about that, but ok. Quote
kostantinosftw Posted February 3, 2015 Posted February 3, 2015 (edited) May I ask for something else? Looks like quite easy. Player speaks with a NPC(presses a command), player controls are disabled and automatic follow a route. When the route ends player gain back access. <route id="1" X="111160" Y="219672" Z="-3672" /> <route id="2" X="111240" Y="219160" Z="-3544" /> <route id="3" X="112664" Y="219048" Z="-3536" /> <route id="4" X="112776" Y="217784" Z="-3736" /> <route id="5" X="114504" Y="217896" Z="-3624" /> <route id="6" X="115640" Y="219272" Z="-3656" /> <route id="7" X="119048" Y="219272" Z="-3560" /> <route id="8" X="120104" Y="217608" Z="-3520" /> <route id="9" X="121896" Y="218456" Z="-3512" /> <route id="10" X="122456" Y="219384" Z="-3400" /> <route id="11" X="122680" Y="220456" Z="-3160" /> <route id="12" X="121992" Y="221768" Z="-2992" /> <route id="13" X="121144" Y="224104" Z="-3144" /> <route id="14" X="122184" Y="226696" Z="-3192" /> <route id="15" X="122488" Y="228424" Z="-2936" /> <route id="16" X="124248" Y="230072" Z="-2568" /> <route id="17" X="124408" Y="231480" Z="-2112" /> <route id="18" X="124424" Y="232568" Z="-1856" /> <route id="19" X="124424" Y="234904" Z="-1736" /> <route id="20" X="124408" Y="237288" Z="-1864" /> <route id="21" X="123768" Y="237592" Z="-1912" /> <route id="22" X="119496" Y="238152" Z="-2296" /> <route id="23" X="118552" Y="238664" Z="-1984" /> <route id="24" X="118008" Y="239688" Z="-1808" /> <route id="25" X="117576" Y="241496" Z="-1448" /> <route id="26" X="116216" Y="243768" Z="-1096" /> edit: I know it requires a change on the npcinstance to add the following command, and if it's pressed it will trigger a method, where should it be stores? script like ships? Edited February 3, 2015 by kostantinosftw Quote
Tessa Posted February 3, 2015 Posted February 3, 2015 May I ask for something else? Looks like quite easy. Player speaks with a NPC(presses a command), player controls are disabled and automatic follow a route. When the route ends player gain back access. <route id="1" X="111160" Y="219672" Z="-3672" /> <route id="2" X="111240" Y="219160" Z="-3544" /> <route id="3" X="112664" Y="219048" Z="-3536" /> <route id="4" X="112776" Y="217784" Z="-3736" /> <route id="5" X="114504" Y="217896" Z="-3624" /> <route id="6" X="115640" Y="219272" Z="-3656" /> <route id="7" X="119048" Y="219272" Z="-3560" /> <route id="8" X="120104" Y="217608" Z="-3520" /> <route id="9" X="121896" Y="218456" Z="-3512" /> <route id="10" X="122456" Y="219384" Z="-3400" /> <route id="11" X="122680" Y="220456" Z="-3160" /> <route id="12" X="121992" Y="221768" Z="-2992" /> <route id="13" X="121144" Y="224104" Z="-3144" /> <route id="14" X="122184" Y="226696" Z="-3192" /> <route id="15" X="122488" Y="228424" Z="-2936" /> <route id="16" X="124248" Y="230072" Z="-2568" /> <route id="17" X="124408" Y="231480" Z="-2112" /> <route id="18" X="124424" Y="232568" Z="-1856" /> <route id="19" X="124424" Y="234904" Z="-1736" /> <route id="20" X="124408" Y="237288" Z="-1864" /> <route id="21" X="123768" Y="237592" Z="-1912" /> <route id="22" X="119496" Y="238152" Z="-2296" /> <route id="23" X="118552" Y="238664" Z="-1984" /> <route id="24" X="118008" Y="239688" Z="-1808" /> <route id="25" X="117576" Y="241496" Z="-1448" /> <route id="26" X="116216" Y="243768" Z="-1096" /> edit: I know it requires a change on the npcinstance to add the following command, and if it's pressed it will trigger a method, where should it be stores? script like ships? I'm working on something like this, the only difference is that I'm using the FlyToLocation packet... if you know what I mean :lol: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.