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Posted (edited)

proudly presents probably first custom npc, that has been designed and developed together with my good friend. custom npc shows ranking of top players with the best score in three basic categories (TOP PVP, TOP PK, TOP ONLINE). lists refreshes automaticaly every x minutes and generates y players in the ranking table. variables are fully customizable and configurable, but never tested with none-default values. to successfully implement npc just follow three simple steps.

 

preview: http://s29.postimg.org/bxq590bj9/ranking_npc.gif

 

first you have to create new file in proper package (gameserver/model/actor/instance/),

name: L2StatusInstance.java

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import java.util.logging.Level;

import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class L2StatusInstance extends L2NpcInstance
    {
    
    private class PlayerInfo
        {
        public PlayerInfo(int pos,String n, int pvps, int pks ,int ontime, Boolean iso)
            {
            position = pos;
            Nick = n;
            pvpCount = pvps;
            pkCount = pks;
            onlineTime = ontime;
            isOnline = iso;
            }
        
        public int position;
        public String Nick;
        public int pvpCount;
        public int pkCount;
        public int onlineTime;
        public Boolean isOnline;
        }
    
    //delay interval (in minutes):
    private final int delayForCheck = 5;
    
    //number of players to be listed
    private int pvpListCount = 10;
    private int pkListCount = 10;
    private int onlineListCount = 10;

    
    private PlayerInfo [] topPvPList = new PlayerInfo [pvpListCount];
    private PlayerInfo [] topPkList = new PlayerInfo [pkListCount];
    private PlayerInfo [] topOnlineList = new PlayerInfo [onlineListCount];
    
    
    public L2StatusInstance(int objectId, NpcTemplate template)
        {
        super(objectId, template);
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RefreshAllLists(), 10000, delayForCheck * 60000);
        }
        
    private class RefreshAllLists implements Runnable
        {
        public void run()
            {
            ReloadData();
            }
        }
    
    private void ReloadData()
        {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
            {
            PreparedStatement statement = con.prepareStatement("SELECT char_name, pvpkills, online FROM characters ORDER BY pvpkills DESC, char_name ASC LIMIT 10");
            ResultSet result = statement.executeQuery();
            
            //refreshing top pvp list
            int i = 0; //index of array
            
            while (result.next())
                {
                topPvPList[i] = new PlayerInfo(i+1,result.getString("char_name"),result.getInt("pvpkills"),0,0,result.getBoolean("online"));
                i++;
                }
                    
            //refreshing top pk list
            statement = con.prepareStatement("SELECT char_name, pkkills, online FROM characters ORDER BY pkkills DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topPkList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,result.getInt("pkkills"),0,result.getBoolean("online"));
                i++;
                }
            
            //refreshing top online list
            statement = con.prepareStatement("SELECT char_name, onlinetime, online FROM characters ORDER BY onlinetime DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topOnlineList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,0,result.getInt("onlinetime"),result.getBoolean("online"));
                i++;
                }
            
            result.close();
            statement.close();
           
            }
        catch (SQLException e)
            {
            _log.log(Level.WARNING, "ranking (status): could not load statistics informations" + e.getMessage(), e);
            }
        }

    @Override
    public void onSpawn()
        {
        ReloadData();
        }

    @Override
     public void showChatWindow(L2PcInstance player)
         {
        GeneratePvPList(player);
         }
    
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
        {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
    
        if (currentCommand.startsWith("pvplist"))
            {
            GeneratePvPList(player);
            }

        else if (currentCommand.startsWith("pklist"))
            {
            GeneratePKList(player);
            }
        else if (currentCommand.startsWith("onlinelist"))
            {
            GenerateOnlineList(player);
            }
                
        super.onBypassFeedback(player, command);
        }
    
    private void GeneratePvPList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPvPList)
            {
            if (player == null) break;

            _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pvpCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 0));
        html.replace("%objectId%", getObjectId());
        html.replace("%pvplist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GeneratePKList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPkList)
            {
            if (player == null) break;
    
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pkCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%objectId%", getObjectId());
        html.replace("%pklist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GenerateOnlineList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topOnlineList)
            {
            if (player == null) break;
        
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+ConverTime(player.onlineTime)+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%objectId%", getObjectId());
        html.replace("%onlinelist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private String ConverTime(long seconds)
        {
        long remainder = seconds;
        int days = (int) remainder / (24*3600);
        remainder = remainder -(days * 3600 * 24);
    
        int hours = (int) (remainder / 3600);
        remainder = remainder -(hours * 3600);
       
        int minutes = (int) (remainder / 60);
        remainder = remainder -(hours * 60);
 
        seconds = remainder;
    
        String timeInText = "";
    
        if (days > 0)
            timeInText = days+"<font color=\"LEVEL\">D</font> ";
        if (hours > 0)
            timeInText = timeInText+ hours+"<font color=\"LEVEL\">H</font> ";
        if (minutes >0)
            timeInText = timeInText+ minutes+"<font color=\"LEVEL\">M</font>";
          
        if (timeInText=="")
            {
            if(seconds>0)
                {
                timeInText = seconds+"<font color=\"LEVEL\">S</font>";
                }
            else
                {
                timeInText = "N/A";
                }
            }
        return timeInText;
        }
    
    @Override
    public String getHtmlPath(int npcId, int val)
        {
        String filename;
        
        if (val == 0)
            filename = "data/html/Status/" + npcId + ".htm";
        else
            filename = "data/html/Status/" + npcId + "-" + val + ".htm";
        
        if (HtmCache.getInstance().isLoadable(filename))
            return filename;
        
        return "data/html/Status/" + npcId + ".htm";
        }
    }
create new npc with our dedicated type or use the one below:

    <npc id="50012" idTemplate="31549" name="STATISTICS WALL" title="L2EUPHORIA.COM">
        <set name="level" val="70"/>
        <set name="radius" val="32"/>
        <set name="height" val="46.5"/>
        <set name="rHand" val="0"/>
        <set name="lHand" val="0"/>
        <set name="type" val="L2Status"/>
        <set name="exp" val="0"/>
        <set name="sp" val="0"/>
        <set name="hp" val="2444.46819"/>
        <set name="mp" val="1345.8"/>
        <set name="hpRegen" val="7.5"/>
        <set name="mpRegen" val="2.7"/>
        <set name="pAtk" val="688.86373"/>
        <set name="pDef" val="295.91597"/>
        <set name="mAtk" val="470.40463"/>
        <set name="mDef" val="216.53847"/>
        <set name="crit" val="4"/>
        <set name="atkSpd" val="253"/>
        <set name="str" val="40"/>
        <set name="int" val="21"/>
        <set name="dex" val="30"/>
        <set name="wit" val="20"/>
        <set name="con" val="43"/>
        <set name="men" val="20"/>
        <set name="corpseTime" val="7"/>
        <set name="walkSpd" val="50"/>
        <set name="runSpd" val="120"/>
        <set name="dropHerbGroup" val="0"/>
        <set name="attackRange" val="40"/>
        <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
    </npc>
dowload this archive(contains necessary .htmls) and extract to: gameserver/data/html/.

remember to keep these files in proper folder (Status) and use correct npc type (L2Status).

Edited by Caparso
  • Upvote 2
  • 2 weeks later...
  • 2 months later...
Posted (edited)

to chronicle it? interlude try it on but I can not really no where to put the .java file do not have that route "(gameserver/model/actor/instance/)" can you explain a bit more ? I'm not clear how to make q work ... This buenisimo the npc

 

 

 

Thank You...

Edited by emmafavio
Posted

basically you've to learn how to work with pre-compiled source - you should search for some guides how to compile packs (in this case acis' pack), so you'll be able to work with java files :)

Posted

I have error (Frozen)

 

     NpcHtmlMessage html = new NpcHtmlMessage(1);
    html.setFile(getHtmlPath(getNpcId(), 0));
    html.replace("%objectId%", getObjectId());
    html.replace("%pvplist%", _PVPranking.toString());
    p.sendPacket(html);
    }
 
Need help
Posted

What exactly says the error? You should not have it.

 

 

html.replace("%objectId%", String.valueOf(getObjectId()));
Posted

Code:

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.model.actor.instance;


import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import java.util.logging.Level;

import com.l2jfrozen.util.database.L2DatabaseFactory;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.cache.HtmCache;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

public class L2StatusInstance extends L2NpcInstance
    {
    
    private class PlayerInfo
        {
        public PlayerInfo(int pos,String n, int pvps, int pks ,int ontime, Boolean iso)
            {
            position = pos;
            Nick = n;
            pvpCount = pvps;
            pkCount = pks;
            onlineTime = ontime;
            isOnline = iso;
            }
        
        public int position;
        public String Nick;
        public int pvpCount;
        public int pkCount;
        public int onlineTime;
        public Boolean isOnline;
        }
    
    //delay interval (in minutes):
    private final int delayForCheck = 5;
    
    //number of players to be listed
    private int pvpListCount = 10;
    private int pkListCount = 10;
    private int onlineListCount = 10;

    
    private PlayerInfo [] topPvPList = new PlayerInfo [pvpListCount];
    private PlayerInfo [] topPkList = new PlayerInfo [pkListCount];
    private PlayerInfo [] topOnlineList = new PlayerInfo [onlineListCount];
    
    
    public L2StatusInstance(int objectId, L2NpcTemplate template)
        {
        super(objectId, template);
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RefreshAllLists(), 10000, delayForCheck * 60000);
        }
        
    private class RefreshAllLists implements Runnable
        {
        public void run()
            {
            ReloadData();
            }
        }
    
    private void ReloadData()
        {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
            {
            PreparedStatement statement = con.prepareStatement("SELECT char_name, pvpkills, online FROM characters ORDER BY pvpkills DESC, char_name ASC LIMIT 10");
            ResultSet result = statement.executeQuery();
            
            //refreshing top pvp list
            int i = 0; //index of array
            
            while (result.next())
                {
                topPvPList[i] = new PlayerInfo(i+1,result.getString("char_name"),result.getInt("pvpkills"),0,0,result.getBoolean("online"));
                i++;
                }
                    
            //refreshing top pk list
            statement = con.prepareStatement("SELECT char_name, pkkills, online FROM characters ORDER BY pkkills DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topPkList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,result.getInt("pkkills"),0,result.getBoolean("online"));
                i++;
                }
            
            //refreshing top online list
            statement = con.prepareStatement("SELECT char_name, onlinetime, online FROM characters ORDER BY onlinetime DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topOnlineList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,0,result.getInt("onlinetime"),result.getBoolean("online"));
                i++;
                }
            
            result.close();
            statement.close();
           
            }
        catch (SQLException e)
            {
            _log.log(Level.WARNING, "ranking (status): could not load statistics informations" + e.getMessage(), e);
            }
        }

    @Override
    public void onSpawn()
        {
        ReloadData();
        }

    @Override
     public void showChatWindow(L2PcInstance player)
         {
        GeneratePvPList(player);
         }
    
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
        {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
    
        if (currentCommand.startsWith("pvplist"))
            {
            GeneratePvPList(player);
            }

        else if (currentCommand.startsWith("pklist"))
            {
            GeneratePKList(player);
            }
        else if (currentCommand.startsWith("onlinelist"))
            {
            GenerateOnlineList(player);
            }
                
        super.onBypassFeedback(player, command);
        }
    
    private void GeneratePvPList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPvPList)
            {
            if (player == null) break;

            _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pvpCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 0));
        html.replace("%objectId%", getObjectId());
        html.replace("%pvplist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GeneratePKList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPkList)
            {
            if (player == null) break;
    
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pkCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%objectId%", getObjectId());
        html.replace("%pklist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GenerateOnlineList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topOnlineList)
            {
            if (player == null) break;
        
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+ConverTime(player.onlineTime)+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%objectId%", getObjectId());
        html.replace("%onlinelist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private String ConverTime(long seconds)
        {
        long remainder = seconds;
        int days = (int) remainder / (24*3600);
        remainder = remainder -(days * 3600 * 24);
    
        int hours = (int) (remainder / 3600);
        remainder = remainder -(hours * 3600);
       
        int minutes = (int) (remainder / 60);
        remainder = remainder -(hours * 60);
 
        seconds = remainder;
    
        String timeInText = "";
    
        if (days > 0)
            timeInText = days+"<font color=\"LEVEL\">D</font> ";
        if (hours > 0)
            timeInText = timeInText+ hours+"<font color=\"LEVEL\">H</font> ";
        if (minutes >0)
            timeInText = timeInText+ minutes+"<font color=\"LEVEL\">M</font>";
          
        if (timeInText=="")
            {
            if(seconds>0)
                {
                timeInText = seconds+"<font color=\"LEVEL\">S</font>";
                }
            else
                {
                timeInText = "N/A";
                }
            }
        return timeInText;
        }
    
    @Override
    public String getHtmlPath(int npcId, int val)
        {
        String filename;
        
        if (val == 0)
            filename = "data/html/Status/" + npcId + ".htm";
        else
            filename = "data/html/Status/" + npcId + "-" + val + ".htm";
        
        if (HtmCache.getInstance().isLoadable(filename))
            return filename;
        
        return "data/html/Status/" + npcId + ".htm";
        }
    }
Posted

I/we don't care about the code. If you want help provide necessary info and create a request help topic @ proper section.

Posted (edited)

it's working now,

 

The only thing now I'm getting a message on gameserver every time someone click on the tabs.

L2StatusInstance: Unknown NPC bypass: "pvplist" NpcId: 50012
L2StatusInstance: Unknown NPC bypass: "pklist" NpcId: 50012
L2StatusInstance: Unknown NPC bypass: "onlinelist" NpcId: 50012
Edited by disorder25
  • 2 weeks later...
Posted

I adapted the code to L2j Hi5, got no errors on Eclipse but in game it only show a empty chatarrow-10x10.png window. Why?

can you put up the code you made to L2j Hi5 here please

so i can try it to my Hi5 server

 

thanks

  • 3 months later...
Guest
This topic is now closed to further replies.



  • Posts

    • in conclusion when somebody who has a project for 10+ years still on development writes an e-say to try until you succeed and then advertises his project, one of the reasons is he needs money, so l2j has once more become pure expensive hobby, you wont make money out of it.   You can still use L2jFrozen and get better results for this, i know some people that done it    keep in mind that C in aCis stands for Crappy, and after all these years its not a cool wordplay anymore, its a fact, prove me wrong.
    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
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