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This is a bump: https://databay.com/
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By Banshee Garnet · Posted
Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas. So practicly is a PTS C6 with an extender that i work lately Exp / SP is x45 adena is x200 and drops x5 so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them. As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit". The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways Regarding Buffs: 24 buff slots no changes asked. Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas. their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song Regarding armors: they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them ) there are 3 armors each armor have its purpose: Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars Titanium Armors - A little bit of balanced of all Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build Regarding weapons: can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4 Regarding retail gear: you need to unseal only S grades for a great amount of armor tokens all weapons on any grade need Soul crystals that are sold for adenas stage 13 crystals are expensive or dropped from raids Regarding fun: There is a squash event a Fortress vs Fortress pvp event an RB Event at weekends and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday) at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero Auction with Raid Tokens is activated Event medals from events can be exchanged for various items i try to make the oldschool with a little bit of new school systems Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention -
Announcement – L2 Relic Server Opening Soon! We’re excited to share some great news! Our team has been working hard behind the scenes, and we’re nearly ready to launch our brand-new Lineage server this winter. The journey is just about to begin – so prepare yourselves! Gather your friends, sharpen your skills, and get ready to experience an epic adventure. Stay tuned for more details, updates, and the official beta-opening date. This winter, history will be written once again… are you ready? Developed by https://dailyhost.eu/
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HammerV2
Hello guys! i have been working on my custom instance, its kamaloka like, but using Tower of insolence, i need help to make "random spawns".
Red letter are the moobs ids declaration and their spawn use, i want to make a list where i declare them and use Random get to spawn. i tried but i failed several times, trust me i spend maaany time on it.
Well here is my full code:
package instances.RaidTower; import java.util.ArrayList; import java.util.Arrays; import java.util.Calendar; import java.util.List; import java.util.Map; import java.util.function.Function; import java.util.logging.Level; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Instance; import com.l2jserver.gameserver.model.instancezone.InstanceWorld; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public final class RaidTower extends Quest { /* * Reset time for all RaidTower Default: 6:30AM on server time */ private static final int RESET_HOUR = 6; private static final int RESET_MIN = 30; /* * Time after which instance without players will be destroyed Default: 5 minutes */ private static final int EMPTY_DESTROY_TIME = 5; /* * Time to destroy instance (and eject players away) after boss defeat Default: 5 minutes */ private static final int EXIT_TIME = 5; /* * Maximum level difference between players level and RaidTower level Default: 5 */ private static final int MAX_LEVEL_DIFFERENCE = 5; /* * If true shaman in the first room will have same npcId as other mobs, making radar useless Default: true (but not retail like) */ private static final boolean STEALTH_SHAMAN = true; // Template IDs for RaidTower // @formatter:off private static final int[] TEMPLATE_IDS = { 1000, 1001, 1002, 1003, 1004 }; // Level of the RaidTower private static final int[] LEVEL = { 26, 46, 66, 76, 86 }; // Duration of the instance, minutes private static final int[] DURATION = { 45, 45, 45, 45, 45 }; // Maximum party size for the instance private static final int[] MAX_PARTY_SIZE = { 2, 2, 2, 2, 2 }; /** * List of buffs NOT removed on enter from player and pet<br> * On retail only newbie guide buffs not removed<br> * CAUTION: array must be sorted in ascension order! */ protected static final int[] BUFFS_WHITELIST = { 4322, 4323, 4324, 4325, 4326, 4327, 4328, 4329, 4330, 4331, 5632, 5637, 5950 }; // @formatter:on // Teleport points into instances x, y, z private static final Location[] TELEPORTS = { new Location(114674, 11458, -5125), new Location(114674, 11458, -5125), new Location(114674, 11458, -5125), // -76280, -185540, -10936 new Location(114674, 11458, -5125), new Location(114674, 11458, -5125), }; // Respawn delay for the mobs in the first room, seconds Default: 25 private static final int FIRST_ROOM_RESPAWN_DELAY = 25; /** * First room information, null if room not spawned.<br> * Skill is casted on the boss when shaman is defeated and mobs respawn stopped<br> * Default: 5699 (decrease pdef)<br> * shaman npcId, minions npcId, skillId, skillLvl */ private static final int[][] FIRST_ROOM = { { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, }; /* * First room spawns, null if room not spawned x, y, z */ private static final int[][][] FIRST_ROOM_SPAWNS = { /* instancia 26 */ { { 114636, 15532, -5100 }, { 114711, 15536, -5100 }, { 114567, 15539, -5100 }, { 114485, 15700, -5100 }, { 114638, 15719, -5100 }, { 112965, 17291, -4378 }, { 112890, 17380, -4378 }, { 113096, 17179, -4378 }, { 112759, 16815, -4378 } }, /* instancia 46 */ { { 114636, 15532, -5100 }, { 114711, 15536, -5100 }, { 114567, 15539, -5100 }, { 114485, 15700, -5100 }, { 114638, 15719, -5100 }, { 112965, 17291, -4378 }, { 112890, 17380, -4378 }, { 113096, 17179, -4378 }, { 112759, 16815, -4378 } }, /* instancia 66 */ { { 114636, 15532, -5100 }, { 114711, 15536, -5100 }, { 114567, 15539, -5100 }, { 114485, 15700, -5100 }, { 114638, 15719, -5100 }, { 112965, 17291, -4378 }, { 112890, 17380, -4378 }, { 113096, 17179, -4378 }, { 112759, 16815, -4378 } }, /* instancia 76 */ { { 114636, 15532, -5100 }, { 114711, 15536, -5100 }, { 114567, 15539, -5100 }, { 114485, 15700, -5100 }, { 114638, 15719, -5100 }, { 112965, 17291, -4378 }, { 112890, 17380, -4378 }, { 113096, 17179, -4378 }, { 112759, 16815, -4378 } }, /* instancia 86 */ { { 114636, 15532, -5100 }, { 114711, 15536, -5100 }, { 114567, 15539, -5100 }, { 114485, 15700, -5100 }, { 114638, 15719, -5100 }, { 112965, 17291, -4378 }, { 112890, 17380, -4378 }, { 113096, 17179, -4378 }, { 112759, 16815, -4378 } } }; /* * Second room information, null if room not spawned Skill is casted on the boss when all mobs are defeated Default: 5700 (decrease mdef) npcId, skillId, skillLvl */ private static final int[][] SECOND_ROOM = { { 22487, 5700, 1 }, { 22490, 5700, 2 }, { 22493, 5700, 3 }, { 22496, 5700, 4 }, { 22499, 5700, 5 } }; /* * Spawns for second room, null if room not spawned x, y, z */ private static final int[][][] SECOND_ROOM_SPAWNS = { /*instancia 26 */ { { 114637, 16223, -2127 }, { 114543, 16083, -2127 }, { 114833, 16099, -2127 }, { 114618, 15848, -2127 }, { 114627, 15637, -2127 }, { 116230, 14822, -1414 }, { 116460, 14922, -1417 }, { 116303, 14973, -1414 }, { 116598, 15466, -1414 } }, /*instancia 46 */ { { 114637, 16223, -2127 }, { 114543, 16083, -2127 }, { 114833, 16099, -2127 }, { 114618, 15848, -2127 }, { 114627, 15637, -2127 }, { 116230, 14822, -1414 }, { 116460, 14922, -1417 }, { 116303, 14973, -1414 }, { 116598, 15466, -1414 } }, /*instancia 66 */ { { 114637, 16223, -2127 }, { 114543, 16083, -2127 }, { 114833, 16099, -2127 }, { 114618, 15848, -2127 }, { 114627, 15637, -2127 }, { 116230, 14822, -1414 }, { 116460, 14922, -1417 }, { 116303, 14973, -1414 }, { 116598, 15466, -1414 } }, /*instancia 76 */ { { 114637, 16223, -2127 }, { 114543, 16083, -2127 }, { 114833, 16099, -2127 }, { 114618, 15848, -2127 }, { 114627, 15637, -2127 }, { 116230, 14822, -1414 }, { 116460, 14922, -1417 }, { 116303, 14973, -1414 }, { 116598, 15466, -1414 } }, /*instancia 86 */ { { 114637, 16223, -2127 }, { 114543, 16083, -2127 }, { 114833, 16099, -2127 }, { 114618, 15848, -2127 }, { 114627, 15637, -2127 }, { 116230, 14822, -1414 }, { 116460, 14922, -1417 }, { 116303, 14973, -1414 }, { 116598, 15466, -1414 } } }; // miniboss info // skill is casted on the boss when miniboss is defeated // npcId, x, y, z, skill id, skill level /* * Miniboss information, null if miniboss not spawned Skill is casted on the boss when miniboss is defeated Default: 5701 (decrease patk) npcId, x, y, z, skillId, skillLvl */ private static final int[][] MINIBOSS = { /*intancia 26 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 46 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 66 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 76 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 86 */ { 25616, 115376, 16225, -645, 5701, 1 } }; /* * Bosses of the RaidTower Instance ends when boss is defeated npcId, x, y, z */ private static final int[][] BOSS = { /*intancia 26 */ { 18554, 114671, 16976, 928 }, /*intancia 46 */ { 18555, 114671, 16976, 928 }, /*intancia 66 */ { 29129, 114671, 16976, 928 }, /*intancia 76 */ { 18558, 114671, 16976, 928 }, /*intancia 86 */ { 18559, 114671, 16976, 928 } }; /* * Escape telepoters spawns, null if not spawned x, y, z */ private static final int[][] TELEPORTERS = { /*intancia 26 */ { 114649, 17642, 925 }, /*intancia 46 */ { 114649, 17642, 925 }, /*intancia 66 */ { 114649, 17642, 925 }, /*intancia 76 */ { 114649, 17642, 925 }, /*intancia 86 */ { 114649, 17642, 925 } }; /* * Escape teleporter npcId */ private static final int TELEPORTER = 80026; /** RaidTower captains (start npc's) npcIds. */ private static final int[] CAPTAINS = { 80020, 80021, 80022, 80023, 80024, 80026 }; protected class RaidTowerWorld extends InstanceWorld { public int index; // 0-18 index of the Raid type in arrays public int shaman = 0; // objectId of the shaman public List<L2Spawn> firstRoom; // list of the spawns in the first room (excluding shaman) public List<Integer> secondRoom;// list of objectIds mobs in the second room public int miniBoss = 0; // objectId of the miniboss public L2Npc boss = null; // boss } private RaidTower() { super(-1, RaidTower.class.getSimpleName(), "instances"); addFirstTalkId(TELEPORTER); addTalkId(TELEPORTER); for (int cap : CAPTAINS) { addStartNpc(cap); addTalkId(cap); } for (int[] mob : FIRST_ROOM) { if (mob != null) { if (STEALTH_SHAMAN) { addKillId(mob[1]); } else { addKillId(mob[0]); } } } for (int[] mob : SECOND_ROOM) { if (mob != null) { addKillId(mob[0]); } } for (int[] mob : MINIBOSS) { if (mob != null) { addKillId(mob[0]); } } for (int[] mob : BOSS) { addKillId(mob[0]); } } /** * Check if party with player as leader allowed to enter * @param player party leader * @param index (0-18) index of the RaidTower in arrays * @return true if party allowed to enter */ private static final boolean checkConditions(L2PcInstance player, int index) { final L2Party party = player.getParty(); // player must be in party if (party == null) { player.sendPacket(SystemMessageId.NOT_IN_PARTY_CANT_ENTER); return false; } // ...and be party leader if (party.getLeader() != player) { player.sendPacket(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER); return false; } // party must not exceed max size for selected instance if (party.getMemberCount() > MAX_PARTY_SIZE[index]) { player.sendPacket(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER); return false; } // get level of the instance final int level = LEVEL[index]; // and client name final String instanceName = InstanceManager.getInstance().getInstanceIdName(TEMPLATE_IDS[index]); Map<Integer, Long> instanceTimes; // for each party member for (L2PcInstance partyMember : party.getMembers()) { // player level must be in range if (Math.abs(partyMember.getLevel() - level) > MAX_LEVEL_DIFFERENCE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(partyMember); player.sendPacket(sm); return false; } // player must be near party leader if (!partyMember.isInsideRadius(player, 1000, true, true)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED); sm.addPcName(partyMember); player.sendPacket(sm); return false; } // get instances reenter times for player instanceTimes = InstanceManager.getInstance().getAllInstanceTimes(partyMember.getObjectId()); if (instanceTimes != null) { for (int id : instanceTimes.keySet()) { // find instance with same name (RaidTower or labyrinth) // TODO: Zoey76: Don't use instance name, use other system. if (!instanceName.equals(InstanceManager.getInstance().getInstanceIdName(id))) { continue; } // if found instance still can't be reentered - exit if (System.currentTimeMillis() < instanceTimes.get(id)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_REENTER_YET); sm.addPcName(partyMember); player.sendPacket(sm); return false; } } } } return true; } /** * Removing all buffs from player and pet except BUFFS_WHITELIST * @param ch player */ private static final void removeBuffs(L2Character ch) { Function<BuffInfo, Boolean> removeBuffs = info -> { if ((info != null) && !info.getSkill().isStayAfterDeath() && (Arrays.binarySearch(BUFFS_WHITELIST, info.getSkill().getId()) < 0)) { info.getEffected().getEffectList().stopSkillEffects(true, info.getSkill()); } return true; }; ch.getEffectList().forEach(removeBuffs, false); if (ch.hasSummon()) { ch.getSummon().getEffectList().forEach(removeBuffs, false); } } /** * Handling enter of the players into RaidTower * @param player party leader * @param index (0-18) RaidTower index in arrays */ private final synchronized void enterInstance(L2PcInstance player, int index) { int templateId; try { templateId = TEMPLATE_IDS[index]; } catch (ArrayIndexOutOfBoundsException e) { throw e; } // check for existing instances for this player InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player); // player already in the instance if (world != null) { // but not in RaidTower if (!(world instanceof RaidTowerWorld) || (world.getTemplateId() != templateId)) { player.sendPacket(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER); return; } // check for level difference again on reenter if (Math.abs(player.getLevel() - LEVEL[((RaidTowerWorld) world).index]) > MAX_LEVEL_DIFFERENCE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(player); player.sendPacket(sm); return; } // check what instance still exist Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); if (inst != null) { removeBuffs(player); teleportPlayer(player, TELEPORTS[index], world.getInstanceId()); } return; } // Creating new RaidTower instance if (!checkConditions(player, index)) { return; } // Creating dynamic instance without template final int instanceId = InstanceManager.getInstance().createDynamicInstance(null); final Instance inst = InstanceManager.getInstance().getInstance(instanceId); // set name for the RaidTower inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId)); // set return location inst.setSpawnLoc(new Location(player)); // disable summon friend into instance inst.setAllowSummon(false); // set duration and empty destroy time inst.setDuration(DURATION[index] * 60000); inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000); // Creating new instanceWorld, using our instanceId and templateId world = new RaidTowerWorld(); world.setInstanceId(instanceId); world.setTemplateId(templateId); // set index for easy access to the arrays ((RaidTowerWorld) world).index = index; InstanceManager.getInstance().addWorld(world); world.setStatus(0); // spawn npcs spawnRaidTower((RaidTowerWorld) world); // and finally teleport party into instance final L2Party party = player.getParty(); for (L2PcInstance partyMember : party.getMembers()) { world.addAllowed(partyMember.getObjectId()); removeBuffs(partyMember); teleportPlayer(partyMember, TELEPORTS[index], instanceId); } return; } /** * Called on instance finish and handles reenter time for instance * @param world instanceWorld */ private static final void finishInstance(InstanceWorld world) { if (world instanceof RaidTowerWorld) { Calendar reenter = Calendar.getInstance(); reenter.set(Calendar.MINUTE, RESET_MIN); // if time is >= RESET_HOUR - roll to the next day if (reenter.get(Calendar.HOUR_OF_DAY) >= RESET_HOUR) { reenter.add(Calendar.DATE, 1); } reenter.set(Calendar.HOUR_OF_DAY, RESET_HOUR); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.INSTANT_ZONE_S1_RESTRICTED); sm.addInstanceName(world.getTemplateId()); // set instance reenter time for all allowed players for (int objectId : world.getAllowed()) { L2PcInstance obj = L2World.getInstance().getPlayer(objectId); if ((obj != null) && obj.isOnline()) { InstanceManager.getInstance().setInstanceTime(objectId, world.getTemplateId(), reenter.getTimeInMillis()); obj.sendPacket(sm); } } // destroy instance after EXIT_TIME Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); inst.setDuration(EXIT_TIME * 60000); inst.setEmptyDestroyTime(0); } } /** * Spawn all NPCs in RaidTower * @param world instanceWorld */ @SuppressWarnings("all") private final void spawnRaidTower(RaidTowerWorld world) { int[] npcs; int[][] spawns; L2Npc npc; final int index = world.index; // first room npcs = FIRST_ROOM[index]; spawns = FIRST_ROOM_SPAWNS[index]; if (npcs != null) { world.firstRoom = new ArrayList<L2Spawn>(spawns.length - 1); int shaman = getRandom(spawns.length); // random position for shaman for (int i = 0; i < spawns.length; i++) { if (i == shaman) { // stealth shaman use same npcId as other mobs npc = addSpawn(STEALTH_SHAMAN ? npcs[1] : npcs[0], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); world.shaman = npc.getObjectId(); } else { npc = addSpawn(npcs[1], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); L2Spawn spawn = npc.getSpawn(); spawn.setRespawnDelay(FIRST_ROOM_RESPAWN_DELAY); spawn.setAmount(1); spawn.startRespawn(); world.firstRoom.add(spawn); // store mobs spawns } npc.setIsNoRndWalk(true); } } // second room npcs = SECOND_ROOM[index]; spawns = SECOND_ROOM_SPAWNS[index]; if (npcs != null) { world.secondRoom = new ArrayList<Integer>(spawns.length); for (int[] spawn : spawns) { npc = addSpawn(npcs[0], spawn[0], spawn[1], spawn[2], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.secondRoom.add(npc.getObjectId()); } } // miniboss if (MINIBOSS[index] != null) { npc = addSpawn(MINIBOSS[index][0], MINIBOSS[index][1], MINIBOSS[index][2], MINIBOSS[index][3], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.miniBoss = npc.getObjectId(); } // escape teleporter if (TELEPORTERS[index] != null) { addSpawn(TELEPORTER, TELEPORTERS[index][0], TELEPORTERS[index][1], TELEPORTERS[index][2], 0, false, 0, false, world.getInstanceId()); } // boss npc = addSpawn(BOSS[index][0], BOSS[index][1], BOSS[index][2], BOSS[index][3], 0, false, 0, false, world.getInstanceId()); ((L2MonsterInstance) npc).setOnKillDelay(100); world.boss = npc; } /** * Handles only player's enter, single parameter - integer RaidTower index */ @Override public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (npc == null) { return ""; } try { enterInstance(player, Integer.parseInt(event)); } catch (Exception e) { _log.log(Level.WARNING, "", e); } return ""; } /** * Talk with captains and using of the escape teleporter */ @Override public final String onTalk(L2Npc npc, L2PcInstance player) { final int npcId = npc.getId(); if (npcId == TELEPORTER) { final L2Party party = player.getParty(); // only party leader can talk with escape teleporter if ((party != null) && party.isLeader(player)) { final InstanceWorld world = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (world instanceof RaidTowerWorld) { // party members must be in the instance if (world.isAllowed(player.getObjectId())) { Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); // teleports entire party away for (L2PcInstance partyMember : party.getMembers()) { if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId())) { teleportPlayer(partyMember, inst.getSpawnLoc(), 0); } } } } } } else { return npcId + ".htm"; } return ""; } /** * Only escape teleporters first talk handled */ @Override public final String onFirstTalk(L2Npc npc, L2PcInstance player) { if (npc.getId() == TELEPORTER) { if (player.isInParty() && player.getParty().isLeader(player)) { return "80026.htm"; } return "80026-no.htm"; } return ""; } @Override public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon) { final InstanceWorld tmpWorld = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (tmpWorld instanceof RaidTowerWorld) { final RaidTowerWorld world = (RaidTowerWorld) tmpWorld; final int objectId = npc.getObjectId(); // first room was spawned ? if (world.firstRoom != null) { // is shaman killed ? if ((world.shaman != 0) && (world.shaman == objectId)) { world.shaman = 0; // stop respawn of the minions for (L2Spawn spawn : world.firstRoom) { if (spawn != null) { spawn.stopRespawn(); } } world.firstRoom.clear(); world.firstRoom = null; if (world.boss != null) { final int skillId = FIRST_ROOM[world.index][2]; final int skillLvl = FIRST_ROOM[world.index][3]; if ((skillId != 0) && (skillLvl != 0)) { final Skill skill = SkillData.getInstance().getSkill(skillId, skillLvl); if (skill != null) { skill.applyEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } } // second room was spawned ? if (world.secondRoom != null) { boolean all = true; // check for all mobs in the second room for (int i = 0; i < world.secondRoom.size(); i++) { // found killed now mob if (world.secondRoom.get(i) == objectId) { world.secondRoom.set(i, 0); } else if (world.secondRoom.get(i) != 0) { all = false; } } // all mobs killed ? if (all) { world.secondRoom.clear(); world.secondRoom = null; if (world.boss != null) { final int skillId = SECOND_ROOM[world.index][1]; final int skillLvl = SECOND_ROOM[world.index][2]; if ((skillId != 0) && (skillLvl != 0)) { final Skill skill = SkillData.getInstance().getSkill(skillId, skillLvl); if (skill != null) { skill.applyEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } } // miniboss spawned ? if ((world.miniBoss != 0) && (world.miniBoss == objectId)) { world.miniBoss = 0; if (world.boss != null) { final int skillId = MINIBOSS[world.index][4]; final int skillLvl = MINIBOSS[world.index][5]; if ((skillId != 0) && (skillLvl != 0)) { final Skill skill = SkillData.getInstance().getSkill(skillId, skillLvl); if (skill != null) { skill.applyEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } // boss was killed, finish instance if ((world.boss != null) && (world.boss == npc)) { world.boss = null; finishInstance(world); } } return super.onKill(npc, player, isSummon); } public static void main(String[] args) { new RaidTower(); } }And parts that i think i should do changes...
private static final int[][] FIRST_ROOM = { { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, { 22485, 22486, 5699, 1 }, };_____________________________
private static final int[][] SECOND_ROOM = { { 22487, 5700, 1 }, { 22490, 5700, 2 }, { 22493, 5700, 3 }, { 22496, 5700, 4 }, { 22499, 5700, 5 } };________________________________________
private static final int[][] MINIBOSS = { /*intancia 26 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 46 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 66 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 76 */ { 25616, 115376, 16225, -645, 5701, 1 }, /*intancia 86 */ { 25616, 115376, 16225, -645, 5701, 1 } }; /* * Bosses of the RaidTower Instance ends when boss is defeated npcId, x, y, z */ private static final int[][] BOSS = { /*intancia 26 */ { 18554, 114671, 16976, 928 }, /*intancia 46 */ { 18555, 114671, 16976, 928 }, /*intancia 66 */ { 29129, 114671, 16976, 928 }, /*intancia 76 */ { 18558, 114671, 16976, 928 }, /*intancia 86 */ { 18559, 114671, 16976, 928 } }; /* * Escape telepoters spawns, null if not spawned x, y, z */ private static final int[][] TELEPORTERS = { /*intancia 26 */ { 114649, 17642, 925 }, /*intancia 46 */ { 114649, 17642, 925 }, /*intancia 66 */ { 114649, 17642, 925 }, /*intancia 76 */ { 114649, 17642, 925 }, /*intancia 86 */ { 114649, 17642, 925 } };Spawn thing
private final void spawnRaidTower(RaidTowerWorld world) { int[] npcs; int[][] spawns; L2Npc npc; final int index = world.index; // first room npcs = FIRST_ROOM[index]; spawns = FIRST_ROOM_SPAWNS[index]; if (npcs != null) { world.firstRoom = new ArrayList<L2Spawn>(spawns.length - 1); int shaman = getRandom(spawns.length); // random position for shaman for (int i = 0; i < spawns.length; i++) { if (i == shaman) { // stealth shaman use same npcId as other mobs npc = addSpawn(STEALTH_SHAMAN ? npcs[1] : npcs[0], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); world.shaman = npc.getObjectId(); } else { npc = addSpawn(npcs[1], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); L2Spawn spawn = npc.getSpawn(); spawn.setRespawnDelay(FIRST_ROOM_RESPAWN_DELAY); spawn.setAmount(1); spawn.startRespawn(); world.firstRoom.add(spawn); // store mobs spawns } npc.setIsNoRndWalk(true); } } // second room npcs = SECOND_ROOM[index]; spawns = SECOND_ROOM_SPAWNS[index]; if (npcs != null) { world.secondRoom = new ArrayList<Integer>(spawns.length); for (int[] spawn : spawns) { npc = addSpawn(npcs[0], spawn[0], spawn[1], spawn[2], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.secondRoom.add(npc.getObjectId()); } } // miniboss if (MINIBOSS[index] != null) { npc = addSpawn(MINIBOSS[index][0], MINIBOSS[index][1], MINIBOSS[index][2], MINIBOSS[index][3], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.miniBoss = npc.getObjectId(); } // escape teleporter if (TELEPORTERS[index] != null) { addSpawn(TELEPORTER, TELEPORTERS[index][0], TELEPORTERS[index][1], TELEPORTERS[index][2], 0, false, 0, false, world.getInstanceId()); } // boss npc = addSpawn(BOSS[index][0], BOSS[index][1], BOSS[index][2], BOSS[index][3], 0, false, 0, false, world.getInstanceId()); ((L2MonsterInstance) npc).setOnKillDelay(100); world.boss = npc; }Thanks in advance... i have maaany ideas but my java skills are killing meh... i learn so fcking slow
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