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Community Board Integrated Social Networks

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So a while ago i coded a social network integration engine for l2 community boards.

 

This can work on any community board and it can give many interesting features in your server.

 

What can you do?

  • Players can use the community board to manage Twitter and Facebook without using their explorers.
  • Gives you the option to add Share reward system or Tweet reward system along with the vote reward system.
  • People can comment, share and like posts and pictures just like in actual facebook.
  • People can tweet and see feedback and timelines just like in actual facebook and twitter from explorer.
  • It guarantees players privacy safety from others.
  • Can give rewards for players who linked their accounts to the server.
  • Does not ask for user's password.
  • Can work on any chronicle or pack.
  • Parses real images and shows them.
  • Totally thread safe and lite for the server. Uses separate thread for any function.
  • Can be very helpful for demographic options.

 

Price is negotiable and i won't sell it more than 5 times tops.

 

Here you can see an image of what twitter looks like ingame:

 

VLo682S.png

 

And here is facebook:

zJkoXQa.png

 

I am currently working on greek to greeklish translation as L2 is not able to display those characters.

 

That's pretty much it. Also feedback for improvement is more than welcome.

Edited by Elfocrash

Trusted and Skilled Good Luck..

Also added Facebook Timeline preview.

Profile feed looks the same and you will also be able to message ingame.

Many things in the TODO list.

 

 

zJkoXQa.png

 

I am currently working on greek to greeklish translation as L2 is not able to display those characters.

Ha ha, do you remember our conversation about that ? :troll:

 

 

Good luck :)

Ha ha, do you remember our conversation about that ? :troll:

 

 

Good luck :)

Yeah, i actually coded it in a pretty dope way making it safe from leeching so i can finally sell it.

 

Thanks :D

Yeah, i actually coded it in a pretty dope way making it safe from leeching so i can finally sell it.

 

Thanks :D

there's no "safe from leaching"...

Edited by `NeverMore

there's no "safe from leaching"...

 

there is, you can make a whole engine, and "give" it to the costumer where he won't be able to get or see not even the 1% of the app

there is, you can make a whole engine, and "give" it to the costumer where he won't be able to get or see not even the 1% of the app

like he did in the past ... or like hnoke did?

pffff no way ... as i ve already said , there's no way to protect your work ... everything can be cracked....

like he did in the past ... or like hnoke did?

pffff no way ... as i ve already said , there's no way to protect your work ... everything can be cracked....

 

 

I assure you that you can protect whatever engine/code/feature you want, even HTMLs but HTMLs can be sniffed from the client easily

Who wanna bet on the fact that this works non invasive and safe?

 

 

there's no "safe from leaching"...

Open a socket connection and have my 1000mbps multithreaded server send just the html string to the server. everything else is managed by me.

 

Yeah i know, i am surprised with myself too. Btw read "Java Cookbook" from I. Darwin. Helped me a lot becoming better at this.

Who wanna bet on the fact that this works non invasive and safe?

 

 

Open a socket connection and have my 1000mbps multithreaded server send just the html string to the server. everything else is managed by me.

 

Yeah i know, i am surprised with myself too. Btw read "Java Cookbook" from I. Darwin. Helped me a lot becoming better at this.

 

Youre such a **rd, everybody knows this method and it has its flaws, like that you need a ddos protected server and the ability to monitor it 24/7 

Youre such a **rd, everybody knows this method and it has its flaws, like that you need a ddos protected server and the ability to monitor it 24/7 

 

But i do have such a server and the ability to monitor it 24/7 yeah. :)

Players must login to facebook/twitter from l2 client and send username + password to your dedicated server in order to make it work?

Players must login to facebook/twitter from l2 client and send username + password to your dedicated server in order to make it work?

 

Client -> Costumer's Server -> Elfocrash's Server -> Some mailserver -> Facebook/twitter

 

and vice versa.

Edited by drake2wow

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