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Posted

ksereis ti simenei aspros re karagkiozi ? edikses poso xazos eisai me tin photo kai tin apantisi sou

Όχι, δε γνωρίζω. Πες μου...

Άσε τους παιδιάστικους χαρακτηρισμούς και εξήγησε μου από την αρχή το νόημα της λέξης.

Γι'αυτό εμπλουτίζουμε ένα κείμενο κάθε φορά που γράφουμε, για να βγαίνει νόημα στον άλλον το τι θες να πεις...

Τέσπα... πάμε από την αρχή.. πες μου τι ήθελες να μου πεις...

Posted

na pas na rwtiseis ton albano pou sou sproxnei to xwma

Είδες ρε φασιστάκι που αυτό εννοούσες?

Δε σε αδικώ όμως... συνήθως αυτοί που στα σχολικά χρόνια τρώτε φάπες, βγαίνεται έτσι.

Τέσπα.. gn φασιστάκι...

Posted

Καλημέρα,

 

htc despire 510 ή nokia lumia 635 ?

 

Ανάμεσα σε αυτά τα δύο μόνο.

Δεν ξερω γιατι, αλλα η htc μου εμπνεει περισσοτερο εμπιστοσυνη.

Posted

Δεν ξερω γιατι, αλλα η htc μου εμπνεει περισσοτερο εμπιστοσυνη.

 

Μάλλον σε αυτό θα καταλήξω.

Posted

Μάλλον σε αυτό θα καταλήξω.

 

Δες θετικά και αρνητικά και των δύο μοντέλων και αποφασίζεις...

Posted

Δες θετικά και αρνητικά και των δύο μοντέλων και αποφασίζεις...

 

Προφανώς και έχω δει! Έχω καταλήξει σε αυτά τα δύο.

Ρώτησα για μια δεύτερη γνώμη, σε περίπτωση που έχεις κάποιος μία από τις δύο συσκευές.

Posted

Καλημέρα,

 

htc despire 510 ή nokia lumia 635 ?

 

Ανάμεσα σε αυτά τα δύο μόνο.

Δεν γνωρίζω και πολλά από χαρακτηριστικά κινητών... Αλλά Έχω δει διάφορους είτε γνωστούς μου, είτε σε καφετέρειες, να έχουν από htc, και την ίδια εμφάνιση με αυτό που έδωσες... Πιστεύω τότε, πως, αφού "φημίζεται" περισσότερο το htc, κάτι θα ξέρουν.

Posted (edited)

SUP M9-1; 

Vasilhhhhhhhhhh ti leei re malaka pos eisai?

 

 

 

p.s esdese ? sagapw re malaka!

Edited by ĐαяқSLaYєЯ
Posted

Vasilhhhhhhhhhh ti leei re malaka pos eisai?

 

 

 

p.s esdese ? sagapw re malaka!

 

Κι εγώ σου έχω αδυναμία, η αλήθεια είναι. Δε θα το κρύψω. 

 

Βέβαια, μεγαλώνοντας έχω γίνει ψιλοcasual. Παίζω HS και ακούω Nightwish. 

Posted

Βέβαια, ακόμα δεν έχω μάθει τι είναι αυτός ο Ήλιος που λένε όλοι. Έχω αρχίσει και πιστεύω πως είναι απλά ένας θρύλος και ότι δεν υπάρχει. 

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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