Jump to content

Recommended Posts

Posted

Very cool code also ponyrider always god :P

 

Why you tell 'god'? You and Extreamer? :P  (I am in "what's going here" situation xd)

Posted
anyway thats just the basics. To work normally without bugs you have to add restrictions and new damage message system in olympiad to cover the names completely.

Author noticed it too , I just saw it lol :P , anyway the way can be helpfull so.. good luck :P

Posted

 

62    protected String _playerOneName;
63    protected String _playerTwoName;
64 +    protected String _try1;
65 +    protected String _try2;

100            _players = list;
101            _playerOne = list.get(0);
102            _playerTwo = list.get(1);
103            
104            try
105            {
106    +            _try1 = _playerOne.getClassId().name();
107    +            _try2 = _playerTwo.getClassId().name();

921    protected String getTitle()
922    {
923        String msg = "";
924    -    msg += _playerOneName + " / " + _playerTwoName;
924 + msg += _try1 + " vs " + _try2;
925        return msg;
926    }

 

where to add this ? Acis :S :S 

Posted

Interesting. I think yes it could be done something like this:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(working copy)
@@ -151,7 +151,18 @@
 				SystemMessage smsg;
 				// Send a System Message to the L2PcInstance
 				smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
-				smsg.addCharName(attacker);
+				if(attacker instanceof L2PcInstance)
+				{
+					L2PcInstance atcker = (L2PcInstance) attacker;
+					if(atcker.isInOlympiadMode())
+						smsg.addString("Chalenger");
+					else
+						smsg.addPcName(atcker);
+				}
+				else
+				{
+					smsg.addCharName(attacker);
+				}
 				smsg.addNumber(fullValue);
 				getActiveChar().sendPacket(smsg);
 				

But I think it's not all , these systemmessages are available in more than this class. That's only the way. So to be "pro" , this part needs to be added of course :P

 

You should do that with PetStatus & L2Skill as well.

Posted

You should do that with PetStatus & L2Skill as well.

 

Ofc, I know I just gave the way :P

Anyway Ivan Pires gave the best answer, ready code.

  • 2 weeks later...
Posted

It's already shared like 2 times(?), so it's nothing new, but well.. :P

well i didn't know that is shared already.. i actually was working on this when i had no internet so i didn't know about dat. anyway ;p

  • 11 months later...
Posted

Interesting. I think yes it could be done something like this:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(working copy)
@@ -151,7 +151,18 @@
 				SystemMessage smsg;
 				// Send a System Message to the L2PcInstance
 				smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
-				smsg.addCharName(attacker);
+				if(attacker instanceof L2PcInstance)
+				{
+					L2PcInstance atcker = (L2PcInstance) attacker;
+					if(atcker.isInOlympiadMode())
+						smsg.addString("Chalenger");
+					else
+						smsg.addPcName(atcker);
+				}
+				else
+				{
+					smsg.addCharName(attacker);
+				}
 				smsg.addNumber(fullValue);
 				getActiveChar().sendPacket(smsg);
 				

But I think it's not all , these systemmessages are available in more than this class. That's only the way. So to be "pro" , this part needs to be added of course :P

dont forget the sumon's damage

 

if (tDmg > 0)
				{
					smsg = SystemMessage.getSystemMessage(SystemMessageId.SUMMON_RECEIVED_DAMAGE_S2_BY_S1);
				-	smsg.addCharName(attacker);
				+	if(attacker instanceof L2PcInstance)
				+	{
				+		L2PcInstance atcker = (L2PcInstance) attacker;
				+		if(atcker.isInOlympiadMode())
				+			smsg.addString("Chalenger");
				+		else
				+			smsg.addPcName(atcker);
				+	}
				+	else
				+	{
				+		smsg.addCharName(attacker);
				+	}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⭐ 100% Safe on your personal Gmail: Zero VPN needed, worldwide access, and backed by 24/7 customer replacement support.     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • Version 0.8.0 - Export to Blender. Map tile transfer. Main/Classic support. New shadows   Download   Location export to Blender   Export works both from the main menu and inside a loaded world.   - Export location… saves one or more tiles (up to 25) into one glTF file (.glb) with textures. The file holds:   - the terrain, with all its layers baked into one texture of 2048, 4096 or 8192 px;   - the level geometry, static meshes, doors and, if you want, the grass. - Neighbouring tiles meet without gaps. Shared textures are written only once. - Water looks like the viewer's realistic water. It is smooth, with ripples, and its colour depends on the depth: turquoise over sand, dark in deep places. - Scale: 1 client unit = 4 cm, so people are 1.8 m tall. - A part exports a square of 200–1300 m instead of the whole tile. - Place NPCs from npcpos places the NPCs from the server's npcpos.txt. For each kind of NPC it writes a separate file with its skeleton and animations. - Time of day takes the client's sun, light, fog and sky (clouds, sun, moon) for the chosen hour.   NPC and player character export   - Export NPC… finds an NPC by name, title, id or mesh. It saves the NPC as glTF with its skeleton and all its animations: idle, walk, run, attacks, death and more. - NPCs built from player race parts, such as guards in armour, are exported too, with their weapons and shields. - Player character mode makes a character of any race in the armour and weapons you choose.   Open in Blender   - Every export comes with the open-in-blender.py script. If Blender is installed, an "Open in Blender" button appears after the export. - A character opens with its textures at once: the camera looks at its face, the idle animation plays, the bones are hidden, and the animations loop. - Locations and characters are lit by their own sun and sky, with shadows. - Each tile and each of its parts (terrain, meshes, grass) is in its own collection, so one checkbox hides it.   Copy, move and swap map tiles   - In Copy, move or swap tiles… you pick the source tile and a place on the map. Cruma shifts all the coordinates in the map. - The geodata region and the spawns from npcpos.txt can move along with the tile. A tile can also come from another client. If the two clients are from different chronicles, correct results are not guaranteed, so make a backup first. - Build from the map builds the geodata of the moved tiles again, and Rebuild pathnodes rebuilds the pathnode graph. - Update map image updates the map image in the start menu after the operation. - The dialog shows which world you are picking the tile in and which client will be changed.   Main and Classic worlds   - Clients with Classic maps have a Main / Classic switch. Classic opens X_Y_Classic.unr. - The Classic world has its own folders for captures, the map image and geodata. - If a client has no Classic maps, the switch is dimmed and cannot be changed.   Shadows (Custom Lighting) Note: the custom lighting must be enabled in settings/scene settings   - NPCs now also cast sun shadows on the ground and walls, and get darker in the shade of buildings and trees. - Shadows of buildings and trees are much sharper, with crisp edges on roofs and walls. - This has almost no effect on performance. Thanks, appreciate it!
    • 🎬 Creator Subscriptions: CapCut Pro, Canva Pro, and Adobe Creative Cloud available with instant automated setup!   FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..