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.menu command based on elfo's /menu

i still cant get the difference between .command and /command but ppl prefer commands with .

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java	(working copy)
@@ -156,7 +156,8 @@
 
 		// Pet uses the power of spirit.
 		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
-		Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);
+		if (!activeOwner.isSSDisabled())
+			Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);
 
 		activeOwner = null;
 		activePet = null;
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java	(working copy)
@@ -92,7 +92,8 @@
 		//activeChar.sendPacket(new SystemMessage(SystemMessage.ENABLED_SPIRITSHOT));
 
 		MagicSkillUser MSU = new MagicSkillUser(activeChar, SKILL_IDS[grade], 1, 0, 0);
-		Broadcast.toSelfAndKnownPlayers(activeChar, MSU);
+		if (!activeChar.isSSDisabled())
+			Broadcast.toSelfAndKnownPlayers(activeChar, MSU);
 		MSU = null;
 		activeChar.setTarget(oldTarget);
 
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -20222,4 +20222,60 @@
 		}
 		sendSkillList();
 	}
+	
+	private boolean _cantGainXP = false;
+	private boolean _isPartyInvProt = false;
+	private boolean _isInTradeProt = false;
+	private boolean _isSSDisabled = false;
+	private boolean _isInRefusal = false;
+	
+	public boolean isInTradeProt()
+	{
+		return _isInTradeProt;
+	}
+	
+	public void setIsInTradeProt(boolean value)
+	{
+		_isInTradeProt = value;
+	}
+	
+	public boolean isSSDisabled()
+	{
+		return _isSSDisabled;
+	}
+	
+	public void setIsSSDisabled(boolean value)
+	{
+		_isSSDisabled = value;
+	}
+	
+	public boolean isPartyInvProt()
+	{
+		return _isPartyInvProt;
+	}
+	
+	public void setIsPartyInvProt(boolean value)
+	{
+		_isPartyInvProt = value;
+	}
+	
+	public void cantGainXP(boolean b)
+	{
+		_cantGainXP = b;
+	}
+	
+	public boolean cantGainXP()
+	{
+		return _cantGainXP;
+	}
+	
+	public void setInRefusalMode(boolean b)
+	{
+		_isInRefusal = b;
+	}
+	
+	public boolean isInRefusalMode()
+	{
+		return _isInRefusal;
+	}
 }
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java	(working copy)
@@ -78,6 +78,12 @@
 			return;
 		}
 		
+		if (target.isPartyInvProt())
+		{
+			requestor.sendMessage("You can't invite that player because he is in party protection.");
+			return;
+		}
+		
 		if (target.isInParty())
 		{
 			SystemMessage msg = new SystemMessage(SystemMessageId.S1_IS_ALREADY_IN_PARTY);
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(working copy)
@@ -137,7 +137,8 @@
 
 		// Send message to client
 		activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+		if (!activeChar.isSSDisabled())
+			Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
 
 		activeChar = null;
 		weaponInst = null;
Index: head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/VoicedCommandHandler.java	(working copy)
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Menu;


+registerVoicedCommandHandler( new Menu());

if (Config.BANKING_SYSTEM_ENABLED)
Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/Menu.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/Menu.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/Menu.java	(revision 0)
@@ -0,0 +1,173 @@
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import javolution.text.TextBuilder;

import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

public class Menu implements IVoicedCommandHandler
{
	               private final String[] _voicedCommands =
	               {
	                       "menu"
	               };
      
       @Override
       public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
       {
               mainHtml(activeChar);
               return true;
       }
      
       public static void mainHtml(L2PcInstance activeChar)
       {
               NpcHtmlMessage nhm = new NpcHtmlMessage(5);
               TextBuilder tb = new TextBuilder("");
              
               tb.append("<html><head><title>Personal Menu</title></head><body>");
               tb.append("<center>");
               tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
               tb.append("<td valign=\"top\">Players online <font color=\"FF6600\"> "+L2World.getInstance().getAllPlayers().size()+"</font>");  
               tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
               tb.append("</tr>");
               tb.append("</table>");
               tb.append("</center>");
               tb.append("<center>");
               tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td width=\"52\">ON</td>");
               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
               tb.append("</tr>");
               tb.append("<tr>");
               tb.append("<td width=\"52\">OFF</td>");
               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
               tb.append("</tr>");
               tb.append("</table><br>");
               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td align=\"center\" width=\"52\">Buff Protection</td>");
               if(activeChar.isBuffProtected())
               tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               if(!activeChar.isBuffProtected())
               tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("</tr>");
               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY buff from another character.</font></td></tr>");
               tb.append("</table>");
                              tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                              tb.append("<tr>");
                              tb.append("<td align=\"center\" width=\"52\">Personal Message Refusal</td>");
                              if(activeChar.getMessageRefusal())
                              tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                              if(!activeChar.getMessageRefusal())
                              tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                              tb.append("</tr>");
                              tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY pm from another character.</font></td></tr>");
                              tb.append("</table>");
                              tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                              tb.append("<tr>");
               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td align=\"center\" width=\"52\">Trade Request Protection</td>");
               if(activeChar.isInTradeProt())
               tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               if(!activeChar.isInTradeProt())
               tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("</tr>");
               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY trade request from another character.</font></td></tr>");
               tb.append("</table>");
               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td align=\"center\" width=\"52\">Soulshot/Spiritshot Effect</td>");
               if(activeChar.isSSDisabled())
               tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               if(!activeChar.isSSDisabled())
               tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("</tr>");
               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you will enchance your pc's performance by disabling your ss effects.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page2\" width=16 height=16 back=\"L2UI_CH3.next1\" fore=\"L2UI_CH3.next1\"></td></tr>");
               tb.append("</table>");
              
               tb.append("</center>");
               tb.append("</body></html>");
              
               nhm.setHtml(tb.toString());
               activeChar.sendPacket(nhm);
       }
      
       public static void mainHtml2(L2PcInstance activeChar)
       {
               NpcHtmlMessage nhm = new NpcHtmlMessage(5);
               TextBuilder tb = new TextBuilder("");
              
               tb.append("<html><head><title>Personal Menu</title></head><body>");
               tb.append("<center>");
               tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
               tb.append("<td valign=\"top\">Players online <font color=\"FF6600\"> "+L2World.getInstance().getAllPlayers().size()+"</font>"); 
               tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
               tb.append("</tr>");
               tb.append("</table>");
               tb.append("</center>");
               tb.append("<center>");
               tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td width=\"52\">ON</td>");
               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
               tb.append("</tr>");
               tb.append("<tr>");
               tb.append("<td width=\"52\">OFF</td>");
               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
               tb.append("</tr>");
               tb.append("</table><br>");
               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td align=\"center\" width=\"52\">Party Invite Protection</td>");
               if(activeChar.isPartyInvProt())
               tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               if(!activeChar.isPartyInvProt())
               tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("</tr>");
               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY party invite from another character.</font></td></tr>");
               tb.append("</table>"); 
               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
               tb.append("<tr>");
               tb.append("<td align=\"center\" width=\"52\">Exp Gain Protection</td>");
               if(activeChar.cantGainXP())
               tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
               if(!activeChar.cantGainXP())
               tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
               tb.append("</tr>");
               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve expirience from killing monsters.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page1\" width=16 height=16 back=\"L2UI_CH3.back1\" fore=\"L2UI_CH3.next1\"></td></tr>");
               tb.append("</table>"); 
               tb.append("</center>");
               tb.append("</body></html>");
              
               nhm.setHtml(tb.toString());
               activeChar.sendPacket(nhm);
       }
      
       @Override
       public String[] getVoicedCommandList()
       {
               return _voicedCommands;
       }
}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java	(working copy)
@@ -128,7 +128,8 @@
 
 		// Send message to client
 		activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+		if (!activeChar.isSSDisabled())
+			Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
 
 		activeChar = null;
 	}
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java	(working copy)
@@ -202,7 +202,13 @@
 			player.sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
 			return;
 		}
-
+		
+		if (partner.isInTradeProt())
+		{
+			player.sendMessage(partner.getName() + " is in Trade Protection Mode");
+			return;
+		}
+		
 		// Alt game - Karma punishment
 		if(!Config.ALT_GAME_KARMA_PLAYER_CAN_TRADE && (player.getKarma() > 0 || partner.getKarma() > 0))
 		{
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java	(working copy)
@@ -142,7 +142,8 @@
 
 		// Send message to client
 		activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SOULSHOT));
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+		if (!activeChar.isSSDisabled())
+			Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
 
 		activeChar = null;
 	}
Index: head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java	(working copy)
@@ -58,6 +58,9 @@
 		//Player is Gm and access level is below or equal to canGainExp and is in party, don't give Xp
 		if(!getActiveChar().getAccessLevel().canGainExp() && getActiveChar().isInParty())
 			return false;
+		
+		if (activeChar.cantGainXP())
+			return false;
 
 		if(!super.addExp(value))
 			return false;
@@ -111,6 +114,9 @@
 		L2PcInstance activeChar = getActiveChar();
 		if(!activeChar.getAccessLevel().canGainExp() && activeChar.isInParty())
 			return false;
+		
+		if (activeChar.cantGainXP())
+			return false;
 
 		// if this player has a pet that takes from the owner's Exp, give the pet Exp now
 
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -28,6 +28,7 @@
 import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
 import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
 import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Menu;
 import com.l2jfrozen.gameserver.model.L2Object;
 import com.l2jfrozen.gameserver.model.L2World;
 import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
@@ -41,8 +42,10 @@
 import com.l2jfrozen.gameserver.model.entity.event.TvT;
 import com.l2jfrozen.gameserver.model.entity.event.VIP;
 import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
+import com.l2jfrozen.gameserver.network.SystemMessageId;
 import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
 import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
 import com.l2jfrozen.gameserver.util.GMAudit;
 
 public final class RequestBypassToServer extends L2GameClientPacket
@@ -308,7 +311,90 @@
 					player.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());
 				}
 			}
-
                    +     else if (_command.startsWith("page1"))
					+			Menu.mainHtml(activeChar);
					+		else if (_command.startsWith("buffprot"))
					+		{
					+			if (activeChar.isBuffProtected())
					+			{
					+				+activeChar.setIsBuffProtected(false);
					+				+activeChar.sendMessage("Buff protection is disabled.");
					+				+Menu.mainHtml(activeChar);
					+			}
					+			else
					+			{
					+				activeChar.setIsBuffProtected(true);
					+				activeChar.sendMessage("Buff protection is enabled.");
					+				Menu.mainHtml(activeChar);
					+			}
					+		}
					+		else if (_command.startsWith("tradeprot"))
					+		{
					+			if (activeChar.isInTradeProt())
					+			{
					+				+activeChar.setIsInTradeProt(false);
					+				+activeChar.sendMessage("Trade acceptance mode is enabled.");
					+				+Menu.mainHtml(activeChar);
					+			}
					+			else
					+			{
					+				activeChar.setIsInTradeProt(true);
					+				activeChar.sendMessage("Trade refusal mode is enabled.");
					+				Menu.mainHtml(activeChar);
					+			}
					+		}
					+		else if (_command.startsWith("ssprot"))
					+		{
					+			if (activeChar.isSSDisabled())
					+			{
					+				activeChar.setIsSSDisabled(false);
					+				activeChar.sendMessage("Soulshots effects are enabled.");
					+				Menu.mainHtml(activeChar);
					+			}
					+			else
					+			{
					+				activeChar.setIsSSDisabled(true);
					+				activeChar.sendMessage("Soulshots effects are disabled.");
					+				Menu.mainHtml(activeChar);
					+			}
					+		}
					+		else if (_command.startsWith("xpnot"))
					+		{
					+			if (activeChar.cantGainXP())
					+			{
					+				activeChar.cantGainXP(false);
					+				activeChar.sendMessage("Enable Xp");
					+				Menu.mainHtml2(activeChar);
					+			}
					+			else
					+			{
					+				activeChar.cantGainXP(true);
					+				activeChar.sendMessage("Disable Xp");
					+				Menu.mainHtml2(activeChar);
					+			}
					+		}
					+		else if (_command.startsWith("pmref"))
		+	{
		+						if (activeChar.getMessageRefusal())	
		+						{
		+		activeChar.setMessageRefusal(false);
		+		activeChar.sendPacket(new SystemMessage(SystemMessageId.MESSAGE_ACCEPTANCE_MODE));
		+		Menu.mainHtml(activeChar);
		+	}
		+	else
		+	{
		+		activeChar.setMessageRefusal(true);
		+		activeChar.sendPacket(new SystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));
		+		Menu.mainHtml(activeChar);
		+	}
		+	}
		+					else if (_command.startsWith("partyin"))
		+					{
		+						if (activeChar.isPartyInvProt())
		+						{
		+							activeChar.setIsPartyInvProt(false);
		+							activeChar.sendMessage("Party acceptance mode is enabled.");
		+							Menu.mainHtml2(activeChar);
		+						}
		+						else
		+						{
		+							activeChar.setIsPartyInvProt(true);
		+							activeChar.sendMessage("Party refusal mode is enabled.");
		+							Menu.mainHtml2(activeChar);
		+						}
		+					}
		+					else if (_command.startsWith("page2"))
		+						Menu.mainHtml2(activeChar);
 			// Jstar's Custom Bypass Caller!
 			else if(_command.startsWith("custom_"))
 			{
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java	(working copy)
@@ -169,7 +169,8 @@
 
 		// Pet uses the power of spirit.
 		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
-		Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);
+		if (!activeOwner.isSSDisabled())
+			Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);
 
 		activeOwner = null;
 		activePet = null;
Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java	(working copy)
@@ -143,7 +143,16 @@
 					|| skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT
 					|| skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL
 					|| skill.getSkillType() == L2Skill.SkillType.REFLECT))
-					continue;
+				continue;
+			
+			if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()
+				&& (skill.getSkillType() == L2Skill.SkillType.BUFF
+				|| skill.getSkillType() == L2Skill.SkillType.HEAL_PERCENT
+				|| skill.getSkillType() == L2Skill.SkillType.FORCE_BUFF
+				|| skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT
+				|| skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL
+				|| skill.getSkillType() == L2Skill.SkillType.REFLECT))
+				continue;
 			
 			// Player holding a cursed weapon can't be buffed and can't buff
 			if(skill.getSkillType() == L2Skill.SkillType.BUFF)

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/ commands need client sided support, since they come to the server as command packets, whereas .commands don't need client support cause they are using say2 packet

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/ commands need client sided support, since they come to the server as command packets, whereas .commands don't need client support cause they are using say2 packet

thats why ppl dont want /commands?;D for 1 more line in system? hehe

anyway thanks for ur answer :)

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Yes.. They are unable to edit client file and most likely they dont know how to make new user command - newbies. Thats why they "prefer" with a dot.

 

Anyway, you just reshared it since its not based on head rev or?

 

Cuz its shared, or at least its @Download tab :D

Edited by SweeTs
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Yes.. They are unable to edit client file and most likely they dont know how to make new user command - newbies. Thats why they "prefer" with a dot.

 

Anyway, you just reshared it since its not based on head rev or?

 

Cuz its shared, or at least its @Download tab :D

well i guess now its reshared ;D

in .menu due to some ppl that coudn't change it from the /menu ;p

also fixed the button that enable disable pm's cauze it didnt worked also it shows online people on the top

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Only refusal & buff protection is working properly..

 

The other ones are not working... They cant be set on [ON] they are just on OFF

well for me it works just fine.. maybe u have done something wrong dunno..

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  • 2 weeks later...

thousands of hardcoded checks in core everywhere to ruin the code ~~

anyway you should use StringBuilder instead of TextBuilder and no need "" inside the brackets

Edited by lord_rex
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  • 6 years later...

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