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Posted

Hello,i want to create 2 custom PASSIVE skills for Balance,what do i mean?

 

Skill 1:

 

Giving All Stats(P.Atk,M.Atk,M.Def,P.Def,Accurasy,Evasion ++)

 

Skill 2: 

 

Decrease All Stats(P.Atk,M.Atk,M.Def,P.Def,Accurasy,Evasion ++)

 

So for example...

 

I want the first skill increase stats and the second decrease stats. can anyone tell me how i should write the skill for it? 

14 answers to this question

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  • 0
Posted (edited)

make those 2 skills auto learn for each class u want to balance

 

example of how it will look like for boost stats

<table name="#mAtk"> 1.1 </table>

 

example of how it will look like for lowering stats

<table name="#mAtk"> 0.9 </table>

 

u can also check how berserk spirit works i guess it will help u.

Edited by mawtaw7
  • 0
Posted

make those 2 skills auto learn for each class u want to balance

 

example of how it will look like for boost stats

<table name="#mAtk"> 1.1 </table>

 

example of how it will look like for lowering stats

<table name="#mAtk"> 0.9 </table>

 

u can also check how berserk spirit works i guess it will help u.

Well,i wat the second skill even decrease the main stats,like de-buffs... If you understand what i mean,and if anyone can give me all codes of stats i would be greatful.

  • 0
Posted

if u add it with 0.x its working like debuff, 

 

see how this debuff is working.

 

  <skill id="1366" levels="1" name="Seal of Despair">

    <set name="mpInitialConsume" val="22" />
    <set name="mpConsume" val="85" />
    <set name="magicLvl" val="78" />
    <set name="power" val="40" />
    <set name="lvlDepend" val="1" />
    <set name="target" val="TARGET_AURA" />
    <set name="skillRadius" val="200" />
    <set name="reuseDelay" val="300000" />
    <set name="hitTime" val="4000" />
    <set name="skillType" val="DEBUFF" />
    <set name="isDebuff" val="true" />
    <set name="isMagic" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <for>
      <effect name="Debuff" time="120" val="0" stackOrder="1" stackType="ultimate_debuff">
        <mul stat="pAtk" order="0x30" val="0.9" />
        <mul stat="runSpd" order="0x30" val="0.8" />
        <mul stat="mDef" order="0x30" val="0.7" />
        <mul stat="pAtkSpd" order="0x30" val="0.7" />
        <mul stat="rCrit" order="0x30" val="0.7" />
        <mul stat="cAtk" order="0x30" val="0.7" />
        <sub stat="accCombat" order="0x40" val="6" />
      </effect>
    </for>
  </skill>
  • 0
Posted

 

if u add it with 0.x its working like debuff, 

 

see how this debuff is working.

 

  <skill id="1366" levels="1" name="Seal of Despair">

    <set name="mpInitialConsume" val="22" />
    <set name="mpConsume" val="85" />
    <set name="magicLvl" val="78" />
    <set name="power" val="40" />
    <set name="lvlDepend" val="1" />
    <set name="target" val="TARGET_AURA" />
    <set name="skillRadius" val="200" />
    <set name="reuseDelay" val="300000" />
    <set name="hitTime" val="4000" />
    <set name="skillType" val="DEBUFF" />
    <set name="isDebuff" val="true" />
    <set name="isMagic" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <for>
      <effect name="Debuff" time="120" val="0" stackOrder="1" stackType="ultimate_debuff">
        <mul stat="pAtk" order="0x30" val="0.9" />
        <mul stat="runSpd" order="0x30" val="0.8" />
        <mul stat="mDef" order="0x30" val="0.7" />
        <mul stat="pAtkSpd" order="0x30" val="0.7" />
        <mul stat="rCrit" order="0x30" val="0.7" />
        <mul stat="cAtk" order="0x30" val="0.7" />
        <sub stat="accCombat" order="0x40" val="6" />
      </effect>
    </for>
  </skill>

 

Still i dont understand :(

  • 0
Posted

Oh okay i understand,can anyone give me all xml codes about stats? 

 

like this 

 

   <mul stat="pAtk" order="0x30" val="0.9" />
        <mul stat="runSpd" order="0x30" val="0.8" />
        <mul stat="mDef" order="0x30" val="0.7" />
        <mul stat="pAtkSpd" order="0x30" val="0.7" />
        <mul stat="rCrit" order="0x30" val="0.7" />
        <mul stat="cAtk" order="0x30" val="0.7" />
 
but all of them 
  • 0
Posted

How do want to "balance" something if you dont have basic knowledge about servers.... You can find them in skill stats or java.

  • 0
Posted

How do want to "balance" something if you dont have basic knowledge about servers.... You can find them in skill stats or java.

Well,i didnt ask you if i have the basic knowledge or not.. I never worked with skills & xml stats, i was balancing through character table in database. So how can i know something i never did used in? If you dont want to help then gtfo and go sell any shared catsguard to victims.. //Peace & Love

  • 0
Posted (edited)

@CE

The best way to learn such a thing is to read skills description and then just check the skill's xml, that way you will manage how it works ;)

Edited by SweeTs
  • 0
Posted

@CE

The best way to learn such a thing is to read skills description and then just check the skill's xml, that way you will manage how it works ;)

Well i kinda understand how it works,i just search now for all the available stats codes.  Also,is it any way that i configure the pack to use changes without Restart?

  • 0
Posted

I don't think so. On aCis it's inside classes folder, on frozen not sure, never used it.. Probably skills_tree.sql or some other file inside /data/... Blind guess :P

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