CorruptedEmperor Posted June 29, 2014 Posted June 29, 2014 Hello,i want to create 2 custom PASSIVE skills for Balance,what do i mean? Skill 1: Giving All Stats(P.Atk,M.Atk,M.Def,P.Def,Accurasy,Evasion ++) Skill 2: Decrease All Stats(P.Atk,M.Atk,M.Def,P.Def,Accurasy,Evasion ++) So for example... I want the first skill increase stats and the second decrease stats. can anyone tell me how i should write the skill for it? Quote
0 mawtaw7 Posted June 29, 2014 Posted June 29, 2014 (edited) make those 2 skills auto learn for each class u want to balance example of how it will look like for boost stats <table name="#mAtk"> 1.1 </table> example of how it will look like for lowering stats <table name="#mAtk"> 0.9 </table> u can also check how berserk spirit works i guess it will help u. Edited June 29, 2014 by mawtaw7 Quote
0 CorruptedEmperor Posted June 29, 2014 Author Posted June 29, 2014 make those 2 skills auto learn for each class u want to balance example of how it will look like for boost stats <table name="#mAtk"> 1.1 </table> example of how it will look like for lowering stats <table name="#mAtk"> 0.9 </table> u can also check how berserk spirit works i guess it will help u. Well,i wat the second skill even decrease the main stats,like de-buffs... If you understand what i mean,and if anyone can give me all codes of stats i would be greatful. Quote
0 mawtaw7 Posted June 29, 2014 Posted June 29, 2014 if u add it with 0.x its working like debuff, see how this debuff is working. <skill id="1366" levels="1" name="Seal of Despair"> <set name="mpInitialConsume" val="22" /> <set name="mpConsume" val="85" /> <set name="magicLvl" val="78" /> <set name="power" val="40" /> <set name="lvlDepend" val="1" /> <set name="target" val="TARGET_AURA" /> <set name="skillRadius" val="200" /> <set name="reuseDelay" val="300000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="DEBUFF" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <for> <effect name="Debuff" time="120" val="0" stackOrder="1" stackType="ultimate_debuff"> <mul stat="pAtk" order="0x30" val="0.9" /> <mul stat="runSpd" order="0x30" val="0.8" /> <mul stat="mDef" order="0x30" val="0.7" /> <mul stat="pAtkSpd" order="0x30" val="0.7" /> <mul stat="rCrit" order="0x30" val="0.7" /> <mul stat="cAtk" order="0x30" val="0.7" /> <sub stat="accCombat" order="0x40" val="6" /> </effect> </for> </skill> Quote
0 CorruptedEmperor Posted June 29, 2014 Author Posted June 29, 2014 if u add it with 0.x its working like debuff, see how this debuff is working. <skill id="1366" levels="1" name="Seal of Despair"> <set name="mpInitialConsume" val="22" /> <set name="mpConsume" val="85" /> <set name="magicLvl" val="78" /> <set name="power" val="40" /> <set name="lvlDepend" val="1" /> <set name="target" val="TARGET_AURA" /> <set name="skillRadius" val="200" /> <set name="reuseDelay" val="300000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="DEBUFF" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <for> <effect name="Debuff" time="120" val="0" stackOrder="1" stackType="ultimate_debuff"> <mul stat="pAtk" order="0x30" val="0.9" /> <mul stat="runSpd" order="0x30" val="0.8" /> <mul stat="mDef" order="0x30" val="0.7" /> <mul stat="pAtkSpd" order="0x30" val="0.7" /> <mul stat="rCrit" order="0x30" val="0.7" /> <mul stat="cAtk" order="0x30" val="0.7" /> <sub stat="accCombat" order="0x40" val="6" /> </effect> </for> </skill> Still i dont understand :( Quote
0 SweeTs Posted June 30, 2014 Posted June 30, 2014 1.0 is your base like 0. 1.1 means +10% 0.9 means -10% Quote
0 CorruptedEmperor Posted June 30, 2014 Author Posted June 30, 2014 Oh okay i understand,can anyone give me all xml codes about stats? like this <mul stat="pAtk" order="0x30" val="0.9" /> <mul stat="runSpd" order="0x30" val="0.8" /> <mul stat="mDef" order="0x30" val="0.7" /> <mul stat="pAtkSpd" order="0x30" val="0.7" /> <mul stat="rCrit" order="0x30" val="0.7" /> <mul stat="cAtk" order="0x30" val="0.7" /> but all of them Quote
0 001101 Posted June 30, 2014 Posted June 30, 2014 How do want to "balance" something if you dont have basic knowledge about servers.... You can find them in skill stats or java. Quote
0 CorruptedEmperor Posted June 30, 2014 Author Posted June 30, 2014 How do want to "balance" something if you dont have basic knowledge about servers.... You can find them in skill stats or java. Well,i didnt ask you if i have the basic knowledge or not.. I never worked with skills & xml stats, i was balancing through character table in database. So how can i know something i never did used in? If you dont want to help then gtfo and go sell any shared catsguard to victims.. //Peace & Love Quote
0 xdem Posted June 30, 2014 Posted June 30, 2014 gtfo and go sell any shared catsguard to victims.. //Peace & Love thats a good point Quote
0 SweeTs Posted June 30, 2014 Posted June 30, 2014 (edited) @CE The best way to learn such a thing is to read skills description and then just check the skill's xml, that way you will manage how it works ;) Edited June 30, 2014 by SweeTs Quote
0 CorruptedEmperor Posted June 30, 2014 Author Posted June 30, 2014 @CE The best way to learn such a thing is to read skills description and then just check the skill's xml, that way you will manage how it works ;) Well i kinda understand how it works,i just search now for all the available stats codes. Also,is it any way that i configure the pack to use changes without Restart? Quote
0 CorruptedEmperor Posted June 30, 2014 Author Posted June 30, 2014 //reload skills Also since i never had any clue about skills adding etc.. how i can make those skills auto-learn for all classes? Is here any guide or something? Quote
0 SweeTs Posted June 30, 2014 Posted June 30, 2014 I don't think so. On aCis it's inside classes folder, on frozen not sure, never used it.. Probably skills_tree.sql or some other file inside /data/... Blind guess :P Quote
Question
CorruptedEmperor
Hello,i want to create 2 custom PASSIVE skills for Balance,what do i mean?
Skill 1:
Giving All Stats(P.Atk,M.Atk,M.Def,P.Def,Accurasy,Evasion ++)
Skill 2:
Decrease All Stats(P.Atk,M.Atk,M.Def,P.Def,Accurasy,Evasion ++)
So for example...
I want the first skill increase stats and the second decrease stats. can anyone tell me how i should write the skill for it?
14 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.