Hello guys :S im trying to fix my scheme buffer for some reason when i make a scheme and restart the server the scheme i made before is deleted...
did i did any mistakes on the config? (this is the in the powepak)
# Npc Buffer - scheme buffer - set buffs - single buffs BufferNpcId=50019 BufferEnabled = True BufferUseCommand = False BufferCommand = buffs BufferPrice = 1000 BufferUseBBS = False BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK #list = skillId,skillLvl;skillId,skillLvl;.... FighterSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3; MageSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1; # Max schemes that a player can store. Please, do not use too big values # Default value: 4 (one per subclass...) NPCBufferMaxSchemesPerChar = 4 # Max skills that a player can store in each scheme. Please, do not use too big values. # This value should match to max buffs a player can carry # Default value: 24 (max buffs are 20+4 in retail) NPCBufferMaxSkllsperScheme = 32 # This enables/disables storing character schemes at server shutdown to database # Default = True NPCBufferStoreSchemes = True # This is to bypasss SQL Adena amount reference so that you can set the same cost for all # or even setting them for free. # Free = 0 # Disabled = -1 (if you want to read adena from SQL) # Default value: -1 NPCBufferStaticCostPerBuff = -1
and also to change the html on my class master you know the little cat where do i go ?? data/hrml/??? (can't find it)
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he was my customer many years ago, i setup his acp and some statistics on his website, plus some security it is big difference than "friend"
its more dissapointment than hate, take example acis, how many years still development.
PS: you know i was selling websites and i still sell donate panels for l2 servers right?
While I respect every other admin who launches a server, including L2Gold, I can proudly say that we’ve built a community where each season brings significant changes and numerous updates. We had anywhere from a few hundred players to nearly one thousand unique players (season 2).
The server has already been rebuilt three times on different client protocols, each time introducing something fresh to the table. L2Gold Essence against most other servers; you’ll notice the difference immediately: no lag, no odd movement bugs, the best geodata (which we’ve continually improved), high FPS during mass PvP, and overall smooth gameplay. Just a single in-game click makes the contrast clear compared to servers that still feel stuck in 2007 in terms of innovation. There were times when things went very wrong due to major code reworks, refactors, and the lack of proper testing, but everything was eventually resolved.
Not only that, but we’ve also attracted CPs and clans that had never played L2Gold before. That’s one of the main reasons why we reached a higher player count than any gold-style server when compared to the original one back in the days.
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Stev0
Hello guys :S
Edited by Stev0im trying to fix my scheme buffer
for some reason when i make a scheme and restart the server the scheme i made before is deleted...
did i did any mistakes on the config? (this is the in the powepak)
# Npc Buffer - scheme buffer - set buffs - single buffs
BufferNpcId=50019
BufferEnabled = True
BufferUseCommand = False
BufferCommand = buffs
BufferPrice = 1000
BufferUseBBS = False
BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK
#list = skillId,skillLvl;skillId,skillLvl;....
FighterSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3;
MageSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1;
# Max schemes that a player can store. Please, do not use too big values
# Default value: 4 (one per subclass...)
NPCBufferMaxSchemesPerChar = 4
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 20+4 in retail)
NPCBufferMaxSkllsperScheme = 32
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL)
# Default value: -1
NPCBufferStaticCostPerBuff = -1
and also to change the html on my class master you know the little cat where do i go ?? data/hrml/??? (can't find it)
i use l2jfrozen (interlude)
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