-
Posts
-
🛡 GoldRush — High Five x20 A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy. GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace. 🌍 Server Info Chronicle: High Five Type: Mid Rate / PvP Craft Community: International Location: Europe Time Zone: GMT+3 ⚙️ Rates EXP: x20 SP: x20 Adena: x10 Drop: x8 Spoil: x12 Raid Boss: x3 Quest Items: x5 Quest EXP / SP: x10 Quest Adena: x5 👑 Class Progression 1st Class: Free 2nd Class: Free 3rd Class: 5,000,000 Adena 1st and 2nd class transfers reward Shadow Weapons. ✨ Main Features No P2W as there is no donation currency in the game Web3 Marketplace Events with real rewards Rotating accessories shop Weekly Olympiad Clean and active mid-rate progression 🧩 Community Board Features Buffer GM Shop Gatekeeper Drop Search Rankings 🔨 Enchant Info Max Weapon Enchant: +16 Max Armor Enchant: +12 Olympiad Max Enchant: +6 Safe Enchant: Weapons / Armor: safe to +3 Full Body Armor: safe to +4 Enchant Chance: +4 to +6: 66% +7 to +9: 60% +10 to +12: 54% +13 to +14: 48% +15 to +16: 42% 🏪 GM Shop / Gear Progression C-grade through Dynasty gear is available through the GM Shop. Moirai+ progression is farm, craft and raid based. There is no admin-created endgame gear selling. 🥇 Gold Rush Economy GoldRush includes a server-wide Adena sink system. Players contribute Adena to the Gold Rush Collector. When the server goal is reached, limited Gold Bar stock unlocks through the Gold Merchant. Daily Gold Rush missions also allow active players to earn Gold Bars through gameplay. 🌐 Website Player-to-Player Marketplace GoldRush includes a website-based Web3 marketplace where players can list and trade items with each other. Items come from real players. The marketplace is player-to-player only. 🏛 Olympiad Weekly Olympiad cycle. Olympiad starts at 18:00 GMT+3. Olympiad max enchant: +6. 🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch. 🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random 🎉 Events Manual GM events with real token or gold bar rewards. ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. 🚀 What to Expect Active farming Meaningful PvP Meaningul Farming Player-driven economy No donation currency 🔗 Join Us Website: www.goldrushpvp.xyz Discord: https://discord.gg/kg9WXxcAY 🏁 Expected Launch: July 18 2026 If you are looking for a fresh High Five x20 server with clean structure and strong long-term potential, GoldRush is almost ready. See you in game.
-
Collisions is from client are no way to bypass from server. Can be done from client modification need to be moded a .dll I can do the work you can contact me by DM P.D: I already have this job done on the past
-
This is a bump: https://databay.com/
-
Topics

Question
Stev0
Hello guys :S
Edited by Stev0im trying to fix my scheme buffer
for some reason when i make a scheme and restart the server the scheme i made before is deleted...
did i did any mistakes on the config? (this is the in the powepak)
# Npc Buffer - scheme buffer - set buffs - single buffs
BufferNpcId=50019
BufferEnabled = True
BufferUseCommand = False
BufferCommand = buffs
BufferPrice = 1000
BufferUseBBS = False
BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK
#list = skillId,skillLvl;skillId,skillLvl;....
FighterSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3;
MageSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1;
# Max schemes that a player can store. Please, do not use too big values
# Default value: 4 (one per subclass...)
NPCBufferMaxSchemesPerChar = 4
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 20+4 in retail)
NPCBufferMaxSkllsperScheme = 32
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL)
# Default value: -1
NPCBufferStaticCostPerBuff = -1
and also to change the html on my class master you know the little cat where do i go ?? data/hrml/??? (can't find it)
i use l2jfrozen (interlude)
14 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now