Jump to content

Recommended Posts

Posted
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
 
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.ai.L2CharacterAI;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.serverpackets.*;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import javolution.text.TextBuilder;
 
// Referenced classes of package com.l2jfrozen.gameserver.model.actor.instance:
//            L2FolkInstance, L2PcInstance
 
public class L2SiegeRegisterInstance extends L2FolkInstance
{
 
    public L2SiegeRegisterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
 
    public void onAction(L2PcInstance player)
    {
        if(!canTarget(player))
            return;
        player.setLastFolkNPC(this);
        if(this != player.getTarget())
        {
            player.setTarget(this);
            MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
            player.sendPacket(my);
            my = null;
            player.sendPacket(new ValidateLocation(this));
        } else
        if(!canInteract(player))
            player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
        else
            showHtmlWindow(player);
        player.sendPacket(ActionFailed.STATIC_PACKET);
    }
 
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if(command.startsWith("gludio_castle"))
            showSiegeInfoWindow(player, 1);
        else
        if(command.startsWith("dion_castle"))
            showSiegeInfoWindow(player, 2);
        else
        if(command.startsWith("giran_castle"))
            showSiegeInfoWindow(player, 3);
        else
        if(command.startsWith("oren_castle"))
            showSiegeInfoWindow(player, 4);
        else
        if(command.startsWith("aden_castle"))
            showSiegeInfoWindow(player, 5);
        else
        if(command.startsWith("innadril_castle"))
            showSiegeInfoWindow(player, 6);
        else
        if(command.startsWith("goddard_castle"))
            showSiegeInfoWindow(player, 7);
        else
        if(command.startsWith("rune_castle"))
            showSiegeInfoWindow(player, 8);
        else
        if(command.startsWith("schuttgart_castle"))
            showSiegeInfoWindow(player, 9);
        else
            super.onBypassFeedback(player, command);
    }
 
    public void showHtmlWindow(L2PcInstance activeChar)
    {
        NpcHtmlMessage nhm = new NpcHtmlMessage(5);
        TextBuilder replyMSG = new TextBuilder("");
        replyMSG.append("<html><body><center><title>L2 ..........</title>");
        replyMSG.append("<br><img src=\"l2font-e.replay_logo-e\" width=255 height=60>");
        replyMSG.append("<br><br>Welcome adventurer.");
        replyMSG.append("<br><br>Register your clan to conquer a castle and Good luck.");
        replyMSG.append("<br><br><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32>");
        replyMSG.append("<table width=280><tr>");
        replyMSG.append((new StringBuilder()).append("<td><button value=Giran action=\"bypass -h npc_").append(getObjectId()).append("_giran_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Aden action=\"bypass -h npc_").append(getObjectId()).append("_aden_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Rune action=\"bypass -h npc_").append(getObjectId()).append("_rune_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append("</tr></table>");
        replyMSG.append("<br><br>");
        replyMSG.append("<table width=280><tr>");
        replyMSG.append((new StringBuilder()).append("<td><button value=Goddard action=\"bypass -h npc_").append(getObjectId()).append("_goddard_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Dion action=\"bypass -h npc_").append(getObjectId()).append("_dion_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=schuttgart action=\"bypass -h npc_").append(getObjectId()).append("_schuttgart_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append("</tr></table>");
        replyMSG.append("<br><br>");
        replyMSG.append("<table width=280><tr>");
        replyMSG.append((new StringBuilder()).append("<td><button value=Innadril action=\"bypass -h npc_").append(getObjectId()).append("_innadril_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Oren action=\"bypass -h npc_").append(getObjectId()).append("_oren_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Gludio action=\"bypass -h npc_").append(getObjectId()).append("_gludio_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append("</tr></table>");
        replyMSG.append("<br><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32>");
        nhm.setHtml(replyMSG.toString());
        activeChar.sendPacket(nhm);
    }
 
    public void showSiegeInfoWindow(L2PcInstance player, int castleId)
    {
        Castle c = CastleManager.getInstance().getCastleById(castleId);
        if(c != null)
            player.sendPacket(new SiegeInfo(c));
    }
}

  • Upvote 1
Posted

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;
 
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.ai.L2CharacterAI;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.serverpackets.*;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import javolution.text.TextBuilder;
 
// Referenced classes of package com.l2jfrozen.gameserver.model.actor.instance:
//            L2FolkInstance, L2PcInstance
 
public class L2SiegeRegisterInstance extends L2FolkInstance
{
 
    public L2SiegeRegisterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
 
    public void onAction(L2PcInstance player)
    {
        if(!canTarget(player))
            return;
        player.setLastFolkNPC(this);
        if(this != player.getTarget())
        {
            player.setTarget(this);
            MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
            player.sendPacket(my);
            my = null;
            player.sendPacket(new ValidateLocation(this));
        } else
        if(!canInteract(player))
            player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
        else
            showHtmlWindow(player);
        player.sendPacket(ActionFailed.STATIC_PACKET);
    }
 
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if(command.startsWith("gludio_castle"))
            showSiegeInfoWindow(player, 1);
        else
        if(command.startsWith("dion_castle"))
            showSiegeInfoWindow(player, 2);
        else
        if(command.startsWith("giran_castle"))
            showSiegeInfoWindow(player, 3);
        else
        if(command.startsWith("oren_castle"))
            showSiegeInfoWindow(player, 4);
        else
        if(command.startsWith("aden_castle"))
            showSiegeInfoWindow(player, 5);
        else
        if(command.startsWith("innadril_castle"))
            showSiegeInfoWindow(player, 6);
        else
        if(command.startsWith("goddard_castle"))
            showSiegeInfoWindow(player, 7);
        else
        if(command.startsWith("rune_castle"))
            showSiegeInfoWindow(player, 8);
        else
        if(command.startsWith("schuttgart_castle"))
            showSiegeInfoWindow(player, 9);
        else
            super.onBypassFeedback(player, command);
    }
 
    public void showHtmlWindow(L2PcInstance activeChar)
    {
        NpcHtmlMessage nhm = new NpcHtmlMessage(5);
        TextBuilder replyMSG = new TextBuilder("");
        replyMSG.append("<html><body><center><title>L2 ..........</title>");
        replyMSG.append("<br><img src=\"l2font-e.replay_logo-e\" width=255 height=60>");
        replyMSG.append("<br><br>Welcome adventurer.");
        replyMSG.append("<br><br>Register your clan to conquer a castle and Good luck.");
        replyMSG.append("<br><br><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32>");
        replyMSG.append("<table width=280><tr>");
        replyMSG.append((new StringBuilder()).append("<td><button value=Giran action=\"bypass -h npc_").append(getObjectId()).append("_giran_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Aden action=\"bypass -h npc_").append(getObjectId()).append("_aden_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Rune action=\"bypass -h npc_").append(getObjectId()).append("_rune_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append("</tr></table>");
        replyMSG.append("<br><br>");
        replyMSG.append("<table width=280><tr>");
        replyMSG.append((new StringBuilder()).append("<td><button value=Goddard action=\"bypass -h npc_").append(getObjectId()).append("_goddard_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Dion action=\"bypass -h npc_").append(getObjectId()).append("_dion_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=schuttgart action=\"bypass -h npc_").append(getObjectId()).append("_schuttgart_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append("</tr></table>");
        replyMSG.append("<br><br>");
        replyMSG.append("<table width=280><tr>");
        replyMSG.append((new StringBuilder()).append("<td><button value=Innadril action=\"bypass -h npc_").append(getObjectId()).append("_innadril_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Oren action=\"bypass -h npc_").append(getObjectId()).append("_oren_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append((new StringBuilder()).append("<td><button value=Gludio action=\"bypass -h npc_").append(getObjectId()).append("_gludio_castle\" width=75 height=21 back=L2UI_ch3.Btn1_normalOn fore=L2UI_ch3.Btn1_normalOn></td>").toString());
        replyMSG.append("</tr></table>");
        replyMSG.append("<br><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32>");
        nhm.setHtml(replyMSG.toString());
        activeChar.sendPacket(nhm);
    }
 
    public void showSiegeInfoWindow(L2PcInstance player, int castleId)
    {
        Castle c = CastleManager.getInstance().getCastleById(castleId);
        if(c != null)
            player.sendPacket(new SiegeInfo(c));
    }
}

 

 

 

well coded

 

b33d7ae73938d5d2acd44c72d5fa96da.png

Guest
This topic is now closed to further replies.


  • Posts

    • Still looking for adaption on Vanganth GF extender adapted for modern client.
    • Why the fuck would u implement russian / polak memes into a codebase a customer uses..   Jesus christ grow up
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • Okay, I understand. First, to get started by contributing to open projects and learning along the way. Then, when you mention starting my own project privately, do you mean taking a free datapack like L2jMobius and trying to make it functional for an online server? Great, thank you very much — all this information is really helpful. I’ve been reaching out to several server admins here in Argentina, but it seems like none of them have the time or interest to take on an intern or assistant. xd   P.S.: Are you the creator of Hopzone? Brings back memories of when I was a kid, downloading servers at the cyber café. For two dollars, I could spend the whole day playing and eating candy like crazy.   Another question: between L2jMobius, L2jServer, and aCis, which one has ALL of its code free? As you probably noticed, I'm using ChatGPT to help me translate things, lol, and it suggested the following: Project Status Open Source Accepts Juniors? Difficulty L2JMobius Very active Semi-closed Partially (with patches) Medium-High L2JServer Active Fully open Yes (directly on GitHub) Medium aCis Semi-active Unofficial Not very clear Low
  • Topics

×
×
  • Create New...