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Posted

Greetings Everyone,
 
We would like to inform you that our Hosting provider is going to perform a maintenance, you can read the official announcement below.
 
"It is necessary for our hosting team to perform maintenance on your hosting account,mmoplay.eu. The window for this maintenance is from July 23rd, 2014 8:00 pm MST to July 24th, 2014 6:00 am MST"
 
 
MMOPLAY Administration

Posted (edited)

This is how Lineage II ( Tiat and Siege Golem in this case) looks like on Unreal Engine 4,  if anyone was so curious to see


 


LrMZmI7.jpg


 


 


U4pcXmT.jpg


Edited by MMOPLAY
Posted (edited)

The Best H5 Server until now.. :)

 

I agree.

 

I wish good luck this project cost much money and i don't want to see to fail for any reason.

 

 

Sorry for my bad english.

Edited by Balrog•
Posted

Sharpen your swords everyone and get ready for an amazing experience on the Open Beta!

 

MMOPLAY PATCH

CREATE YOUR GAME ACCOUNT

 

 

  1. Download and run auto update installation. 
  2. Installer will try to detect your Lineage II location.. If it’s unable, select  Lineage II folder manually. You can create new, empty folder to download clean client there if you don't want to patch your current one, or you don't have a client yet.

 

nIDB8bU.jpg

 

3. Proceed with installation.

 

 7vN7Wh6.jpg

 

 

4. Once installation is done, run Auto update as administrator.

 

5.  Read this part carefully.

  • Press " Full Check " to apply the patch files if you already have H5 client installed.
  • IF you don't have the client installed "Full Check" is going to download and install a clean H5 Client

 

MMOPLAY Staff

Posted (edited)

There will be some big surprises and new features ? Guess what, Yes!

 

Till that time comes , you can read our latest update on 28th of July , 2014

 

- An NPE in the Applied Practices quest has been fixed
- An issue where the physics skills would be removed from characters on restart has been fixed
- An NPE that was caused by the AI has been fixed
- An NPE that occurred with items on the ground has been fixed. This includes herbs
- An issue where petitions wouldn't work has been fixed
- An issue where the vector movement manager caused characters to be set in an invalid position in the world has been fixed
- The StopMove routine has been fixed
- An issue where when the .issue command was used,the character's AI log would be dumped has been fixed
- An NPE that was caused by the NPC-PC interaction range check has been fixed
- The Museum and Hall of Fame features have been fixed
- The reward for clans that own conquerable location crystals has been fixed
- Dynamic rates do not affect quest rewards anymore
- The quest adena reward has been reduced
- Various NPE fixes and performance tweaks

 

 

Stay tuned for more information.

Edited by MMOPLAY
Posted

Rly rly nice advertising. Had to come all the way to mxc to check which chronicle the server is running. Still can't find any info on rates.

 

/sarcasm off.

Posted (edited)

DYNAMIC RATES & SERVER SETTINGS VIEW

● Our server uses dynamic rates that change depending on various factors including: time spent online, gameplay style etc. Players commence their journey with the default dynamic rates (x40).

● Players can check their rates at any time, using the Player Panel (.me or /cfg command).

● Players can see general server settings on the player panel as well as enchant chances, boss respawn, siege times, territory Wars, events, settings etc.

Edited by Kraha
Posted

The MMOPlay Team is glad to announce that the open beta testing period is completed!


7t5kRIx.png


We αre now making the appropriate steps towards the official release of our server. Our team would like to thank all of you for putting effort and time into this server. Υou have provided us with bug, and glitches reports as well as all kinds of feedback. That is what we needed the most at this point. 


 


We assure you we will put as much effort as possible into improving the server. Watching this unique game-server grow and evolve is our goal and we hope all of you enjoy the ride while it is happening.


 


Now that the beta phase is over, we would also like to remind you about the survey that will land you some sweet rewards to start your journey on the official release! Click this link - or the image below - so you can see how to obtain our Headstart Pack.


PcimlBf.png


As far as the official release is concerned, the date will be announced soon!


Posted

Welcome fellow conquerors, warriors, wizards and assassins!


The day has finally come for MMOPlay and the experience all of you have been anxious to live.


 


MemorableFondIberianmole.gif


 


Your voices have been heard. All of your feedback has been more than helpful and it is now being analyzed and implemented into the game! 


The MMOPlay Team has taken the leap to make Lineage II a different, unique and fun experience to the die-hard fans. We took the game we all love and want and pushed the mechanics, gameplay features and core elements of Lineage II to the limit of what modern game technology has to offer today. Everything that Lineage II already has, we made it better! Everything that Lineage II misses, we implemented it! We work to see this project and community grow.


 


Join us on 29/08/2014 and enjoy your stay!


Posted (edited)

NEW Blog Article "MMOPlay Latest News And Development"

 

"MMOPlayers, it has been a long time since my last blog post. The reason for this was me being focused on gathering your questions as well as taking all your suggestions into account during the beta.
I am amazed by how passionate you were! Your willingness to test everything helped us to find a lot of bugs during the beta.

Throughout my experience with community management and administration, be it professional, gaming or other projects. I must say I was surprised with the communication between our staff and the players. I could not be more satisfied with the end result - an enjoyable and successful beta.
I have reviewed some of the suggestions players have made and the first one is called "The Challenger Dungeon. Solo and group." posted by @Tenten, you can find his thread here.

We have taken this into consideration and Tenten's suggestion will be updated and implemented accordingly. Here is how it is going to work:"

 

 

Read more at our community forums!

Edited by MMOPLAY
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  • Posts

    • Since technical talk offends people, I believe I should return back to writting my Lineage 2 lore stories. Here's the next one:   Once upon a time, there was a boy and a small adorable wolf.    The boy really loved the wolf but as the wolf grow older and bigger, it became agressive and would bite the boy. One day the boy and the wolf decided to go to the city to buy potions. The road was long and hilly so the boy moved all his adena to the wolf bags to help his legs and reach the city easier.   When they reached the city, the boy tried to take the adena out of the wolf's bags. But the wolf would not ! He bit the boy and said "You will not get this adena back, this is my adena". The boy got angry. He decided to go to the pet master and ask for help.    "Pet master, pet master ! My wolf is big, bad and angry and it won't obey me. I want my adena back and it bites me. "   The pet master looked at the big angry wolf, then looked at the boy and said. "I have a solution for your problem young one. I have magic. Dark magic. I can turn your big bad elder wolf into a younger puppy for free, all you have to do is spell the magic chants. Nothing more, no wolf modifying wands, just your say".   The boy thought about it for a bit, and decided that he indeed wanted to turn things back. But when he was about to spell the magic words, guards arrived at the pet master.    The city guard captain said "Is this the big bad angry wolf that bites people and doesn't give back his adena ? We will kill this wolf !"    For a moment the boy hesitated but he said "This wolf is big bad and angry, but I love this wolf and I dont want it to die ! Please don't kill the big bad angry wolf." But the boy was not fast enough. The guards jumped the wolf and started slashing on him with their swords. The boy didn't know what to do, so in it its final moments right as the wolf was about to die, it spelled the magic words. "Pet master, make my wolf young and adorable again !"   But he was not fast enough. The wolf got slashed and killed by the guards just one moment before the boy could finish his last word.    But as the words came out of his mouth, with the wolf's dead body on the floor, a younger wolf manifested out of thin air. The magic was real. The guards got scared and run away. Now the boy was left with a dead old bad angry wolf and next to him an alive younger version.    The boys joy was even bigger when it opened the new wolfs bags and his adena was finally there. He took the adena and went back to buy potions in the city.   Twenty four hours later, the boy couldn't believe how his fortune would change ...   (No AI was used to write this story)
    • This is like 2017 MaxCheaters. i love it.
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    • My bug report was a proper submission. I shouldn't have shown the exploit, I will accept that. Let's end it here. 
    • To Finish this, because it's need a explanation   1. “I come to your forum” — It's the L2JMobius forum, not mine. I'm a contributor, not the owner or the maintainer responsible for deciding which fixes get committed.   2. “Which is why I left” — That's not an accurate account of what happened. You may have left voluntarily once, but you were also banned from the Discord server three times after repeatedly returning and causing the same disruptions. Those are not the same thing.   3. “You personally reply and reject that it works” — I asked how a negative withdrawal could be performed and later requested a demonstration of the claimed exploit. At no point did I reject the patch or claim the vulnerability was impossible. Asking for evidence is not the same as rejecting someone's work.   4. “You leave it unpatched for days” — I don't make that decision. Whether and when a patch gets committed is entirely up to the project maintainer, not me.   5. “You challenge me to post a video” — Yes, I asked you to demonstrate the exploit. You interpreted that as a rejection of your work, which it wasn't. Requesting proof of a claimed exploit is a perfectly reasonable part of technical discussion.   6. “Asshole-ness is a mutually contracted disease” — You're responsible for your own behavior, just as I'm responsible for mine. Disagreeing with you or questioning your claims doesn't justify personal insults. If you believe I've treated you unfairly, address what I actually said rather than making my behavior an excuse for yours.   And one question remains unanswered: why did you publicly disclose the exploitationmethod before the fix was released, after previously saying you wanted to avoid harming the project?   The vulnerability was real, the fix was accepted, and the commit was published. I have no problem acknowledging any of that.   My disagreement has never been about whether the bug deserved to be fixed. It's about how you've handled the discussion and repeatedly misrepresented my role in it.     I have nothing against you personally. My issue is with the way you conduct yourself in these discussions.   And no, you're not obligated to prove anything to me. However, when you make a technical claim, the burden of proof is on you. You cannot reasonably expect others to accept your claims without sufficient evidence.   Questioning a claim is not the same as rejecting it, nor is it a personal attack.   This isn’t about fanaticism; it’s about pushing back against the completely senseless attacks constantly leveled at the project as a whole.   It’s always the same thing: they badmouth it, claiming the project is worthless—yet the very same people criticizing it are the first in line to download a leaked version.   Enough is enough. This discussion has dragged on far too long over something that ought to be straightforward; if you’re going to submit a bug report, you should at least do it properly.
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