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Posted (edited)
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Attention, adventurers! MMOPlay is proud to announce the opening of a new, customized Lineage II server.
 
"What makes this server any different from others?"
 Besiege cities and conquer lands with an army led under your command. Live in a world where diseases and plagues haunt the narrow lands. Fight against an intelligent A.I who learns from every move you make. Use strategic moves in combat with our unique physics engine.
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"Why should I play?"
 Because we offer you an ever-changing, player-influenced Lineage II experience! Nothing in our server is ever the same! Each day in our world is unlike any other. Each battle is unique and fought in its own way and every monster develops its own unique behavior.
 
Immerse yourself with our custom-made instances. Enchant your weaponry and armory up to +18 to endure and excel in the battlefield.
We have our very own bot protection and detection comprised of genetic algorithms and machine learning. With hourly database backups, dual-box and anti-feed managers, we assure your experience in MMOPlay Lineage II will be out of this world!
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What are you waiting for?!
 
 
 
  • General Features 
    XP: x15 
    SP: x15 
    Drop: x15 
    Spoil: x25 
    Adena: x25 
    Quest Drop: x7 
    Quest Reward: x5 
    Quest XP/SP: x10 
    Quest Adena Reward: x5 
    Raid Boss Drop: x10 
    Grand Boss Drop: x3 

    Safe Enchant: +4 
    Maximum Enchant: +16 
    Normal Scroll Chance: 50% 
    Blessed Scroll Chance: 55% 
    Elemental Stone Chance: 50% 
    Elemental Crystal Chance: 30% 

    1st Class Transfer: complete the first custom quests or buy for 80,000 adena 
    2nd Class Transfer: 600,000 adena 
    3rd Class Transfer: retail quest 
    Subclass Attainability: retail quest 
    Subclass Maximum Level: 85 
    Buff Slots: 24+4/12 
    Olympiad: retail-like 
    Sieges: retail-like
  •  
  • Buffs, Gear, Currency, Custom Additions & Events 
    NPC Buffer: no songs, dances and prophecies. Buffs last 1 hour, dances and songs 30 minutes and prophecies 5 minutes 
    Luxury Shop: up to low A grade (retail one in Giran) 
    Amber Adena: can be traded for accessories, mounts, agathions, consumables and much more through Gismo which is located in all main towns 

    Improved instances 
    Mission Master: fight solo or in a group and defeat the monsters to gain vitality, loot and adena. 

    Events 
    4v4 Tournaments 
    1v1 Tournaments 
    Team Vs. Team and many, many more!
Edited by MMOPLAY
Posted

Before you get acquainted with our community, We highly recommend that you spare 5 minutes to read the "Begin Your Journey" topic which provides a lot of information regarding the core features of MMOPlay Lineage II.

 

Last but not least Sign up and take part on our Closed Beta.  Find out how to participate here!

 

 

 

Posted

Greetings MxC Members, We will be highlighting one of our features every day!

 

 

ARTIFICIAL INTELLIGENCE
 
We have been developing our A.I for several years and it is considered as one of the best A.I engines. Do you want to know why? Read below!
 
New A.I System Presentation

 

  • Can interact with players and act accordingly, to current situation (help/disturb sieges, wars, parties...)
  • Can learn new skills and behaviors
  • Can learn best combat tactics against certain players, classes, enemies. The more a monster is experienced in combat (the more killed), the stronger and smarter it becomes
  • Environment awareness
  • Can (and will) use terrain advantages over enemies (eg: long range types, will flee to a spot from where they can perform attack, while their enemy cannot reach them easily)
  • Learning to avoid eg: water, when going around will result in a quicker arrival to destination, as opposed to going through water (water inflicts 50% speed reduction on all characters,  except fish/sea creatures)
  • While in panic/feared, will hide in the best place possible: like caves, buildings, rooms etc.
  • Can find, pickup/equip and use items (they are added to the monsters' individual droplist; if conditions are right, mobs can equip certain found items eg: weapons)
  • Unique, auto-naming of monsters
  • Monsters that utilize the new A.I system and its extensions, have their own, unique names through which players can identify the exact individual monster (eg. when looking for a monster, that found a specific item on ground)
  • New spawn system
  • Monsters can migrate to different zones (eg: from frequently visited by players places or places they are usually slain). When the conditions are met, a  complex chain of command structures, with leaders, sub-leaders, soldiers and supporters/helpers is made
  • Monsters can become a leader or join a group/chain of command structures
  • Monsters can form allies with other groups (or even player clans/allies), fight against common enemies (not limited to players), or help friends (buff, heal etc.)
  • Can raid towns eg: attempt to loot shops/players
  • Dynamic stats
  • Base stat randomization when a monster is spawned for the first time
  • Monsters evolve in time and with gained experience their base stats can change too
  • The pet/support monster training feature, allows you to teach your pet (or support monsters) certain automatic tasks, like which herbs to auto-pickup, how to aggro mobs in certain areas,  what skill to use when, and so on...
 
Posted
~ FEATURE SPOTLIGHT ~

 

 

CONQUERABLE LOCATIONS

 

- How it works:

 

Fight alongside your clan and conquer certain locations on the map. All the locations give certain rewards, though some of them may grant you additional bonuses! Once your clan has conquered a location, then your leader can recruit, train and equip an A.I-controlled army that will stand to your conquered location's defense!


Each conquerable location has its own "Throne"

Only clans Level 4 or above may be occupy a location

All clans are allowed to occupy multiple locations at once


- How to conquer a location:

Defeat the enemy NPC or clan defenders that currently own it!

 

- Benefits:


Praise and prestige for your clan and clan members

Special functions available at Conquerable Locations

Bonuses and rewards


- Conquerable Base Functions:

 

Only an owning clan's leader who is the owner may control/set functions (hire defenders etc.) of the location their clan owns! If your location is being attacked by another clan, all online clan members will be informed.

 

- Defense Ability Function:

 If this function is enabled and someone is attacking your location, then your base will automatically try to fend off the enemies. For example: the base is allowed to spawn defenders - IF the clan leader has bought/hired some - such as: intelligent NPC guards (like powerful mages which are able to use debuffs and magic attacks), or dangerous creatures (monsters). The conquerable base may also try to paralyze attackers for a few seconds. A clan leader may enable these defense abilities for an adequate price.

 

- Warning Function:

 

This function warns your entire clan of an attack to your base. Naturally, you will have to pay for this function.

 

Posted
~Feature Spotlight, presenting our unique player panel~

 

PLAYER PANEL & IN-GAME TOOLS

Custom Channels

 

Multiple and categorized message channels (can be turned on/off), that display eg: event announcements, item auction info, boss

respawn, PK/PvP fights, skill land chances on target during combat and much more!

 

Issue & Bug Reports

 

Quick and easy reporting of problems or requests. Type .issue, and provide a short description. Submissions are viewable online, where your report's progress can be tracked. To notify the MMOPlay Staff about Geodata problems, just stand as close as possible to the place where you are experiencing difficulties, type .geobug and you can provide a short one-line description about the problem (eg."invisible wall"), to help us manage problem and respond quicker.

 

Languages

 

To select your language, Type: .lang.

Available Languages: English, Russian, Polish, Ukrainian, Greek.

Gameplay & Player Settings

 

- Away/offline shop message

- Setup away/offline message, that players will see when looking for you with .seen command, while you're offline.

- Offline Shop auto-responder: automatically provide additional business info to anyone who PMs your offline shop character.

 

Account Management

 

In-game account tools such as password change, character repair (teleport faulty character to Heine, move all inventory contents to warehouse, clear

shortcuts in order to resolve client crash on log-on.)

Posted

Yes, you heard that right! Our closed beta phase will be available on Saturday the 14th of June!


 


"What's going to happen now?"


On Thursday (12/06), the applications for beta testers will close and on Friday (13/06) we will decide who is going to be taking part in our closed beta! So, if you would like a chance to participate in the closed beta, you'll have to hurry!


 


In case you do not get selected as a closed beta tester, no worries! We will be launching a short open beta soon after the closed beta!


 


We hope that you're all excited as much as we are!


The MMOPlay Team


Posted (edited)

 

Greetings everyone,

 

Isobel and I were having a lot of fun testing the physics support. We couldn't be happier with the results!

 

Have a look at the sneak peek where Isobel's throwing me up in the air with her bomb!

 

blogentry-1-0-08967500-1402258869.png

Edited by MMOPLAY
Posted (edited)

~New blog article : Server rates and Buff duration response~

 

 

 

"There are newbie helpers all over the world that give low-level characters (until level 75) 2-hour buffs. Of course only the basic ones like Might, Empower, Haste, Wind Walk, Shield etc. We are thinking of providing you with our scheme buffer too (you would be able to buff yourself  but it would cost Adena or Amber Adena to do so). The main reason as to why we do not want to extend the buff duration on the support classes' buffs, is that this might result into uneven competition, especially during PvP, clan wars or sieges.


 

 


We use a dynamic rate system on our server. In short: it adjusts the rates of each character individually (except for spoil, this rate is static and currently set to 6x) based on time spent online, and character level. So, you won't need to go to town every 30 minutes to get buffs. That is unless you wish to have dances/songs or other, more advanced buffs. Why are we doing that? Because there are many players that are interested in playing support classes (mainly girls, but not only :P). Making buffs or songs last for 1 hour or 2, would kill those classes.
 
It's hard to say that this server is mid rate. It'd be more appropriate to call it: mid and low rate. Because all the dynamic rate bonuses are off over level 78. That means that once you reach 78, your max. rate is around x5, and if you are online often, it drops to just above x3. This is to allow new players to quickly catch up with the server's average, but it makes it harder and more challenging and it will require the players to work hard in order to become very strong.
 
All this is to improve competition between clans, allies and players individually.
 
Heroes will be true heroes.
 

 


Our server also has a very advanced and extended AI system that controls all the monsters. They are very smart and will provide a lot of fun, so do not expect boring farming, 
 
Additionally higher level players will gain access to our other unique mods, like the strategy mod, where you can build your own army and control it in order to fight other player's armies. To build an army, one should prove that they are worthy of being a supreme commander."

 

 

Read the full blog entry
 

 

 

Edited by MMOPLAY
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Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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