Hi fellas, i'm total rookie with eclipse.. I just need apply diff patches.. I now it's simple for all of you but for me it's hard :( Everything looks perfectly from my opinion but still i'm doing some thing wrong.. I trying use auto patch'er team>apply patch and i don't get any errors but source does not change...... I can try to upload them manually but in one diff 130k line's omg it's just wasting of time.. I looked through the search here, ragezone, google for a three days but could not find the mistake. And even at my developers forum but they just don't want help for newbie's.. Please someone help i really now it's annoying for you but still... ;/
Ect - I'm using another crappy interlude server core..
1. Optimize Packet Serialization
Look in ItemList.java or wherever the inventory packet is constructed.
Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item.
Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent.
2. Avoid Sending the Full List Each Time
Modify the server to send only changed items (diff packets) when the inventory window opens.
Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time.
3. Limit the Inventory Size Per Page
Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each).
When the user switches a tab, send only that page’s items.
This requires some client-side editing, but it’s the most user-friendly long-term fix.
4. Database & Cache Optimizations
Ensure your items table is indexed by owner_id to make the query for player items fast.
Cache item templates and static data so they are not reloaded every time the inventory is shown.
⚠️ Things to Keep in Mind
Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering.
You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.
i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Question
WhiteCrown
Hi fellas, i'm total rookie with eclipse.. I just need apply diff patches.. I now it's simple for all of you but for me it's hard :( Everything looks perfectly from my opinion but still i'm doing some thing wrong.. I trying use auto patch'er team>apply patch and i don't get any errors but source does not change...... I can try to upload them manually but in one diff 130k line's omg it's just wasting of time.. I looked through the search here, ragezone, google for a three days but could not find the mistake. And even at my developers forum but they just don't want help for newbie's.. Please someone help i really now it's annoying for you but still... ;/
Ect - I'm using another crappy interlude server core..
Edited by WhiteCrown6 answers to this question
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