Tomoya Posted March 14, 2014 Posted March 14, 2014 Hello again! I have faced another problem - saving .usx files. I've tried to export one object from later chronicle, it worked fine, but I couldn't set textures (since in UnrealED there was only one slot for material). I decided to use Blender to convert .3ds into .ase to keep all the material slots, it worked fine, I could set all the needed textures, but my problem now is... Lineage cannot read that .usx file - it gives me an error. Bad export index 61/4 History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad197 6)) <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh giran_plaza.giran_plaza 6==6/738836 2368 736352) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 22_22.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop So my question is, how do I import/save .3ds files as .usx so L2 would read it? The way I'm doing it right now: - export staticmesh as [-----].3ds via UTPT - open .3ds with Blender and save it as [-----].ase - import [-----].ase into UnrealED and set textures - save as [-----].usx via UnrealED - l2encdec -e 111 [-----].usx - see pretty error while loading L2 What I'm doing wrong? Regards,
Nitzamc Posted March 23, 2014 Posted March 23, 2014 It would be good for mxc to have a good client developing helper
Lineage II Renous Posted March 23, 2014 Posted March 23, 2014 it would be nice to have some1 to work for u
DONALD TRUMP 2016 Posted March 24, 2014 Posted March 24, 2014 never looked into this but if it works without going through blender have you tried combining the textures into 1 material (i dont know the terms for it) with whatever 3d manipulator (like setting the material ids to the same and then combining their uvw to 1 file)
Tomoya Posted March 24, 2014 Author Posted March 24, 2014 (edited) Nvm, found a way to get it working! :) Edited March 24, 2014 by Tomoya
Vision Posted March 24, 2014 Posted March 24, 2014 Nvm, found a way to get it working! :) As you wish. If you have anything else related with that gimme a pm to unlock it. Take care.
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