Tomoya Posted March 14, 2014 Share Posted March 14, 2014 Hello again! I have faced another problem - saving .usx files. I've tried to export one object from later chronicle, it worked fine, but I couldn't set textures (since in UnrealED there was only one slot for material). I decided to use Blender to convert .3ds into .ase to keep all the material slots, it worked fine, I could set all the needed textures, but my problem now is... Lineage cannot read that .usx file - it gives me an error. Bad export index 61/4 History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad197 6)) <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh giran_plaza.giran_plaza 6==6/738836 2368 736352) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 22_22.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop So my question is, how do I import/save .3ds files as .usx so L2 would read it? The way I'm doing it right now: - export staticmesh as [-----].3ds via UTPT - open .3ds with Blender and save it as [-----].ase - import [-----].ase into UnrealED and set textures - save as [-----].usx via UnrealED - l2encdec -e 111 [-----].usx - see pretty error while loading L2 What I'm doing wrong? Regards, Link to comment Share on other sites More sharing options...
Nitzamc Posted March 23, 2014 Share Posted March 23, 2014 It would be good for mxc to have a good client developing helper Link to comment Share on other sites More sharing options...
Lineage II Renous Posted March 23, 2014 Share Posted March 23, 2014 it would be nice to have some1 to work for u Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted March 24, 2014 Share Posted March 24, 2014 never looked into this but if it works without going through blender have you tried combining the textures into 1 material (i dont know the terms for it) with whatever 3d manipulator (like setting the material ids to the same and then combining their uvw to 1 file) Link to comment Share on other sites More sharing options...
Tomoya Posted March 24, 2014 Author Share Posted March 24, 2014 (edited) Nvm, found a way to get it working! :) Edited March 24, 2014 by Tomoya Link to comment Share on other sites More sharing options...
Vision Posted March 24, 2014 Share Posted March 24, 2014 Nvm, found a way to get it working! :) As you wish. If you have anything else related with that gimme a pm to unlock it. Take care. Link to comment Share on other sites More sharing options...
Recommended Posts