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Posted

If some twats are incapable to protect their own pathetic servers then im glad someone is bashing them up with ddos.

Altho since thats not legal, carry on my little gremlins, onward to jail, hai-hooo

Posted

If some twats are incapable to protect their own pathetic servers then im glad someone is bashing them up with ddos.

Altho since thats not legal, carry on my little gremlins, onward to jail, hai-hooo

I can anytime bash some guy's face on the street cuz he's vulnerable.Reason im not doing it,is cuz it's not humane and doesn't represent proper morales.I really don't understand what makes you happy about this action.People invest and waste both money and time so you can't say it's pathetic.Most of the servers affected were beyond average.

Posted

8e11869145b9d8037fadff626326ea34_pass.jp

 

 

Thessalonikh menei kserw onomata ta panta tha me brei ekso apo tin porta tou o mpastardos an sunexisei na xtupaei to orkizomai se oti exw iero 30 lepta dromos einai..

Posted

Drama mode in l2 its always awesome :D

I dont know if any other online game have such a drama!!

 

So you think, something like what is happening here with other people but not with you, is just a drama right ? I wonder when you face this issue yourself, what you will think.

Posted (edited)

Thessalonikh menei kserw onomata ta panta tha me brei ekso apo tin porta tou o mpastardos an sunexisei na xtupaei to orkizomai se oti exw iero 30 lepta dromos einai..

 

6983889258

 

pare me til na kanonisoume ntou kai egw mesa eimai, 9a tou parw kai ton server

Edited by xdem
Posted

Egine katse na mathoume pou menei kai tha sou pw egw meta poion baraei kai poion rixnei to mpastardaki..

 

egw to exw pei ola edw prlirononte, to paratravi3e to 9ema, mprosta tou 9a mas vrei. kai egw den masaw na tou gamisw to spiti

Posted

So you think, something like what is happening here with other people but not with you, is just a drama right ? I wonder when you face this issue yourself, what you will think.

Seems you didnt relised my viewpoint.

I told that big part of l2 community like drama.

Doesnt matter if i participate or not.

And trust me me to face this issue about my self means that i have done something.

Without reason i dont think that someone can have problems like that.When there is smoke probably there is fire as well.

But honestly didnt realize your argument to my comment...

Posted

egw to exw pei ola edw prlirononte, to paratravi3e to 9ema, mprosta tou 9a mas vrei. kai egw den masaw na tou gamisw to spiti

Kai autos omws den einai tropos andidrasis (an kai einai logiko na theloun na ton kunigisoun oloi aftoi pou tous xalaei tin douleia tous).

Posted (edited)

Kai autos omws den einai tropos andidrasis (an kai einai logiko na theloun na ton kunigisoun oloi aftoi pou tous xalaei tin douleia tous).

 

exeis idea oti me katastrepse server 6 mhnwn douleias me 200 on apo ta prwta 10 lepta? kai den m afise tpt orthio??

 

kses ti tha pathei i aderfi? exeis dei pws gamane se fulakes? AUTO.

 

 

 

afou kserw onoma thl ktlp mou arkei to epomeno bima tha einai i praksi to epsaxna kairo kai eides telika p ola plirononte!

Edited by Balrog•
Posted

If some twats are incapable to protect their own pathetic servers then im glad someone is bashing them up with ddos.

Altho since thats not legal, carry on my little gremlins, onward to jail, hai-hooo

Go get cancer and bleed to death through your anus now.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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