Jump to content

Recommended Posts

Posted (edited)

Works on the latest revision of modding l2jfrozen

As additional data.

The captcha runs every X setting cant dead mobs in the config.

The time to enter the captcha is also seteado from config.

And have 3 chances to enter the captcha correctly ... 3 chances to fail will be sent to jail for this you set X time since the configs

@ Author Fissban

@ Adaptation Cafi / / Jing ~ Jang

@ This is added (in test mode):

Also added a HTML, changed to put it detects that you're gm, this prevents and also appears to send a player to jail notifies the gm ...

.... here one picture


 

 

zqo5.jpg

 


I commented we are 100% original Code Walking and one we are reforming .. He who wants to contribute for which we greatly appreciate renovated

 

 

Original code:



↑↑ (Actualized: 17/10) ↑↑

 

 

Reworked code:


 

@Remarks: (*) Have some parts in Spanish

      (*) The reworked code is wrong

 

PSD: sorry for me english

Edited by leanrocki
Posted (edited)

If I played on a server that was using this type of protection I would quit immediatley. Talk about an annoying system,. :D

Edited by minideed
Posted

If I played on a server that was using this type of protection I would quit immediatley. Talk about an annoying system,. :D

[2]

 

Captcha is 'Anti Player' and not 'Anti Bot'

Posted (edited)

Code is worthless, why would you send the captcha image button identifier in the html? That's just silly. You're sending the full captcha answer, in almost plain text, to the client/player. A simple script would defeat this code in milliseconds...

 

Use the captcha system that sends the images as a dds image in a clan crest. Much more secure.

Edited by MlDNlGHT
  • 1 month later...
Posted

lameguard and such protections cannot fight keyboards mouses  with auto click auto macro repeat in 1 year by now all the servers will use lameguard and etc vs l2tower and other programms, and captha system vs automatic keyboards and pads .i have 2 keyboards with plc system and nothing can stop me when i want to set my bot ..chears

Posted

Check 177 line, you have a mistake there.

 

Nice try, but like people already mentioned, a pretty simple L2Net script can disable your captcha in seconds.. you need to find a better way for the images.

  • 3 months later...
Posted (edited)

it's so funny so much systems like this for what?? l2 is dead and every server needs bots :)

Edited by vl4d
  • 3 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..