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Posted (edited)

If you can find the link of the code shared feel free to send it.
 
yea but now that nerd removed any desire I could have to help more today  ;)

 

I searched for what he say and its not shared anywhere so who cares what he i saying 

 

Edited by O_o
Posted

If you can find the link of the code shared feel free to send it.

 

yea but now that nerd removed any desire I could have to help more today ;)

ofc not shared.

Posted

I added arrows and a check, if you are in olympiads the code will switch from blessed spiritshots to spiritshots.

 

Blessed spiritshots can be used in olympiad since gracia final

Posted

Just go at Attack.java and make the usedSoulshot boolean always true

as for the arrow consumption just remove it from doAttack, I see no point of such codes but nevermind, effort counts ;D

Posted

Blessed spiritshots can be used in olympiad since gracia final

Srsly? Hell fk I'm so out, then i'm removing it
Posted

in h5 for arrow need to delete this ? 

					// Equip arrows needed in left hand and send a Server->Client packet ItemList to the L2PcInstance then return True
					if (!checkAndEquipArrows())
					{
						// Cancel the action because the L2PcInstance have no arrow
						getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
						sendPacket(ActionFailed.STATIC_PACKET);
						sendPacket(SystemMessageId.NOT_ENOUGH_ARROWS);
						return;
					}
Posted (edited)

i want to addapt this for l2jfrozen i did the 80% of the work but i stuck on this line i can't find the identical part code  for this lines below at l2jfrozen

 

1) 
 
                              if ((item.getItem().getBodyPart() & L2Item.SLOT_MULTI_ALLWEAPON) != 0)
                                {
+                                       if (getAutoShots() != null)
+                                       {
+ _activeSoulShots.clear();
+                                               getAutoShots().updateAutoShots(this);
+                                       }
 
 
2)                         {
                                items = getInventory().unEquipItemInBodySlotAndRecord(slot);
+                              
+                               if (getAutoShots() != null)
+                               {
+                                       _activeSoulShots.clear();
+                               }
                        }
 
                                        rechargeShots(true, true);
                                }
                            
 
my problem is on this underline code i can't find the identical on l2jfrozen cause i don't know how to do it.
But the other with other  part of code  i manage to find where and how i should put it.
Edited by andon19
Posted (edited)

I guess...

// this can be 0 if the user pressed the right mousebutton twice very fast
if(unequiped.length > 0)
{
SystemMessage sm = null;
if(unequiped[0].getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(unequiped[0].getEnchantLevel());
sm.addItemName(unequiped[0].getItemId());
}
else
{
sm = new SystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(unequiped[0].getItemId());
}
----------------------------------------------------------------------- here the 2)
sendPacket(sm);
sm = null;
}

com/l2jfrozen/gameserver/network/clientpackets/UseItem.java

if(item.getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessageId.S1_S2_EQUIPPED);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(itemId);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
sm.addItemName(itemId);
}
------------------------------------------------------------------------------------here the 1)
activeChar.sendPacket(sm);
Edited by ^Wyatt
Posted

Hey ^Wyatt!

 

I'd have a question... if I do that:

      public void updateAutoShots(L2PcInstance activeChar)
       {
               if (getItem(activeChar) != null)
               {
                       activeChar.addAutoSoulShot(getItem(activeChar).getSoulshot());
                       if(activeChar.isMageClass())
                            activeChar.addAutoSoulShot(getItem(activeChar).getBlessedSpiritshot));
               }
       }

It will work ?

 

Eg: If you are mage, it will recharge only blessed spiritshot.

 

huh? sorry for english  :okey:

Posted

Well you should do this way
 

                       if(activeChar.isMageClass())
                            activeChar.addAutoSoulShot(getItem(activeChar).getBlessedSpiritshot));
else
 activeChar.addAutoSoulShot(getItem(activeChar).getSoulshot());

Or your mages will have both and fighters only one :P
But I made both for fighters and mages coz it's useful for some selfbuff/heal of fighters and if mage wants to hit physically in olys coz no mana he needs shots too  :rage:

Posted

indeed, but when you cast a skill, you just see the soulshot effect on weapon, i do changed this "item = new L2ItemInstance(0, grade.getSoulshot());" for "item = new L2ItemInstance(0, grade.getBlessedSpiritshot());"

 

But appears both effects, anyway... it is ok :D

 

Thank you for your answer :D

Posted

indeed, but when you cast a skill, you just see the soulshot effect on weapon, i do changed this "item = new L2ItemInstance(0, grade.getSoulshot());" for "item = new L2ItemInstance(0, grade.getBlessedSpiritshot());"

 

But appears both effects, anyway... it is ok :D

 

Thank you for your answer :D

Oh yep, in SpiritShot.java u mean, didn't remember to change it in the pacth, I just changed inside workspace q.q, updating it.

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