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Player Of The Hour Minievent


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Guest Elfocrash
Posted (edited)

So it's been a long time i deleted my shares and a longer one i shared something.
I had this idea and i wanted to share it with you guys.

So what it is? Well it's pretty much an event that has rounds that are calculated by time. Every 1 hour the event restarts and a new round starts.
At the end of the period the guy that has the most pvp inside the zone you have set gets a reward that it totally your business to set.


Here is the core of the feature:

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package net.sf.l2j.gameserver.model.events;



import java.sql.Connection;

import java.sql.PreparedStatement;

import java.sql.ResultSet;

import java.util.Calendar;

import java.util.Date;



import net.sf.l2j.L2DatabaseFactory;

import net.sf.l2j.gameserver.Announcements;

import net.sf.l2j.gameserver.ThreadPoolManager;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;



/**

* @author Elfocrash

*

*/

public class PlayerOfTheHour

{



public static long getTimeToOclock()

{

Date d = new Date();

  Calendar c = Calendar.getInstance();

    c.setTime(d);



   

        c.add(Calendar.HOUR, 1);



    c.set(Calendar.MINUTE, 0);

    c.set(Calendar.SECOND, 0);

  // System.out.print(c.getTime());

    long howMany = (c.getTimeInMillis()-d.getTime());

        return howMany;

}



public static String getNextHourToDate()

{

Date d = new Date();

  Calendar c = Calendar.getInstance();

    c.setTime(d);

    c.add(Calendar.HOUR, 1);

   

   

      return c.getTime().toString();

}

public static String getTimeToDate()

{

Date d = new Date();

  Calendar c = Calendar.getInstance();

    c.setTime(d);



   

        c.add(Calendar.HOUR, 1);



    c.set(Calendar.MINUTE, 0);

    c.set(Calendar.SECOND, 0);

   

   

        return c.getTime().toString();

}

public static int getZonePvp(L2PcInstance activeChar)

{

int id=0;

try (Connection con = L2DatabaseFactory.getInstance().getConnection())

{

PreparedStatement statement = con.prepareStatement("SELECT zone_pvp FROM characters WHERE obj_Id=?");

statement.setInt(1, activeChar.getObjectId());

ResultSet rset = statement.executeQuery();



while (rset.next())

{

id = rset.getInt("zone_pvp");

}

rset.close();

statement.close();

}

catch (Exception e)

{

}

return id;

}



public static void addZonePvp(L2PcInstance activeChar)

{

try(Connection con = L2DatabaseFactory.getInstance().getConnection())

{

PreparedStatement statement = con.prepareStatement("UPDATE characters SET zone_pvp=? WHERE obj_Id=?");

statement.setInt(1, getZonePvp(activeChar) +1);

statement.setInt(2, activeChar.getObjectId());

statement.executeUpdate();

statement.close();

}

catch(Exception e)

{



}

}



public static void resetZonePvp()

{

try(Connection con = L2DatabaseFactory.getInstance().getConnection())

{

PreparedStatement statement = con.prepareStatement("UPDATE characters SET zone_pvp=0");

statement.executeUpdate();

statement.close();

}

catch(Exception e)

{



}

}



static int getTopZonePvpCount()

{

int id=0;

try (Connection con = L2DatabaseFactory.getInstance().getConnection())

{

PreparedStatement statement = con.prepareStatement("SELECT zone_pvp FROM characters ORDER BY zone_pvp DESC LIMIT 1");

ResultSet rset = statement.executeQuery();



while (rset.next())

{

id = rset.getInt("zone_pvp");

}

rset.close();

statement.close();

}

catch (Exception e)

{

}

return id;

}



static String getTopZonePvpName()

{

String name = null;

try (Connection con = L2DatabaseFactory.getInstance().getConnection())

{

PreparedStatement statement = con.prepareStatement("SELECT char_name FROM characters ORDER BY zone_pvp DESC LIMIT 1");

ResultSet rset = statement.executeQuery();



while (rset.next())

{

name = rset.getString("char_name");

}

rset.close();

statement.close();

}

catch (Exception e)

{

}

return name;

}



private PlayerOfTheHour()

{



}

public static void getTopHtml(L2PcInstance activeChar)

{

  NpcHtmlMessage htm = new NpcHtmlMessage(0);

    StringBuilder sb = new StringBuilder("<html><body>");

    sb.append("<center><br>Top 10 PvP:<br><br1>");

    Connection con = null;

            try

            {

              con = L2DatabaseFactory.getInstance().getConnection();

              PreparedStatement stm = con.prepareStatement("SELECT char_name,zone_pvp,accesslevel,online FROM characters ORDER BY zone_pvp DESC LIMIT 10");

              ResultSet rSet = stm.executeQuery();

              while (rSet.next())

              {

              int accessLevel = rSet.getInt("accesslevel");

              if (accessLevel > 0)

              {

                continue;

              }

              int pvpKills = rSet.getInt("zone_pvp");

              if (pvpKills == 0)

              {

                continue;

              }

              String pl = rSet.getString("char_name");

              sb.append("Player: <font color=\"LEVEL\">"+pl+"</font> PvPs: <font color=\"LEVEL\">"+pvpKills+"</font><br1>");

              }

            }

            catch (Exception e)

            {

              System.out.println("Error while selecting top 15 pvp from database.");

            }

            finally

            {

              try

              {

              if (con != null)

                con.close();

              }

              catch (Exception e)

              {}

            }

            sb.append("Next round: " + getTimeToDate() +"</body></html>");

            htm.setHtml(sb.toString());

            activeChar.sendPacket(htm);

  }



    public static void getInstance()

    {

   

        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable()

        {

            @Override

           

            public void run()

            {

           

            Announcements.announceToAll("The Player of the Hour is " + getTopZonePvpName() + " with "+getTopZonePvpCount()+ " pvps");

            //TODO Your reward should go here.

            resetZonePvp();

            Announcements.announceToAll("New Player of the Hour just started. Go to Primeval Isle and show us what you got.");

Announcements.announceToAll("This round will end at: " + getNextHourToDate() + ".");

            }

        }, getTimeToOclock() ,  3600000);

    }

   

   

}

You will also need this VoicedCommand in order to check the ranking for this hour. The command is .zonepvp.

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;



import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.model.events.PlayerOfTheHour;





public class ZonePvp implements IVoicedCommandHandler

{

private static final String[] _voicedCommands = { "zonepvp"};





@Override

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{



if(command.equals(_voicedCommands[0]))

{

PlayerOfTheHour.getTopHtml(activeChar);



}

return true;

}



@Override

public String[] getVoicedCommandList()

{

return _voicedCommands;

}

}

You also need to make your increasePvpKills() method look like this:

public void increasePvpKills()

{

// Add karma to attacker and increase its PK counter

setPvpKills(getPvpKills() + 1);



if(isInsideZone(ZoneId.ZONE_PVP))

PlayerOfTheHour.addZonePvp(this);



// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

sendPacket(new UserInfo(this));

}

At last you need this zone. Dont forget to register it at ZoneId:

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package net.sf.l2j.gameserver.model.zone.type;



import net.sf.l2j.gameserver.model.actor.L2Character;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.model.zone.L2SpawnZone;

import net.sf.l2j.gameserver.model.zone.ZoneId;

import net.sf.l2j.gameserver.network.SystemMessageId;



/**

* An arena

* @author durgus

*/

public class L2ZonePvpZone extends L2SpawnZone

{

public L2ZonePvpZone(int id)

{

super(id);

}



@Override

protected void onEnter(L2Character character)

{

if (character instanceof L2PcInstance)

{

((L2PcInstance) character).sendMessage("You are now inside the Player of the Hour Zone.");

}



character.setInsideZone(ZoneId.ZONE_PVP, true);

character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true);

}



@Override

protected void onExit(L2Character character)

{

character.setInsideZone(ZoneId.ZONE_PVP, false);

character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false);



if (character instanceof L2PcInstance)

{

((L2PcInstance) character).sendMessage("You are no longer inside the Player of the Hour Zone.");

}

}



@Override

public void onDieInside(L2Character character)

{

}



@Override

public void onReviveInside(L2Character character)

{

}

}

Finally you need to add this on gameserver:

PlayerOfTheHour.getInstance();

Last but not list design your database and add an unsigned column with a default of 0 on your characters table with the name 'zone_pvp'

Here is an image of the ingame html of .zonepvp and the annoucnements for the change of the round.
lJ2LbHU.png
(DW i fixed the order of the pvps so the one with the most is on the top line)
Sorry for not having a patch but you are not able to if your project is not comming from an SVN (as far as i know).
That's all guys. Enjoy. For any bug let me know.

 

Edited by Universe
Posted

Great idea indeed . I want to know about the feeders , You tested it on live server ?

add this check in increasekills method in pcinstance

if(!target.getActingPlayer().getClient().getConnection().getInetAddress().equals(this.getClient().getConnection().getInetAddress()))

Guest Elfocrash
Posted

add this check in increasekills method in pcinstance

if(!target.getActingPlayer().getClient().getConnection().getInetAddress().equals(this.getClient().getConnection().getInetAddress()))

Yeah this will fix it but either way if you set the zone as PI beach with so much mass pvp you wont be worried of feeding.

Posted

Yeah this will fix it but either way if you set the zone as PI beach with so much mass pvp you wont be worried of feeding.

As I see in the code it checks if player is in pvp zone so any dual box can go to anyplace like coliseum and farm.

Guest Elfocrash
Posted

As I see in the code it checks if player is in pvp zone so any dual box can go to anyplace like coliseum and farm.

No mate the zone is not te arena or coli. It is a custom one. You set it yourself. It is not the ZoneId.PVP but ZoneId.ZONE_PVP which is the custom one. For example on my test server ZONE_PVP Is only the beach in PI. For yours you set the coords wherever you want. It is not thr coli or arena zone. It s a custom one.

Posted

add this check in increasekills method in pcinstance

if(!target.getActingPlayer().getClient().getConnection().getInetAddress().equals(this.getClient().getConnection().getInetAddress()))

 

I am not planning to add it yet on my project , But thanks for the tip :P .

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    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
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