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L2Off Gm Panel V4.7.1


xeL

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New update is released - version 3.8

 

Change Log:

Option v3.8

-added at 'CharNameEdt' Option to view character name by char ID
-added to 'Item Management' option to view item enchant, amount , type by unique item_id (located in user_item)
 

First post updated.

 

INFO: Donators now will have access to payed version. Price will not be anymore 5 euro/ machine will be how much you donate :) . For more info pm me.

 

Payed version contains:

 

1. Option to view chars name/id by HWID (interlude and GF)(Vanganth files)

2. Option to view chars HWID by char Name (interlude and GF)(Vanganth files)

3. Cached option for change color name(Vanganth files)

4. Cached option for change title color (Vanganth files)

... and more can be added by your request.

 

Thank you!

Edited by xeL
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What about a function to move a augmented item to another char from the same account or to another char from another account ?
And what about to add a function to set quest rates or so.

Could be cool.

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What about a function to move a augmented item to another char from the same account or to another char from another account ?

And what about to add a function to set quest rates or so.

Could be cool.

Well i will see what i can do. :)

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New options added to donation section:

- HWID Ban (ONLY Vanganth servers IL)

- HWID Character Lock (ONLY Vanganth servers IL)

- HWID Account Lock (ONLY Vanganth servers IL)

- Email search/edit by account name (The one in free panel works with 'ssn' table . This one works with 'user_account' tale)(ONLY Vanganth servers IL)

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What about a function to move a augmented item to another char from the same account or to another char from another account ?

And what about to add a function to set quest rates or so.

Could be cool.

There is already a cached option for it to move Item from a char to other since v 2.7. Didn't tested if moves augmented items too . Test and report please.

Option v2.7

- Added new section " Npc/Skill/Item ID search" with option to search npc/skill/item id by name(updated from H5 retail)
- Added to "CacheD Options" follwoning proprieties:
1.Change Clan Level ( added to window option to view Clan Info by Clan name)
2. Move item to other Character( added to window option to view Account Name/ID and Chard ID by char name)
3. Character Punishment ( added to window option to view Account Name/ID and Chard ID by char name and all punised chars by name/type punish)
Edited by xeL
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yes. and happens alot of times and i have lost alot of work, in start i tryed on other computer but was the same problem and i reported it i believe its not my problem but the ai editor has something buggy.

also tryed to be sure on other ai's (interlude) hope the info helps.

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Since PCH Maker and server.ini needs your app in same folder why you dont make a general config for user to select all full paths?

 

 

Interlude PCH Maker

 

 

itemdat.txt not in same folder with panel? panel crash

 

adminpanel now is on script folder

try to npcdata.txt and skilldat error

could not be less than zero

parameter name: legnth

 

Ανατρέξτε στο τέλος αυτού του μηνύματος για περισσότερες πληροφορίες σχετικά με την κλήση του
εντοπισμού σφαλμάτων just-in-time (JIT) αντί για αυτό το παράθυρο διαλόγου.

************** Κείμενο εξαίρεσης **************
System.ArgumentOutOfRangeException: Η τιμή για το μήκος δεν μπορεί να είναι μικρότερη από το μηδέν.
Όνομα παραμέτρου: length
   σε System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   σε L2OFFGMPanel.Editor.pchMK.rOBYiRCL8e7NLZpmYND(Object , Int32 , Int32 )
   σε L2OFFGMPanel.Editor.pchMK.zKoX0j1dD8(Object  , EventArgs  )
   σε System.Windows.Forms.Control.OnClick(EventArgs e)
   σε System.Windows.Forms.Button.OnClick(EventArgs e)
   σε System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   σε System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   σε System.Windows.Forms.Control.WndProc(Message& m)
   σε System.Windows.Forms.ButtonBase.WndProc(Message& m)
   σε System.Windows.Forms.Button.WndProc(Message& m)
   σε System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   σε System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   σε System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Συγκροτήσεις που έχουν φορτωθεί **************
mscorlib
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
_
    Έκδοση συγκρότησης: 0.0.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
L2OFFGMPanel
    Έκδοση συγκρότησης: 3.8.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Windows.Forms
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18047 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18044 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18021 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
c3ae4f5c-1418-42a7-a579-118c9dcfdc66
    Έκδοση συγκρότησης: 1.0.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
mscorlib.resources
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_el_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_el_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Εντοπισμός σφαλμάτων JIT **************
Για να ενεργοποιήσετε τον εντοπισμό σφαλμάτων just-in-time (JIT), το αρχείο .config
για αυτή την εφαρμογή ή για τον υπολογιστή (machine.config)
πρέπει να έχει για το jitDebugging την τιμή που έχει οριστεί στην ενότητα system.windows.forms.
Η εφαρμογή πρέπει επίσης να μεταγλωττιστεί
με ενεργοποιημένο τον εντοπισμό σφαλμάτων.

Για παράδειγμα:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Όταν είναι ενεργοποιημένος ο εντοπισμός σφαλμάτων JIT, οποιαδήποτε εξαίρεση
που δεν είναι δυνατό να αντιμετωπιστεί θα στέλνεται στο πρόγραμμα εντοπισμού σφαλμάτων JIT που είναι καταχωρημένο στον υπολογιστή
αντί να αντιμετωπίζεται μέσω αυτού του παραθύρου διαλόγου.
also in script manager maybe add possible/available (example) skill edits.

target type: can be only self or enemy or enemy_only etc..(this will avoid typos and will make edits faster)

 

maybe you make a starting savable selection in program start about selecting interlude features or gf or w/e (this will make space on each menu and wont confuze users)

 

since you got console killers why dont put the options of apps that hold prosseses check if they crash then it wont be gmpanel it will be l2off panel xD but it will be a full tool for l2off

(more info)

1 register tool in computer startup

2 open consoles 1 by 1 after some time (default values and let user deside by config)

3 check if they are alive every xx-sec (default ...)

4 restart consoles if they crash after xx-sec (default ...)

5 stop processes if program close someting like check or true false.

6 stop/start status timers,processes,restart timers.

7 show timer status (online offline with a refresh button)

(all this is on l2 controller)

8 plus a xx-timer for computer restart every xx-hours.

 

RegexLog might be an idea

 

and reload while server is open with a like command from ingame for the program dunno wheird idea

 

 

waiting answer or new version keep it up and thnx again for that app :)

Edited by Nightw0lf
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Since PCH Maker and server.ini needs your app in same folder why you dont make a general config for user to select all full paths?

 

 

Interlude PCH Maker

 

 

itemdat.txt not in same folder with panel? panel crash

 

adminpanel now is on script folder

try to npcdata.txt and skilldat error

could not be less than zero

parameter name: legnth

 

Ανατρέξτε στο τέλος αυτού του μηνύματος για περισσότερες πληροφορίες σχετικά με την κλήση του
εντοπισμού σφαλμάτων just-in-time (JIT) αντί για αυτό το παράθυρο διαλόγου.

************** Κείμενο εξαίρεσης **************
System.ArgumentOutOfRangeException: Η τιμή για το μήκος δεν μπορεί να είναι μικρότερη από το μηδέν.
Όνομα παραμέτρου: length
   σε System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
   σε L2OFFGMPanel.Editor.pchMK.rOBYiRCL8e7NLZpmYND(Object , Int32 , Int32 )
   σε L2OFFGMPanel.Editor.pchMK.zKoX0j1dD8(Object  , EventArgs  )
   σε System.Windows.Forms.Control.OnClick(EventArgs e)
   σε System.Windows.Forms.Button.OnClick(EventArgs e)
   σε System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   σε System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   σε System.Windows.Forms.Control.WndProc(Message& m)
   σε System.Windows.Forms.ButtonBase.WndProc(Message& m)
   σε System.Windows.Forms.Button.WndProc(Message& m)
   σε System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   σε System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   σε System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Συγκροτήσεις που έχουν φορτωθεί **************
mscorlib
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
_
    Έκδοση συγκρότησης: 0.0.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
L2OFFGMPanel
    Έκδοση συγκρότησης: 3.8.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Windows.Forms
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18047 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18044 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.18021 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
c3ae4f5c-1418-42a7-a579-118c9dcfdc66
    Έκδοση συγκρότησης: 1.0.0.0
    Έκδοση Win32: 4.0.30319.18052 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
mscorlib.resources
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_el_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
    Έκδοση συγκρότησης: 4.0.0.0
    Έκδοση Win32: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_el_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Εντοπισμός σφαλμάτων JIT **************
Για να ενεργοποιήσετε τον εντοπισμό σφαλμάτων just-in-time (JIT), το αρχείο .config
για αυτή την εφαρμογή ή για τον υπολογιστή (machine.config)
πρέπει να έχει για το jitDebugging την τιμή που έχει οριστεί στην ενότητα system.windows.forms.
Η εφαρμογή πρέπει επίσης να μεταγλωττιστεί
με ενεργοποιημένο τον εντοπισμό σφαλμάτων.

Για παράδειγμα:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Όταν είναι ενεργοποιημένος ο εντοπισμός σφαλμάτων JIT, οποιαδήποτε εξαίρεση
που δεν είναι δυνατό να αντιμετωπιστεί θα στέλνεται στο πρόγραμμα εντοπισμού σφαλμάτων JIT που είναι καταχωρημένο στον υπολογιστή
αντί να αντιμετωπίζεται μέσω αυτού του παραθύρου διαλόγου.

also in script manager maybe add possible/available (example) skill edits.

target type: can be only self or enemy or enemy_only etc..(this will avoid typos and will make edits faster)

 

maybe you make a starting savable selection in program start about selecting interlude features or gf or w/e (this will make space on each menu and wont confuze users)

 

since you got console killers why dont put the options of apps that hold prosseses check if they crash then it wont be gmpanel it will be l2off panel xD but it will be a full tool for l2off

(more info)

1 register tool in computer startup

2 open consoles 1 by 1 after some time (default values and let user deside by config)

3 check if they are alive every xx-sec (default ...)

4 restart consoles if they crash after xx-sec (default ...)

5 stop processes if program close someting like check or true false.

6 stop/start status timers,processes,restart timers.

7 show timer status (online offline with a refresh button)

(all this is on l2 controller)

8 plus a xx-timer for computer restart every xx-hours.

 

RegexLog might be an idea

 

and reload while server is open with a like command from ingame for the program dunno wheird idea

 

 

waiting answer or new version keep it up and thnx again for that app :)

 

 

Nice point of view. I will try make this addon but first i want to fix what you said. First here is a fix for pch maker. Put manual_pch in ur script folder than run it again. Fix is by vanganth i think. And I start look over AI and check why crashes.

manual_pch.zip

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Nice point of view. I will try make this addon but first i want to fix what you said. First here is a fix for pch maker. Put manual_pch in ur script folder than run it again. Fix is by vanganth i think. And I start look over AI and check why crashes.

 

IMPORTANT: New updates and fixes will be after 2 January. I'm a liltle busy with xmas preparation. Hope you understand all.

 

Best Regards

xeL

Merry X-MAS

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Well  I had a free day and decided to make some fixes now.  I want you people to work with a good application not a crap . But updates will be just from 2.01.2014 only . So here it is:

 

New version is out - v3.9

Change log:

 

Option v3.9

-fixed pch issue for skilldata and npcdata for GF (I added manual_pch in DB folder so
 now you can copy skilldata/itemdata/npcdata in same forlder with the panel and settings )
-fixed AI crash issue (tested copy/inject/decompile/compile etc by me and works)
 

 

@NightWolf : please test now. It should work now. I have tested on my AI to copy code compiled/decompiled / inject/create new AI for some npc and all works. PCH Maker too.

 

Best Regards

xeL

Merry X-MAS

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  • 3 weeks later...

Hello people and Happy New Year all,

 

Well as I promised new year come with new updates so here is first one:).

By suggestion of Nightw0lf I made a option similar to L2 Controler, just a bit different. :) So here it goes:

 

New update released -  version 4.0

 

Change log:

 

Option v4.0

-Renamed button "Process Killer" to "Server Controler" and added the following options:
1. Option to run sevrer files(hauthd, cached, l2logd, l2server, l2npc, l2com, petition)
You can set the folder path in the settings.ini for every file in part for auto load in application.
2. Option to self run server files if one or more files crashes .
You can set time(in milliseconds) for auto restart if one or more files crash and save it in settings.ini
INFO: If you want to stop the auto restart just use the buttons up for process kill.
 

And a little print screen of it:

 

n4s3.jpg

 

First post updated. Donator dropbox too.

 

Best Regards,

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(First Olympiad Period begins 11th of July)  New heroes every 1st,11th & 21st of each month.  Olympiad needs 9 minimum participants to begin.  Max Period Matches: 120  Class based option disabled.     Leveling Clan Cost & Required Members.    Clan Level 6: 5.000 Clan Reputation Points & 10+ members.  Clan Level 7: 10.000 Clan Reputation Points & 15+ members.  Clan Level 8: 20.000 Clan Reputation Points & 20+ members.  Clan Level 9: 40.000 Clan Reputation Points & 25+ members.  Clan Level 10: 40.000 Clan Reputation Points & 30+ members.  Clan Level 11: 75.000 Clan Reputation Points & 35+ members.     Unique Clan Hall Auction System - 1 Clan Hall per Village releases every week on Auction. - Clan Hall Auctions are finishing every Monday 18:00 (GMT+3). - Winning Bidder has to pay 25% of his total winning bid weekly to be able to maintain his Clan Hall. - 10% Loser's Tax on his total placed bid is applied. Grade #1 Clan Halls Requirements Clan Level 6+, Clan Members 15+, Average Level per member 70+. Grade #2 Clan Halls Requirements Clan Level 7+, Clan Members 20+, Average Level per member 74+. Grade #3 Clan Halls Requirements Clan Level 8+, Clan Members 30+, Average Level per member 78+.     DEATHMATCH Description: The goal in Deathmatch Event, also known as free-for-all, is to kill as many other players as you can in 10 minutes. After death, you will respawn in random location after 10 seconds. The one with the most kills wins the Event. TEAM VS TEAM Description: In Team vs Team Event all participating members are divided in two sides (Red - Blue) and the only goal is to kill as many players you can from the enemy side. Each kill brings score to your Team. Respawn takes 5 seconds. Event Duration: 10 minutes CAPTURE THE FLAG Description: Capture the Flag is a Team Event. Try to steal Flag that is placed near enemy spawn location and bring it to your territory. Don't forget to defend your flag, we don't want it to be hold by enemy hands! Event Duration: 10 minutes. TREASURE HUNT Description: Treasure Hunt is a free-for-all Event. Your goal is to find chests and open them! Focus on other players too, you are getting points for killing them. You get 1 Festival Adena per Chest.         KOREAN STYLE Description: Korean Style is a Team Event. All you need to do is defeat enemy Team in 1 VS 1 Fights. Prove you are the best and kill the enemy in a fair battle!   FIGHT FOR THRONE Description: Team Event. Protect the Castle from the Invaders and don't let them engrave the Seal of Ruler or Castle Throne will be theirs. Every invader is able to cast the Spell. Team which will possess the Castle after 10 minutes, will win the Event.          RAID BOSSES, EPIC BOSSES AND INSTANCES   Shilen's Messenger, Cabrio: 16-20h  Death Lord Hallate: 16-20h  Kernon: 16-20h Longhorn Golkonda: 16-20h       Ant Queen: 23.5-24.5h Ant Queen spawns every day at 19:00 - 20:00 CET     Baium: 120-124h Baium spawns every: 1st, 6th, 11th, 16th, 21st and 26th of each month at 20:00 - 22:00 CET     Antharas: 168-170h Antharas spawns every: 4th, 14th and 24th of each month at 20:00 - 22:00 CET     Beleth: 192-194h     Valakas: 240-242h Valakas spawns every: 8th, 18th and 28th of each month at 20:00 - 22:00 CET     Epidos: 2h      Instances: Frintezza Required players: 9  Zaken Daytime Lv 83 Required players: 9   Zaken Daytime Lv 60 Required players: 9   Zaken Nightly Lv 60 Required players: 27  Instances: Normal Freya Required players: 9  Instances: Hard Freya Required players: 18  Instances: TIAT Required players: 11  Instances: Beleth Required players: 18    
    • Description: Greetings, Lineage 2 server administrators! We present to you Contest Bot—a Telegram bot designed for hosting contests with in-game prizes. Our bot offers daily contests with main prizes for winners and consolation prizes for all participants, as well as contests scheduled for specific dates and times. Daily Contests: Engage your players with daily contests, increasing their involvement and activity. Scheduled Contests: Host contests not only daily but also on specified dates and times, allowing you to plan events on your server. Multiple Servers: The bot supports multiple game servers, currently supporting Eternity, Lucera, Pain. New builds can also be easily integrated. Server Selection: Winners can choose the game server on which they want to receive their prize, making the process more flexible and convenient. Ease of Use: Easy setup and management of the bot, saving your time and effort. Benefits: Increased Player Engagement: Regular contests keep interest in your server high and stimulate player activity. Increased Number of Participants: Participation in contests attracts new players and retains current ones. Server Loyalty: Prizes and contests create a positive experience and strengthen player loyalty to your server. Acquisition: Interested in increasing player engagement and activity on your server? Contact us via direct messages or https://t.me/@se1dhe  
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