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Would you like a LOL Event?  

28 members have voted

  1. 1. Would you like a LOL Event?

    • Yes
      17
    • No
      8
    • Don't care
      3


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Posted

What about a solo q style mxc league?

hmn how can we do that?
Posted

hmn how can we do that?

 

We have a ladder and a random generator that matches us with teammates. Then we arrange times and play games.

 

Example...

 

1, 2, 3, 4, 5 vs 6, 7, 8, 9, 10

 

1st team wins, so everyone gets 1 point.

 

1 - 1 P (+1)

2 - 1 P (+1)

3 - 1 P (+1)

4 - 1 P (+1)

5 - 1 P (+1)

6 - 0 P (+0)

7 - 0 P (+0)

8 - 0 P (+0)

9 - 0 P (+0)

10 - 0 P (+0)

 

 

Next game generator matches the players like that... 1, 7, 8, 9, 10 vs 2, 3, 4, 5, 6. 1st team wins again and the ladder turns like this

 

1 - 2 P (+1)

7 - 1 P (+1)

8 - 1 P (+1)

9 - 1 P (+1)

10 - 1 P (+1)

2 - 0 P (-1)

3 - 0 P (-1)

4 - 0 P (-1)

5 - 0 P (-1)

Posted

We have a ladder and a random generator that matches us with teammates. Then we arrange times and play games.

 

Example...

 

1, 2, 3, 4, 5 vs 6, 7, 8, 9, 10

 

1st team wins, so everyone gets 1 point.

 

1 - 1 P (+1)

2 - 1 P (+1)

3 - 1 P (+1)

4 - 1 P (+1)

5 - 1 P (+1)

6 - 0 P (+0)

7 - 0 P (+0)

8 - 0 P (+0)

9 - 0 P (+0)

10 - 0 P (+0)

 

 

Next game generator matches the players like that... 1, 7, 8, 9, 10 vs 2, 3, 4, 5, 6. 1st team wins again and the ladder turns like this

 

1 - 2 P (+1)

7 - 1 P (+1)

8 - 1 P (+1)

9 - 1 P (+1)

10 - 1 P (+1)

2 - 0 P (-1)

3 - 0 P (-1)

4 - 0 P (-1)

5 - 0 P (-1)

 

this could be instresting !!!

Posted

We have a ladder and a random generator that matches us with teammates. Then we arrange times and play games.

 

Example...

 

1, 2, 3, 4, 5 vs 6, 7, 8, 9, 10

 

1st team wins, so everyone gets 1 point.

 

1 - 1 P (+1)

2 - 1 P (+1)

3 - 1 P (+1)

4 - 1 P (+1)

5 - 1 P (+1)

6 - 0 P (+0)

7 - 0 P (+0)

8 - 0 P (+0)

9 - 0 P (+0)

10 - 0 P (+0)

 

 

Next game generator matches the players like that... 1, 7, 8, 9, 10 vs 2, 3, 4, 5, 6. 1st team wins again and the ladder turns like this

 

1 - 2 P (+1)

7 - 1 P (+1)

8 - 1 P (+1)

9 - 1 P (+1)

10 - 1 P (+1)

2 - 0 P (-1)

3 - 0 P (-1)

4 - 0 P (-1)

5 - 0 P (-1)

Your idea is interesting.  :not bad:

Posted

why no make 1 vs 1 tournament with prize for example 10$ pay

and who would give that 10$?

 

The best we can do its to contact riot as noble said and ask for awards!

Posted

why random teams? make a participation fee for like 10$ per team, strong teams will join only, and the winner team takes all the money.

If so there is only one "stronk team'' here in mxc!
Posted

I will create a java proggram to input names and genarate teams  :happyforever: :happyforever: :happyforever: :happyforever:

Posted

If so there is only one "stronk team'' here in mxc!

if this event will be advertised it will bring a lot of teams , also i got a team to bring s2 1st on 3v3 ladders
Posted

if this event will be advertised it will bring a lot of teams , also i got a team to bring s2 1st on 3v3 ladders

 

Not really... Why would they join a tournament with no rewards?

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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