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Would you like a LOL Event?  

28 members have voted

  1. 1. Would you like a LOL Event?

    • Yes
      17
    • No
      8
    • Don't care
      3


Recommended Posts

Posted

Why dont we organize a league of legends event like (1 vs 1 | 3 vs 3 | 5 vs 5) with random team.

Posted

Why dont we organize a league of legends event like (1 vs 1 | 3 vs 3 | 5 vs 5) with random team.

 

+1 after about a year inactive I'm ready to kick ass

Posted

i vote for NO because most of the summoners around here want prizes and easy opponents so they can get a guaranteed victory.otherwise they dont want to participate

Guest Elfocrash
Posted

i vote for NO because most of the summoners around here want prizes and easy opponents so they can get a guaranteed victory.otherwise they dont want to participate

 

+ some months ago when i tried to organized an event like these everyone chickened out cuz of our team. just No.

Posted

i vote for NO because most of the summoners around here want prizes and easy opponents so they can get a guaranteed victory.otherwise they dont want to participate

Same reason why I voted NO.

Posted

+ some months ago when i tried to organized an event like these everyone chickened out cuz of our team. just No.

+ I asked something like that on Wrd's pms before and now im banned.
Posted

Stop bitching he said random teams and what is there to be afraid of?We might suck some D but it will be fun,personally i'm looking forward to go against you guys(platinum+).

Posted

i told you that ppl hesitate to compete once they see the names participating.

 

we ve done this in the past

 

noble i am talking for a event just for fun not for money or something like just for a forum award or something like that.

 

and

Stop bitching he said random teams and what is there to be afraid of?We might suck some D but it will be fun,personally i'm looking forward to go against you guys(platinum+).

Posted

 

 

noble i am talking for a event just for fun not for money or something like just for a forum award or something like that.

 

and

Im telling you that  we tried in the past to make an event with money from our budget+pax skins plus we contacted Riot for awards too where she kinda agreed.Nothing to do with the forum.When ALL the players found out that we were going to participate they just quit. And i made a question. What makes you think that ppl would participate for fun or random teams for an award.i want the tournament too even if i dont have to participate but that is the sad truth
Posted

Im telling you that  we tried in the past to make an event with money from our budget+pax skins plus we contacted Riot for awards too where she kinda agreed.Nothing to do with the forum.When ALL the players found out that we were going to participate they just quit. And i made a question. What makes you think that ppl would participate for fun or random teams for an award.i want the tournament too even if i dont have to participate but that is the sad truth

 

Ι believe that i'm not the only one here who play lol just for fun and not professional. As you mentioned you tried this but not with random teams you had a team with diamond players and its normal you know people are scared to play against a diamond team...

 

However if we had someone to organize it we could contact riot and succes to make a rp reward or a skin  then i think anyone would like to join on this event (WITH RANDOM TEAMS) because they have nothing to lose.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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