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  • 6 months later...
Posted (edited)

k fixed it for last l2j master, but for some reason i cant change name, it keep tell me to insert a correct name =O

Edited by chromium
  • 1 month later...
  • 4 weeks later...
  • 2 weeks later...
Posted

updated to last H5 master :

 

http://pastebin.com/XjjEZZKB

Hi guys,

 

I am not really new on this forum as I have been reading topics for almost years, 

For fun yesterday I started to play with a local server in order to go better into the work behind the scenes but I am finding many difficulties in uploading custom npc.

I have found many guides and helping posts but no one could explain well the process, I understood has to be done by xml instead loading the file directly but the closer conclusion I goy has been :

Line: -1 - Column: -1

 

please help a newbie explaining how do load an npc :)

 
compilation failed
  • 2 months later...
  • 2 weeks later...
Posted (edited)

hi,

replace java code with this (worked with last h5-Freya)

remember CHANGE WITH YOUR ID

/*
 * Copyright (C) 2004-2013 L2J DataPack
 *
 * This file is part of L2J DataPack.
 *
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.Services;
 
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.logging.Logger;

import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 
/**
 * @author Colet
 */
public class Services extends Quest
{
    public static final Logger _log = Logger.getLogger(Services.class.getName());
   
    // NPC Id
    int servicesNpc = 50008;
   
    // Noble Items
    int nobleItemId = 57;
    long nobleItemCount = 1;
   
    // PK Reduce Items
    int pkReduceItemId = 57;
    long pkReduceItemCount = 1000;
   
    // Change Name Items
    int changeNameItemId = 57;
    long changeNameItemCount = 1000000;
    boolean logNameChanges = true;
   
    // Change Clan Name Items
    int changeClanNameItemId = 57;
    long changeClanNameItemCount = 50000;
    boolean logClanNameChanges = true;
    int clanMinLevel = 5;
    
    // Clan Level Items
    int[] clanLevelItemsId =
    {
    	57, // Level 5 to 6
    	57, // Level 6 to 7
    	57, // Level 7 to 8
    	57, // Level 8 to 9
    	57, // Level 9 to 10
    	57 // Level 10 to 11
    };
    
    long[] clanLevelItemsCount =
    {
    	6, // Level 5 to 6
    	7, // Level 6 to 7
    	8, // Level 7 to 8
    	9, // Level 8 to 9
    	10, // Level 9 to 10
    	11 // Level 10 to 11
    };
    
    // Clan Reputation Points Items
    int clanReputationPointsItemId = 57;
    long clanReputationPointsItemCount = 5;
    
    // Change Gender Items
    int changeGenderItemId = 57;
    long changeGenderItemCount = 50;
    
    public Services(int questId, String name, String descr)
    {
        super(questId, name, descr);
       
        addStartNpc(servicesNpc);
        addFirstTalkId(servicesNpc);
        addTalkId(servicesNpc);
    }
   
    public static void main(String[] args)
    {
        new Services(-1, Services.class.getSimpleName(), "custom");
    }
   
    public String onFirstTalk(L2Npc npc, L2PcInstance player)
    {
        if (player.getQuestState(getName()) == null)
        {
            newQuestState(player);
        }
        else if (player.isInCombat())
        {
        	return "Services-Blocked.htm";
        }
        else if (player.getPvpFlag() == 1)
        {
        	return "Services-Blocked.htm";
        }
        else if (player.getKarma() != 0)
        {
        	return "Services-Blocked.htm";
        }
        else if (OlympiadManager.getInstance().isRegistered(player))
        {
        	return "Services-Blocked.htm";
        }
        
        return "Services.htm";
    }
   
    public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
    {
        String htmlText = event;
        QuestState st = player.getQuestState(getName());
       
        if (event.equals("setNoble"))
        {
            if (!player.isNoble())
            {
                if (st.getQuestItemsCount(nobleItemId) >= nobleItemCount)
                {
                    st.takeItems(nobleItemId, nobleItemCount);
                    player.setNoble(true);
                    player.setTarget(player);
                    player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                    player.broadcastUserInfo();
                    return "NoblesseServices-Success.htm";
                }
                else
                {
                    return "NoblesseServices-NoItems.htm";
                }
            }
            else
            {
                return "NoblesseServices-AlredyNoble.htm";
            }
        }
        else if (event.equals("levelUpClan"))
        {
        	if (!player.isClanLeader())
        	{
        		return "ClanLevelUp-NoLeader.htm";
        	}
        	else
        	{
        		if (player.getClan().getLevel() == 11)
        		{
        			return "ClanLevelUp-MaxLevel.htm";
        		}
        		else
        		{
        			if (((player.getClan().getLevel() <= 1) || (player.getClan().getLevel() == 2) || (player.getClan().getLevel() == 3) || (player.getClan().getLevel() == 4)))
        			{
            			player.getClan().setLevel(player.getClan().getLevel() + 1);
            			player.getClan().broadcastClanStatus();
            			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                        player.setTarget(player);
                        player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                        return "ClanLevelUp.htm";
        			}
        			else if (player.getClan().getLevel() == 5)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[0]) >= clanLevelItemsCount[0])
        				{
            				st.takeItems(clanLevelItemsId[0], clanLevelItemsCount[0]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 6)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[1]) >= clanLevelItemsCount[1])
        				{
            				st.takeItems(clanLevelItemsId[1], clanLevelItemsCount[1]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 7)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[2]) >= clanLevelItemsCount[2])
        				{
            				st.takeItems(clanLevelItemsId[2], clanLevelItemsCount[2]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 8)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[3]) >= clanLevelItemsCount[3])
        				{
            				st.takeItems(clanLevelItemsId[3], clanLevelItemsCount[3]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 9)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[4]) >= clanLevelItemsCount[4])
        				{
            				st.takeItems(clanLevelItemsId[4], clanLevelItemsCount[4]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 10)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[5]) >= clanLevelItemsCount[5])
        				{
            				st.takeItems(clanLevelItemsId[5], clanLevelItemsCount[5]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			
                    try (Connection con = ConnectionFactory.getInstance().getConnection();
                    	PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
                    {
                    	statement.setInt(1, player.getClan().getLevel());
                    	statement.setInt(2, player.getClanId());
                    	statement.execute();
                    	statement.close();
                    }
                    catch (Exception e)
                    {
                    	_log.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
                    }
                    
        			player.getClan().broadcastClanStatus();
        			return "ClanLevelUp.htm";
        		}
        	}
        }
        else if (event.equals("changeGender"))
        {
        	if (st.getQuestItemsCount(changeGenderItemId) >= changeGenderItemCount)
        	{
            	st.takeItems(changeGenderItemId, changeGenderItemCount);
            	player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);
                player.setTarget(player);
                player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
            	player.broadcastUserInfo();
            	return "ChangeGender-Success.htm";
        	}
        	else
        	{
        		return "ChangeGender-NoItems.htm";
        	}
        }
        else if (event.startsWith("changeName"))
        {
            try
            {
                String newName = event.substring(11);
               
                if (st.getQuestItemsCount(changeNameItemId) >= changeNameItemCount)
                {                                                      
                    if (newName == null)
                    {                                                      
                        return "ChangeName.htm";
                    }
                    else
                    {
                        if (!newName.matches("^[a-zA-Z0-9]+$"))
                        {
                            player.sendMessage("Incorrect name. Please try again.");
                            return "ChangeName.htm";
                        }
                        else if (newName.equals(player.getName()))
                        {
                            player.sendMessage("Please, choose a different name.");
                            return "ChangeName.htm";
                        }
                        else if (CharNameTable.getInstance().doesCharNameExist(newName))
                        {
                            player.sendMessage("The name " + newName + " already exists.");
                            return "ChangeName.htm";
                        }
                        else
                        {
                            if (logNameChanges)
                            {
                                String fileName = "log/Services/Name Change - " + player.getName() + ".txt";
                                new File(fileName);
                                FileWriter fileText = new FileWriter(fileName);
                                BufferedWriter fileContent = new BufferedWriter(fileText);
                                fileContent.write("Character name change info:\r\n\r\nCharacter original name: " + player.getName() + "\r\nCharacter new name: " + newName);
                                fileContent.close();
                            }
                           
                            st.takeItems(changeNameItemId, changeNameItemCount);
                            player.setName(newName);
                            player.store(true);  // or false question is if want to store effects too.
                            player.sendMessage("Your new character name is " + newName);
                            player.broadcastUserInfo();
                            return "ChangeName-Success.htm";
                        }
                    }
                }
                else
                {
                    return "ChangeName-NoItems.htm";
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Please, insert a correct name.");
                return "ChangeName.htm";
            }
        }
        else if (event.startsWith("reducePks"))
        {
            try
            {
                String pkReduceString = event.substring(10);
                int pkReduceCount = Integer.parseInt(pkReduceString);
                
                if (player.getPkKills() != 0)
                {
                    if (pkReduceCount == 0)
                    {
                        player.sendMessage("Please, put a higher value.");
                        return "PkServices.htm";
                    }
                    else
                    {
                        if (st.getQuestItemsCount(pkReduceItemId) >= pkReduceItemCount)
                        {
                            st.takeItems(pkReduceItemId, pkReduceItemCount * pkReduceCount);
                            player.setPkKills(player.getPkKills() - pkReduceCount);
                            player.sendMessage("You have successfuly cleaned " + pkReduceCount + " PKs.");
                            player.broadcastUserInfo();
                            return "PkServices-Success.htm";
                        }
                        else
                        {
                            return "PkServices-NoItems.htm";
                        }
                    }
                }
                else
                {
                    return "PkServices-NoPks.htm";
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Incorrect value. Please try again.");
                return "PkServices.htm";
            }
        }
        else if (event.startsWith("changeClanName"))
        {
        	if (player.getClan() == null)
        	{
        		return "ChangeClanName-NoClan.htm";
        	}
        	else
        	{
	        	try
	        	{
	        		String newClanName = event.substring(15);
	        		
	        		if (st.getQuestItemsCount(changeClanNameItemId) >= changeClanNameItemCount)
	        		{
	        			if (newClanName == null)
	        			{
	        				return "ChangeClanName.htm";
	        			}
	                    else
	                    {
	                        if (!player.isClanLeader())
	                        {
	                        	player.sendMessage("Only the clan leader can change the clan name.");
	                        	return "ChangeClanName.htm";
	                        }
	                        else if (player.getClan().getLevel() < clanMinLevel)
	                        {
	                        	player.sendMessage("Your clan must be at least level " + clanMinLevel + " to change the name.");
	                        	return "ChangeClanName.htm";
	                        }
	                    	else if (!newClanName.matches("^[a-zA-Z0-9]+$"))
	                        {
	                            player.sendMessage("Incorrect name. Please try again.");
	                            return "ChangeClanName.htm";
	                        }
	                        else if (newClanName.equals(player.getClan().getName()))
	                        {
	                            player.sendMessage("Please, choose a different name.");
	                            return "ChangeClanName.htm";
	                        }
	                        else if (null != ClanTable.getInstance().getClanByName(newClanName))
	                        {
	                            player.sendMessage("The name " + newClanName + " already exists.");
	                            return "ChangeClanName.htm";
	                        }
	                        else
	                        {
	                            if (logClanNameChanges)
	                            {
	                                String fileName = "log/Services/Clan Name Change - " + player.getClan().getName() + ".txt";
	                                new File(fileName);
	                                FileWriter fileText = new FileWriter(fileName);
	                                BufferedWriter fileContent = new BufferedWriter(fileText);
	                                fileContent.write("Clan name change info:\r\n\r\nClan original name: " + player.getClan().getName() + "\r\nClan new name: " + newClanName + "\r\nClan Leader: " + player.getName());
	                                fileContent.close();
	                            }
	                            
	                            st.takeItems(changeNameItemId, changeNameItemCount);
	                            player.getClan().setName(newClanName);
	                            
	                            try (Connection con = ConnectionFactory.getInstance().getConnection();
	                            	PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_name=? WHERE clan_id=?"))
	                            {
	                            	statement.setString(1, newClanName);
	                            	statement.setInt(2, player.getClanId());
	                            	statement.execute();
	                            	statement.close();
	                            }
	                            catch (Exception e)
	                            {
	                            	_log.info("Error updating clan name for player " + player.getName() + ". Error: " + e);
	                            }
	                            
	                            player.sendMessage("Your new clan name is " + newClanName);
	                            player.getClan().broadcastClanStatus();
	                            return "ChangeClanName-Success.htm";
	                        }
	                    }
	        		}
	        		else
	        		{
	        			return "ChangeClanName-NoItems.htm";
	        		}
	        	}
	        	catch (Exception e)
	        	{
	                player.sendMessage("Please, insert a correct name.");
	                return "ChangeClanName.htm";
	        	}
        	}
        }
        else if (event.startsWith("setReputationPoints"))
        {
            try
            {
                String reputationPointsString = event.substring(20);
                int reputationPointsCount = Integer.parseInt(reputationPointsString);
                
                if (player.getClan() == null)
                {
                	return "ClanReputationPoints-NoClan.htm";
                }
                else if (!player.isClanLeader())
                {
                	return "ClanReputationPoints-NoLeader.htm";
                }
                else
                {
	                if (reputationPointsCount == 0)
	                {
	                    player.sendMessage("Please, put a higher value.");
	                    return "ClanReputationPoints.htm";
	                }
	                else
	                {
	                    if (st.getQuestItemsCount(clanReputationPointsItemId) >= clanReputationPointsItemCount)
	                    {
	                        st.takeItems(clanReputationPointsItemId, clanReputationPointsItemCount * reputationPointsCount);
	                        player.getClan().addReputationScore(player.getClan().getReputationScore() + reputationPointsCount, true);
	                        player.getClan().broadcastClanStatus();
	                        return "ClanReputationPoints-Success.htm";
	                    }
	                    else
	                    {
	                        return "ClanReputationPoints-NoItems.htm";
	                    }
	                }
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Incorrect value. Please try again.");
                return "ClanReputationPoints.htm";
            }
        }
        
        return htmlText;
	}
}
Edited by shades121
  • 11 months later...
  • 3 months later...
Posted

 

hi,

replace java code with this (worked with last h5-Freya)

remember CHANGE WITH YOUR ID

/*
 * Copyright (C) 2004-2013 L2J DataPack
 *
 * This file is part of L2J DataPack.
 *
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.Services;
 
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.logging.Logger;

import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
 
/**
 * @author Colet
 */
public class Services extends Quest
{
    public static final Logger _log = Logger.getLogger(Services.class.getName());
   
    // NPC Id
    int servicesNpc = 50008;
   
    // Noble Items
    int nobleItemId = 57;
    long nobleItemCount = 1;
   
    // PK Reduce Items
    int pkReduceItemId = 57;
    long pkReduceItemCount = 1000;
   
    // Change Name Items
    int changeNameItemId = 57;
    long changeNameItemCount = 1000000;
    boolean logNameChanges = true;
   
    // Change Clan Name Items
    int changeClanNameItemId = 57;
    long changeClanNameItemCount = 50000;
    boolean logClanNameChanges = true;
    int clanMinLevel = 5;
    
    // Clan Level Items
    int[] clanLevelItemsId =
    {
    	57, // Level 5 to 6
    	57, // Level 6 to 7
    	57, // Level 7 to 8
    	57, // Level 8 to 9
    	57, // Level 9 to 10
    	57 // Level 10 to 11
    };
    
    long[] clanLevelItemsCount =
    {
    	6, // Level 5 to 6
    	7, // Level 6 to 7
    	8, // Level 7 to 8
    	9, // Level 8 to 9
    	10, // Level 9 to 10
    	11 // Level 10 to 11
    };
    
    // Clan Reputation Points Items
    int clanReputationPointsItemId = 57;
    long clanReputationPointsItemCount = 5;
    
    // Change Gender Items
    int changeGenderItemId = 57;
    long changeGenderItemCount = 50;
    
    public Services(int questId, String name, String descr)
    {
        super(questId, name, descr);
       
        addStartNpc(servicesNpc);
        addFirstTalkId(servicesNpc);
        addTalkId(servicesNpc);
    }
   
    public static void main(String[] args)
    {
        new Services(-1, Services.class.getSimpleName(), "custom");
    }
   
    public String onFirstTalk(L2Npc npc, L2PcInstance player)
    {
        if (player.getQuestState(getName()) == null)
        {
            newQuestState(player);
        }
        else if (player.isInCombat())
        {
        	return "Services-Blocked.htm";
        }
        else if (player.getPvpFlag() == 1)
        {
        	return "Services-Blocked.htm";
        }
        else if (player.getKarma() != 0)
        {
        	return "Services-Blocked.htm";
        }
        else if (OlympiadManager.getInstance().isRegistered(player))
        {
        	return "Services-Blocked.htm";
        }
        
        return "Services.htm";
    }
   
    public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
    {
        String htmlText = event;
        QuestState st = player.getQuestState(getName());
       
        if (event.equals("setNoble"))
        {
            if (!player.isNoble())
            {
                if (st.getQuestItemsCount(nobleItemId) >= nobleItemCount)
                {
                    st.takeItems(nobleItemId, nobleItemCount);
                    player.setNoble(true);
                    player.setTarget(player);
                    player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                    player.broadcastUserInfo();
                    return "NoblesseServices-Success.htm";
                }
                else
                {
                    return "NoblesseServices-NoItems.htm";
                }
            }
            else
            {
                return "NoblesseServices-AlredyNoble.htm";
            }
        }
        else if (event.equals("levelUpClan"))
        {
        	if (!player.isClanLeader())
        	{
        		return "ClanLevelUp-NoLeader.htm";
        	}
        	else
        	{
        		if (player.getClan().getLevel() == 11)
        		{
        			return "ClanLevelUp-MaxLevel.htm";
        		}
        		else
        		{
        			if (((player.getClan().getLevel() <= 1) || (player.getClan().getLevel() == 2) || (player.getClan().getLevel() == 3) || (player.getClan().getLevel() == 4)))
        			{
            			player.getClan().setLevel(player.getClan().getLevel() + 1);
            			player.getClan().broadcastClanStatus();
            			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                        player.setTarget(player);
                        player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                        return "ClanLevelUp.htm";
        			}
        			else if (player.getClan().getLevel() == 5)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[0]) >= clanLevelItemsCount[0])
        				{
            				st.takeItems(clanLevelItemsId[0], clanLevelItemsCount[0]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 6)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[1]) >= clanLevelItemsCount[1])
        				{
            				st.takeItems(clanLevelItemsId[1], clanLevelItemsCount[1]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 7)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[2]) >= clanLevelItemsCount[2])
        				{
            				st.takeItems(clanLevelItemsId[2], clanLevelItemsCount[2]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 8)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[3]) >= clanLevelItemsCount[3])
        				{
            				st.takeItems(clanLevelItemsId[3], clanLevelItemsCount[3]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 9)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[4]) >= clanLevelItemsCount[4])
        				{
            				st.takeItems(clanLevelItemsId[4], clanLevelItemsCount[4]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			else if (player.getClan().getLevel() == 10)
        			{
        				if (st.getQuestItemsCount(clanLevelItemsId[5]) >= clanLevelItemsCount[5])
        				{
            				st.takeItems(clanLevelItemsId[5], clanLevelItemsCount[5]);
            				player.getClan().setLevel(player.getClan().getLevel() + 1);
            				player.getClan().broadcastClanStatus();
                			player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
                            return "ClanLevelUp.htm";
        				}
        				else
        				{
        					return "ClanLevelUp-NoItems.htm";
        				}
        			}
        			
                    try (Connection con = ConnectionFactory.getInstance().getConnection();
                    	PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
                    {
                    	statement.setInt(1, player.getClan().getLevel());
                    	statement.setInt(2, player.getClanId());
                    	statement.execute();
                    	statement.close();
                    }
                    catch (Exception e)
                    {
                    	_log.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
                    }
                    
        			player.getClan().broadcastClanStatus();
        			return "ClanLevelUp.htm";
        		}
        	}
        }
        else if (event.equals("changeGender"))
        {
        	if (st.getQuestItemsCount(changeGenderItemId) >= changeGenderItemCount)
        	{
            	st.takeItems(changeGenderItemId, changeGenderItemCount);
            	player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);
                player.setTarget(player);
                player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 1000, 0));
            	player.broadcastUserInfo();
            	return "ChangeGender-Success.htm";
        	}
        	else
        	{
        		return "ChangeGender-NoItems.htm";
        	}
        }
        else if (event.startsWith("changeName"))
        {
            try
            {
                String newName = event.substring(11);
               
                if (st.getQuestItemsCount(changeNameItemId) >= changeNameItemCount)
                {                                                      
                    if (newName == null)
                    {                                                      
                        return "ChangeName.htm";
                    }
                    else
                    {
                        if (!newName.matches("^[a-zA-Z0-9]+$"))
                        {
                            player.sendMessage("Incorrect name. Please try again.");
                            return "ChangeName.htm";
                        }
                        else if (newName.equals(player.getName()))
                        {
                            player.sendMessage("Please, choose a different name.");
                            return "ChangeName.htm";
                        }
                        else if (CharNameTable.getInstance().doesCharNameExist(newName))
                        {
                            player.sendMessage("The name " + newName + " already exists.");
                            return "ChangeName.htm";
                        }
                        else
                        {
                            if (logNameChanges)
                            {
                                String fileName = "log/Services/Name Change - " + player.getName() + ".txt";
                                new File(fileName);
                                FileWriter fileText = new FileWriter(fileName);
                                BufferedWriter fileContent = new BufferedWriter(fileText);
                                fileContent.write("Character name change info:\r\n\r\nCharacter original name: " + player.getName() + "\r\nCharacter new name: " + newName);
                                fileContent.close();
                            }
                           
                            st.takeItems(changeNameItemId, changeNameItemCount);
                            player.setName(newName);
                            player.store(true);  // or false question is if want to store effects too.
                            player.sendMessage("Your new character name is " + newName);
                            player.broadcastUserInfo();
                            return "ChangeName-Success.htm";
                        }
                    }
                }
                else
                {
                    return "ChangeName-NoItems.htm";
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Please, insert a correct name.");
                return "ChangeName.htm";
            }
        }
        else if (event.startsWith("reducePks"))
        {
            try
            {
                String pkReduceString = event.substring(10);
                int pkReduceCount = Integer.parseInt(pkReduceString);
                
                if (player.getPkKills() != 0)
                {
                    if (pkReduceCount == 0)
                    {
                        player.sendMessage("Please, put a higher value.");
                        return "PkServices.htm";
                    }
                    else
                    {
                        if (st.getQuestItemsCount(pkReduceItemId) >= pkReduceItemCount)
                        {
                            st.takeItems(pkReduceItemId, pkReduceItemCount * pkReduceCount);
                            player.setPkKills(player.getPkKills() - pkReduceCount);
                            player.sendMessage("You have successfuly cleaned " + pkReduceCount + " PKs.");
                            player.broadcastUserInfo();
                            return "PkServices-Success.htm";
                        }
                        else
                        {
                            return "PkServices-NoItems.htm";
                        }
                    }
                }
                else
                {
                    return "PkServices-NoPks.htm";
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Incorrect value. Please try again.");
                return "PkServices.htm";
            }
        }
        else if (event.startsWith("changeClanName"))
        {
        	if (player.getClan() == null)
        	{
        		return "ChangeClanName-NoClan.htm";
        	}
        	else
        	{
	        	try
	        	{
	        		String newClanName = event.substring(15);
	        		
	        		if (st.getQuestItemsCount(changeClanNameItemId) >= changeClanNameItemCount)
	        		{
	        			if (newClanName == null)
	        			{
	        				return "ChangeClanName.htm";
	        			}
	                    else
	                    {
	                        if (!player.isClanLeader())
	                        {
	                        	player.sendMessage("Only the clan leader can change the clan name.");
	                        	return "ChangeClanName.htm";
	                        }
	                        else if (player.getClan().getLevel() < clanMinLevel)
	                        {
	                        	player.sendMessage("Your clan must be at least level " + clanMinLevel + " to change the name.");
	                        	return "ChangeClanName.htm";
	                        }
	                    	else if (!newClanName.matches("^[a-zA-Z0-9]+$"))
	                        {
	                            player.sendMessage("Incorrect name. Please try again.");
	                            return "ChangeClanName.htm";
	                        }
	                        else if (newClanName.equals(player.getClan().getName()))
	                        {
	                            player.sendMessage("Please, choose a different name.");
	                            return "ChangeClanName.htm";
	                        }
	                        else if (null != ClanTable.getInstance().getClanByName(newClanName))
	                        {
	                            player.sendMessage("The name " + newClanName + " already exists.");
	                            return "ChangeClanName.htm";
	                        }
	                        else
	                        {
	                            if (logClanNameChanges)
	                            {
	                                String fileName = "log/Services/Clan Name Change - " + player.getClan().getName() + ".txt";
	                                new File(fileName);
	                                FileWriter fileText = new FileWriter(fileName);
	                                BufferedWriter fileContent = new BufferedWriter(fileText);
	                                fileContent.write("Clan name change info:\r\n\r\nClan original name: " + player.getClan().getName() + "\r\nClan new name: " + newClanName + "\r\nClan Leader: " + player.getName());
	                                fileContent.close();
	                            }
	                            
	                            st.takeItems(changeNameItemId, changeNameItemCount);
	                            player.getClan().setName(newClanName);
	                            
	                            try (Connection con = ConnectionFactory.getInstance().getConnection();
	                            	PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_name=? WHERE clan_id=?"))
	                            {
	                            	statement.setString(1, newClanName);
	                            	statement.setInt(2, player.getClanId());
	                            	statement.execute();
	                            	statement.close();
	                            }
	                            catch (Exception e)
	                            {
	                            	_log.info("Error updating clan name for player " + player.getName() + ". Error: " + e);
	                            }
	                            
	                            player.sendMessage("Your new clan name is " + newClanName);
	                            player.getClan().broadcastClanStatus();
	                            return "ChangeClanName-Success.htm";
	                        }
	                    }
	        		}
	        		else
	        		{
	        			return "ChangeClanName-NoItems.htm";
	        		}
	        	}
	        	catch (Exception e)
	        	{
	                player.sendMessage("Please, insert a correct name.");
	                return "ChangeClanName.htm";
	        	}
        	}
        }
        else if (event.startsWith("setReputationPoints"))
        {
            try
            {
                String reputationPointsString = event.substring(20);
                int reputationPointsCount = Integer.parseInt(reputationPointsString);
                
                if (player.getClan() == null)
                {
                	return "ClanReputationPoints-NoClan.htm";
                }
                else if (!player.isClanLeader())
                {
                	return "ClanReputationPoints-NoLeader.htm";
                }
                else
                {
	                if (reputationPointsCount == 0)
	                {
	                    player.sendMessage("Please, put a higher value.");
	                    return "ClanReputationPoints.htm";
	                }
	                else
	                {
	                    if (st.getQuestItemsCount(clanReputationPointsItemId) >= clanReputationPointsItemCount)
	                    {
	                        st.takeItems(clanReputationPointsItemId, clanReputationPointsItemCount * reputationPointsCount);
	                        player.getClan().addReputationScore(player.getClan().getReputationScore() + reputationPointsCount, true);
	                        player.getClan().broadcastClanStatus();
	                        return "ClanReputationPoints-Success.htm";
	                    }
	                    else
	                    {
	                        return "ClanReputationPoints-NoItems.htm";
	                    }
	                }
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Incorrect value. Please try again.");
                return "ClanReputationPoints.htm";
            }
        }
        
        return htmlText;
	}
}

 

Thank you man! Works very good.

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  • Posts

    • Quick head's up if anyone needs sniffer we have it and the price is reasonable. any server is doable.
    • so u need to create them and then use the icon name in the prefered ones
    • ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━      ⚔️  A NEW ERA OF LINEAGE 2 PVP  ⚔️         High Five | 2026 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building something that has never existed before. Not another copy. Not another "x2000 PvP server with TvT." This is a complete PvP ecosystem — where every kill matters,every rivalry has a face, and your legacy is worn on your character. We are sharing this here first, before anything is announced publicly. We want feedback. We want the right people. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌  CORE SERVER FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 Chronicle .............. High Five 🔹 Rates .................. x2000 🔹 Safe Enchant ........... +3 🔹 Max Enchant ............ +10 🔹 Enchant Rate ........... 33% 🔹 Buff Slots ............. 24 + 4 🔹 Song & Dance Slots ..... 12 🔹 Buff Duration .......... 4 hours 🔹 TvT .................... Every Hour  (Karma + PvP points) 🔹 Hero ................... Every Week 🔹 Olympiad ............... 3 Hours Daily 🔹 Castle Sieges .......... Weekly 🔹 Territory Wars ......... Weekly 🔹 Grand Bosses ........... 1 week respawn 🔹 Costume Farm Area ...... Custom mobs & zones 🔹 NPC Buffers + GM Shops 🔹 Custom Economy 🔹 Custom Playground 🔹 Custom Events 🔹 Anti-Bot | Anti-DDoS | Highly Secured 🔹 Stable | No Lag | No sudden wipes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀  5 FEATURES THAT HAVE NEVER EXISTED      ON ANY LINEAGE 2 SERVER ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ─────────────────────────────────────── 💰  1. BOUNTY HUNTER SYSTEM ─────────────────────────────────────── Every player with high PvP points becomes a target. Anyone can place real in-game adena / currency / gear as a bounty on any specific player they want dead. Kill the target → collect the bounty. → Top 10 Active Bounties visible LIVE on website + in-game board → Updated in real time — anyone can see who has a price on their head → Clans place bounties on enemy leaders before sieges → Creates real economic stakes behind every single kill → 100% organic drama — no admin needed to create conflict ─────────────────────────────────────── 🏆  2. SEASON RANKED LADDER + REAL PRIZE POOL ─────────────────────────────────────── Every 45 days a Season ends. PvP Score resets. Gear stays. Glory is earned. → Top 3 players receive a REAL money prize pool at season end → Top clan earns a unique exclusive in-game title displayed for the entire next season → Permanent Hall of Fame on website — name, class, kills, and season — forever → Season end = fresh ranking start for everyone New players have a real shot. Veterans must defend. → This single feature will make clans actively recruit  and communities form around the server organically ─────────────────────────────────────── 📱  3. LIVE SERVER DASHBOARD ─────────────────────────────────────── A fully live website — accessible from any phone or browser: → Real-time Kill Feed — who killed who, where, when → Live PvP Leaderboard — updated every minute → Live Bounty Board — active bounties and claimed kills → Grand Boss timers — next Baium, Antharas, Valakas spawn → Siege countdown with registered clans visible → Server population — online now, today's peak, all-time peak Why this matters: Players check their phone at work and see their clan is losing the siege. They log in. They recruit a friend. That friend stays. Friends who have never played see the stats and ask what server it is. This is automatic word-of-mouth that no advertisement can buy. ─────────────────────────────────────── ⚔️  4. NEMESIS SYSTEM ─────────────────────────────────────── The system tracks who kills you most. If the same player kills you 5 times in a row — he becomes your official NEMESIS. → A red skull icon appears above his head — visible only to you → Kill your Nemesis → DOUBLE PvP points    + server-wide announcement: "[PlayerX] has avenged his honor against [PlayerY]!" → If he kills you 10 times consecutively → you receive the title [Hunted] — visible to the entire server    Public humiliation. Maximum motivation. → Eliminate your Nemesis → your title is removed    He receives [Defeated] for 1 hour This transforms anonymous PvP into personal rivalries. Players will bring friends just to help eliminate their Nemesis. These stories are what people talk about for years. ─────────────────────────────────────── 👑  5. CLAN SIEGE CROWN — WEARABLE LEGACY TROPHY  ─────────────────────────────────────── This feature does not exist on any L2 server in the world. Every clan that wins a Castle Siege receives 10 custom hat/accessory items — physically wearable in-game. Each Crown is: → UNIQUE per castle — Aden Crown has a different visual from Giran Crown, Rune Crown, Goddard Crown, etc. → PERSONALIZED — the clan name AND clan crest are embedded visually on the hat itself, like a clan cloak but on your head    Every player who sees you knows exactly who you are and what castle your clan owns → NUMBERED — tooltip reads:    "Crown of Aden #4/10 — Season 2"    A collectible. A proof. A statement. → PERMANENT — you lose the castle at next siege, you keep the Crown → LEGACY — at season end it becomes a permanent trophy:    "Crown of Aden — Season 2  |  [YourClanName]"    Stored in your inventory as living history When a player wearing this Crown walks through Giran, everyone sees the clan crest displayed on the accessory. No leaderboard needed. Status is worn on your character.   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛠️  WHO WE ARE LOOKING FOR ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building the right team first. No launch date until everything is right. ✅ H5 Developer — L2J or L2OFF    Must have experience with high-rate PvP servers    Bonus: experience with custom feature development ✅ Web Developer — for the Live Dashboard + account panel    Must be comfortable with real-time data display    (websockets, live feeds, mobile-friendly) ✅ Designer / 3D Artist — for custom Crown visuals per castle    If you have L2 texture/model experience, we want to talk ✅ GMs / Community Managers    Active, fair, experienced, trusted by the community ✅ Beta Testers    Players who know H5 PvP inside out    Willing to stress-test and break things on purpose ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬  WE WANT YOUR HONEST FEEDBACK ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building this WITH the community. Every reply here shapes the final product. → Which of these 5 features excites you most? → What do you think will NOT work and why? → What is missing that would make you stay for months? → Would you play this if it opened tomorrow? We are not looking for hype. We are looking for honest opinions from people who have seen servers rise and fall. Tell us what we are getting wrong. Reply below or send a PM directly. Serious people only. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ P.S. — The inspiration for this project came from a server many of us played years ago called L2Gang. That nostalgia is what started this conversation. What we are building is something entirely new. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    • Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.
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