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Posted

Hello there, this is my latest share which with some editing by yourself can do many things. A player pays a fee set by you, and he places and a trap with a selected message. If someone steps on the trap, this message displays at the announcements. That means you can write something humiliating. Also by using %player in your message, the victim's name is being displayed in the message. If you have some basic knowledge you can make it do more stuff. For example, if user steps on the trap and he is not in combat, the player will be teleported to a location that the owner has set, or be paralyzed for some seconds.

 

Coded and tested on l2jpes. (interlude)

 

### Eclipse Workspace Patch 1.0
#P gameserver
Index: java/com/l2jpes/gameserver/handler/voicedcommandhandlers/TrapCmd.java
===================================================================
--- java/com/l2jpes/gameserver/handler/voicedcommandhandlers/TrapCmd.java	(revision 0)
+++ java/com/l2jpes/gameserver/handler/voicedcommandhandlers/TrapCmd.java	(working copy)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jpes.gameserver.handler.voicedcommandhandlers;
+
+import com.l2jpes.Config;
+import com.l2jpes.gameserver.custom.TrapEvent;
+import com.l2jpes.gameserver.handler.IVoicedCommandHandler;
+import com.l2jpes.gameserver.model.actor.instance.L2PlayerInstance;
+
+/**
+ * @author Pauler
+ */
+public class TrapCmd implements IVoicedCommandHandler
+{
+
+	private String[] commands = {
+		"settrap"
+	};
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PlayerInstance activeChar, String[] commandParams)
+	{
+		if (!TrapEvent.checkIfUserHasTooManytraps(activeChar)) {
+			if (activeChar.getInventory().getInventoryItemCount(Config.TRAP_COST_ID, 0) >= Config.TRAP_COST_QUANTITY) {
+				if (!activeChar.isInCombat()) {
+					if (commandParams != null && commandParams.length != 0) {
+						activeChar.getInventory().destroyItemByItemId("Buying Traps.", Config.TRAP_COST_ID, Config.TRAP_COST_QUANTITY, activeChar, activeChar);
+						
+						activeChar.sendMessage("You placed a trap.");
+						
+						String message = "";
+						
+						for (String string: commandParams) {
+							message = message + " " + string;
+						}
+						
+						TrapEvent.placetrap(activeChar, message);
+					}else
+						activeChar.sendMessage("You have to write a message after the command");
+				}else
+					activeChar.sendMessage("You cannot be in combat while you are placing a trap.");
+			}else
+				activeChar.sendMessage("You don't have enough items.");
+		}else
+			activeChar.sendMessage("You have already placed too many traps.");
+		
+		return false;
+	}
+
+
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return commands;
+	}
+	
+}
Index: java/com/l2jpes/Config.java
===================================================================
--- java/com/l2jpes/Config.java	(revision 5)
+++ java/com/l2jpes/Config.java	(working copy)
@@ -223,6 +223,12 @@
	public static int ALT_FISH_CHAMPIONSHIP_REWARD_4;
	public static int ALT_FISH_CHAMPIONSHIP_REWARD_5;

+	/** Traps */
+	public static int TRAP_COST_ID;
+	public static int TRAP_COST_QUANTITY;
+	public static int TRAP_RADIUS;
+	public static int MAX_TRAPS_PER_USER;
+	
	// --------------------------------------------------
	// HexID
	// --------------------------------------------------
@@ -875,6 +881,11 @@
			ALT_FISH_CHAMPIONSHIP_REWARD_4 = events.getProperty("AltFishChampionshipReward4", 200000);
			ALT_FISH_CHAMPIONSHIP_REWARD_5 = events.getProperty("AltFishChampionshipReward5", 100000);

+			TRAP_COST_ID = events.getProperty("TrapCostId", 57);
+			TRAP_COST_QUANTITY = events.getProperty("TrapCostQuantity", 1000);
+			TRAP_RADIUS = events.getProperty("TrapRadius", 20);
+			MAX_TRAPS_PER_USER = events.getProperty("MaxTrapsPerUser", 5);
+			
			// FloodProtector
			ExProperties security = load(FLOOD_PROTECTOR_FILE);
			loadFloodProtectorConfig(security, FLOOD_PROTECTOR_ROLL_DICE, "RollDice", "42");
Index: java/com/l2jpes/gameserver/custom/Trap.java
===================================================================
--- java/com/l2jpes/gameserver/custom/Trap.java	(revision 0)
+++ java/com/l2jpes/gameserver/custom/Trap.java	(working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jpes.gameserver.custom;
+
+import com.l2jpes.gameserver.model.actor.instance.L2PlayerInstance;
+
+/**
+ * @author Pauler
+ */
+public class Trap
+{
+	private L2PlayerInstance _owner;
+	private int _x, _y, _z;
+	private String _message;
+	
+	public Trap(L2PlayerInstance owner, String message) {
+		_owner = owner;
+		_x = owner.getX();
+		_y = owner.getY();
+		_z = owner.getZ();
+		_message = message;
+	}
+	
+	public L2PlayerInstance getOwner() {
+		return _owner;
+	}
+	
+	public int getX() {
+		return _x;
+	}
+	
+	public int getY() {
+		return _y;
+	}
+	
+	public int getZ() {
+		return _z;
+	}
+	
+	public String getMessage() {
+		return _message;
+	}
+}
Index: java/com/l2jpes/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2jpes/gameserver/handler/VoicedCommandHandler.java	(revision 13)
+++ java/com/l2jpes/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -20,6 +20,7 @@

import com.l2jpes.Config;
import com.l2jpes.gameserver.handler.voicedcommandhandlers.L2JPesCmd;
+import com.l2jpes.gameserver.handler.voicedcommandhandlers.TrapCmd;

public class VoicedCommandHandler
{
@@ -35,7 +36,7 @@
     {
         _datatable = new TIntObjectHashMap<>();
         registerVoicedCommandHandler(new L2JPesCmd());
-        
+        registerVoicedCommandHandler(new TrapCmd());
     }

     private void registerVoicedCommandHandler(IVoicedCommandHandler handler)
Index: config/events.properties
===================================================================
--- config/events.properties	(revision 5)
+++ config/events.properties	(working copy)
@@ -245,4 +245,21 @@
AltFishChampionshipReward2 = 500000
AltFishChampionshipReward3 = 300000
AltFishChampionshipReward4 = 200000
-AltFishChampionshipReward5 = 100000
\ No newline at end of file
+AltFishChampionshipReward5 = 100000
+
+#=============================================================
+#                     Traps By Pauler
+#=============================================================
+
+#The id of the item you need to give
+#to set a trap.
+TrapCostId = 57
+
+#The quantity of this item.
+TrapCostQuantity = 1000
+
+#The max distance between you and the trap to activate it.
+TrapRadius = 20
+
+#Max traps that a user can place.
+MaxTrapsPerUser = 5
Index: java/com/l2jpes/gameserver/GameServer.java
===================================================================
--- java/com/l2jpes/gameserver/GameServer.java	(revision 13)
+++ java/com/l2jpes/gameserver/GameServer.java	(working copy)
@@ -20,6 +20,7 @@
import com.l2jpes.gameserver.cache.CrestCache;
import com.l2jpes.gameserver.cache.HtmCache;
import com.l2jpes.gameserver.communitybbs.Manager.ForumsBBSManager;
+import com.l2jpes.gameserver.custom.TrapEvent;
import com.l2jpes.gameserver.datatables.AccessLevels;
import com.l2jpes.gameserver.datatables.AdminCommandAccessRights;
import com.l2jpes.gameserver.datatables.ArmorSetsTable;
@@ -181,6 +182,10 @@
		GmListTable.getInstance();
		RaidBossPointsManager.getInstance();

+		Util.printSection("Custom");
+		TrapEvent.getInstance();
+		_log.info("Trap Event has started.");
+		
		Util.printSection("Community server");
		if (Config.ENABLE_COMMUNITY_BOARD) // Forums has to be loaded before clan data
			ForumsBBSManager.getInstance().initRoot();
Index: java/com/l2jpes/gameserver/custom/TrapEvent.java
===================================================================
--- java/com/l2jpes/gameserver/custom/TrapEvent.java	(revision 0)
+++ java/com/l2jpes/gameserver/custom/TrapEvent.java	(working copy)
@@ -0,0 +1,80 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jpes.gameserver.custom;
+
+import com.l2jpes.Config;
+import com.l2jpes.gameserver.Announcements;
+import com.l2jpes.gameserver.ThreadPoolManager;
+import com.l2jpes.gameserver.model.L2World;
+import com.l2jpes.gameserver.model.actor.instance.L2PlayerInstance;
+
+import java.util.List;
+import java.util.concurrent.CopyOnWriteArrayList;
+
+/**
+ * @author Pauler
+ */
+public class TrapEvent
+{
+	public static List<Trap> placedtraps;
+	
+	public static void getInstance() {
+		placedtraps = new CopyOnWriteArrayList<>();
+		
+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
+			
+			@Override
+			public void run() {			
+				for (Trap trap:placedtraps) {
+					for (L2PlayerInstance player: L2World.getInstance().getAllPlayers().values()) {
+						if (player.isInsideRadius(trap.getX(), trap.getY(), Config.TRAP_RADIUS, false) && player != trap.getOwner()) {
+							player.sendMessage("You stepped on a trap.");
+							
+							String message = trap.getMessage();
+							message = message.replaceAll("%player", player.getName());
+							
+							Announcements.announceToAll(message);
+							
+							removetrap(trap);
+						}
+					}
+				}	
+			}
+			
+		}, 10000, 1000);
+	}
+	
+	public static boolean checkIfUserHasTooManytraps(L2PlayerInstance player) {
+		int placedtrapsByUser = 0;
+		
+		for (Trap trap:placedtraps) {
+			if (trap.getOwner() == player)
+				placedtrapsByUser++;
+		}
+		
+		if (placedtrapsByUser < Config.MAX_TRAPS_PER_USER)
+			return false;
+		
+		return true;
+	}
+	
+	public static void placetrap(L2PlayerInstance player, String message) {
+		placedtraps.add(new Trap(player, message));
+	}
+	
+	public static void removetrap(Trap trap) {
+		placedtraps.remove(trap);
+	}
+}

 

If I stop being so lazy, I will upload a video.

Posted

I was sure from the first time that you use threadpool to trigger the trap before even reading, if you want to get rid of it use validateposition or something. Nevermind its a nice share

Posted

Hello there, this is my latest share which with some editing by yourself can do many things. A player pays a fee set by you, and he places and a trap with a selected message. If someone steps on the trap, this message displays at the announcements. That means you can write something humiliating. Also by using %player in your message, the victim's name is being displayed in the message. If you have some basic knowledge you can make it do more stuff. For example, if user steps on the trap and he is not in combat, the player will be teleported to a location that the owner has set, or be paralyzed for some seconds.

 

Coded and tested on l2jpes. (interlude)

 

### Eclipse Workspace Patch 1.0
#P gameserver
Index: java/com/l2jpes/gameserver/handler/voicedcommandhandlers/TrapCmd.java
===================================================================
--- java/com/l2jpes/gameserver/handler/voicedcommandhandlers/TrapCmd.java	(revision 0)
+++ java/com/l2jpes/gameserver/handler/voicedcommandhandlers/TrapCmd.java	(working copy)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jpes.gameserver.handler.voicedcommandhandlers;
+
+import com.l2jpes.Config;
+import com.l2jpes.gameserver.custom.TrapEvent;
+import com.l2jpes.gameserver.handler.IVoicedCommandHandler;
+import com.l2jpes.gameserver.model.actor.instance.L2PlayerInstance;
+
+/**
+ * @author Pauler
+ */
+public class TrapCmd implements IVoicedCommandHandler
+{
+
+	private String[] commands = {
+		"settrap"
+	};
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PlayerInstance activeChar, String[] commandParams)
+	{
+		if (!TrapEvent.checkIfUserHasTooManytraps(activeChar)) {
+			if (activeChar.getInventory().getInventoryItemCount(Config.TRAP_COST_ID, 0) >= Config.TRAP_COST_QUANTITY) {
+				if (!activeChar.isInCombat()) {
+					if (commandParams != null && commandParams.length != 0) {
+						activeChar.getInventory().destroyItemByItemId("Buying Traps.", Config.TRAP_COST_ID, Config.TRAP_COST_QUANTITY, activeChar, activeChar);
+						
+						activeChar.sendMessage("You placed a trap.");
+						
+						String message = "";
+						
+						for (String string: commandParams) {
+							message = message + " " + string;
+						}
+						
+						TrapEvent.placetrap(activeChar, message);
+					}else
+						activeChar.sendMessage("You have to write a message after the command");
+				}else
+					activeChar.sendMessage("You cannot be in combat while you are placing a trap.");
+			}else
+				activeChar.sendMessage("You don't have enough items.");
+		}else
+			activeChar.sendMessage("You have already placed too many traps.");
+		
+		return false;
+	}
+
+
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return commands;
+	}
+	
+}
Index: java/com/l2jpes/Config.java
===================================================================
--- java/com/l2jpes/Config.java	(revision 5)
+++ java/com/l2jpes/Config.java	(working copy)
@@ -223,6 +223,12 @@
	public static int ALT_FISH_CHAMPIONSHIP_REWARD_4;
	public static int ALT_FISH_CHAMPIONSHIP_REWARD_5;

+	/** Traps */
+	public static int TRAP_COST_ID;
+	public static int TRAP_COST_QUANTITY;
+	public static int TRAP_RADIUS;
+	public static int MAX_TRAPS_PER_USER;
+	
	// --------------------------------------------------
	// HexID
	// --------------------------------------------------
@@ -875,6 +881,11 @@
			ALT_FISH_CHAMPIONSHIP_REWARD_4 = events.getProperty("AltFishChampionshipReward4", 200000);
			ALT_FISH_CHAMPIONSHIP_REWARD_5 = events.getProperty("AltFishChampionshipReward5", 100000);

+			TRAP_COST_ID = events.getProperty("TrapCostId", 57);
+			TRAP_COST_QUANTITY = events.getProperty("TrapCostQuantity", 1000);
+			TRAP_RADIUS = events.getProperty("TrapRadius", 20);
+			MAX_TRAPS_PER_USER = events.getProperty("MaxTrapsPerUser", 5);
+			
			// FloodProtector
			ExProperties security = load(FLOOD_PROTECTOR_FILE);
			loadFloodProtectorConfig(security, FLOOD_PROTECTOR_ROLL_DICE, "RollDice", "42");
Index: java/com/l2jpes/gameserver/custom/Trap.java
===================================================================
--- java/com/l2jpes/gameserver/custom/Trap.java	(revision 0)
+++ java/com/l2jpes/gameserver/custom/Trap.java	(working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jpes.gameserver.custom;
+
+import com.l2jpes.gameserver.model.actor.instance.L2PlayerInstance;
+
+/**
+ * @author Pauler
+ */
+public class Trap
+{
+	private L2PlayerInstance _owner;
+	private int _x, _y, _z;
+	private String _message;
+	
+	public Trap(L2PlayerInstance owner, String message) {
+		_owner = owner;
+		_x = owner.getX();
+		_y = owner.getY();
+		_z = owner.getZ();
+		_message = message;
+	}
+	
+	public L2PlayerInstance getOwner() {
+		return _owner;
+	}
+	
+	public int getX() {
+		return _x;
+	}
+	
+	public int getY() {
+		return _y;
+	}
+	
+	public int getZ() {
+		return _z;
+	}
+	
+	public String getMessage() {
+		return _message;
+	}
+}
Index: java/com/l2jpes/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2jpes/gameserver/handler/VoicedCommandHandler.java	(revision 13)
+++ java/com/l2jpes/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -20,6 +20,7 @@

import com.l2jpes.Config;
import com.l2jpes.gameserver.handler.voicedcommandhandlers.L2JPesCmd;
+import com.l2jpes.gameserver.handler.voicedcommandhandlers.TrapCmd;

public class VoicedCommandHandler
{
@@ -35,7 +36,7 @@
     {
         _datatable = new TIntObjectHashMap<>();
         registerVoicedCommandHandler(new L2JPesCmd());
-        
+        registerVoicedCommandHandler(new TrapCmd());
     }

     private void registerVoicedCommandHandler(IVoicedCommandHandler handler)
Index: config/events.properties
===================================================================
--- config/events.properties	(revision 5)
+++ config/events.properties	(working copy)
@@ -245,4 +245,21 @@
AltFishChampionshipReward2 = 500000
AltFishChampionshipReward3 = 300000
AltFishChampionshipReward4 = 200000
-AltFishChampionshipReward5 = 100000
\ No newline at end of file
+AltFishChampionshipReward5 = 100000
+
+#=============================================================
+#                     Traps By Pauler
+#=============================================================
+
+#The id of the item you need to give
+#to set a trap.
+TrapCostId = 57
+
+#The quantity of this item.
+TrapCostQuantity = 1000
+
+#The max distance between you and the trap to activate it.
+TrapRadius = 20
+
+#Max traps that a user can place.
+MaxTrapsPerUser = 5
Index: java/com/l2jpes/gameserver/GameServer.java
===================================================================
--- java/com/l2jpes/gameserver/GameServer.java	(revision 13)
+++ java/com/l2jpes/gameserver/GameServer.java	(working copy)
@@ -20,6 +20,7 @@
import com.l2jpes.gameserver.cache.CrestCache;
import com.l2jpes.gameserver.cache.HtmCache;
import com.l2jpes.gameserver.communitybbs.Manager.ForumsBBSManager;
+import com.l2jpes.gameserver.custom.TrapEvent;
import com.l2jpes.gameserver.datatables.AccessLevels;
import com.l2jpes.gameserver.datatables.AdminCommandAccessRights;
import com.l2jpes.gameserver.datatables.ArmorSetsTable;
@@ -181,6 +182,10 @@
		GmListTable.getInstance();
		RaidBossPointsManager.getInstance();

+		Util.printSection("Custom");
+		TrapEvent.getInstance();
+		_log.info("Trap Event has started.");
+		
		Util.printSection("Community server");
		if (Config.ENABLE_COMMUNITY_BOARD) // Forums has to be loaded before clan data
			ForumsBBSManager.getInstance().initRoot();
Index: java/com/l2jpes/gameserver/custom/TrapEvent.java
===================================================================
--- java/com/l2jpes/gameserver/custom/TrapEvent.java	(revision 0)
+++ java/com/l2jpes/gameserver/custom/TrapEvent.java	(working copy)
@@ -0,0 +1,80 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jpes.gameserver.custom;
+
+import com.l2jpes.Config;
+import com.l2jpes.gameserver.Announcements;
+import com.l2jpes.gameserver.ThreadPoolManager;
+import com.l2jpes.gameserver.model.L2World;
+import com.l2jpes.gameserver.model.actor.instance.L2PlayerInstance;
+
+import java.util.List;
+import java.util.concurrent.CopyOnWriteArrayList;
+
+/**
+ * @author Pauler
+ */
+public class TrapEvent
+{
+	public static List<Trap> placedtraps;
+	
+	public static void getInstance() {
+		placedtraps = new CopyOnWriteArrayList<>();
+		
+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
+			
+			@Override
+			public void run() {			
+				for (Trap trap:placedtraps) {
+					for (L2PlayerInstance player: L2World.getInstance().getAllPlayers().values()) {
+						if (player.isInsideRadius(trap.getX(), trap.getY(), Config.TRAP_RADIUS, false) && player != trap.getOwner()) {
+							player.sendMessage("You stepped on a trap.");
+							
+							String message = trap.getMessage();
+							message = message.replaceAll("%player", player.getName());
+							
+							Announcements.announceToAll(message);
+							
+							removetrap(trap);
+						}
+					}
+				}	
+			}
+			
+		}, 10000, 1000);
+	}
+	
+	public static boolean checkIfUserHasTooManytraps(L2PlayerInstance player) {
+		int placedtrapsByUser = 0;
+		
+		for (Trap trap:placedtraps) {
+			if (trap.getOwner() == player)
+				placedtrapsByUser++;
+		}
+		
+		if (placedtrapsByUser < Config.MAX_TRAPS_PER_USER)
+			return false;
+		
+		return true;
+	}
+	
+	public static void placetrap(L2PlayerInstance player, String message) {
+		placedtraps.add(new Trap(player, message));
+	}
+	
+	public static void removetrap(Trap trap) {
+		placedtraps.remove(trap);
+	}
+}

 

If I stop being so lazy, I will upload a video.

Good idea! Keep Sharing...! Thanks You :)

Posted

I was sure from the first time that you use threadpool to trigger the trap before even reading, if you want to get rid of it use validateposition or something. Nevermind its a nice share

Good for ya genius.
Posted

This should have been done in ValidatePosition packet, like xdem said, otherwise it can be inaccurate.

 

Good share though.

  • 2 months later...

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    • # Changelog - Public Updates   This changelog tracks user-facing updates and improvements to Top.MaxCheaters.com.   ---   ## [1.2.0] - 2026-01-XX   ### ⚡ Performance Improvements - **Faster Page Loads**: Implemented intelligent caching system that makes pages load significantly faster - **My Servers Page**: Now loads instantly when revisiting (no more loading delays) - **Main Page**: Server listings and filters now load faster on repeat visits - **Premium Ads**: Pricing information loads instantly - **Overall Performance**: Site now loads 60-80% faster with reduced server load   ### 🔄 Improvements - Pages now remember recent data, reducing wait times when navigating - Automatic cache refresh ensures you always see up-to-date information - Better user experience with instant page loads on repeat visits   ---   ## [1.1.1] - 2026-01-XX   ### 🐛 Bug Fixes - **VIP Server Filter**: Fixed "VIP L2 Servers" filter to correctly show all premium tier servers (VIP, Gold VIP, and Pinned) - **Ad Pricing Display**: Fixed ad pricing on Premium Ads page to automatically update when changed in admin panel   ### 🔄 Improvements - Ad pricing now syncs automatically across all pages - More accurate server filtering by tier   ---   ## [1.1.0] - 2026-01-XX   ### ✨ New Features - **Complete Chronicle List**: All chronicle options are now available in server forms and filters, including the latest Lineage 2 chronicles - **Improved Chronicle Display**: Server rows now show cleaner, shorter chronicle names for better readability   ### 🐛 Bug Fixes - **Chronicle Filter**: Fixed issue where "Infinite Odyssey" chronicle filter was not working correctly - **Missing Chronicles**: Fixed missing chronicle options in server creation and editing forms   ### 🔄 Improvements - Chronicle filters and dropdowns now stay in sync with the latest available chronicles - Better chronicle name formatting in server listings for improved visual clarity   ---   ## [1.0.0] - Initial Release   ### Features - 🎮 Server listings with multiple tiers (Normal, VIP, Gold VIP, Pinned) - 📊 Click tracking and server statistics - 🌍 Multi-language support (English, Spanish, Portuguese, Greek, Russian) - 💳 Payment system for premium server features - 🔐 Secure authentication system - 👑 Admin panel for server management - 📱 Fully responsive design for all devices - 🔍 Advanced filtering system (by chronicle, rate, server type, date) - 📅 Server opening date tracking - 🎯 Two viewing modes: By Date and By Votes (coming soon for all users)   ---   ## About This Changelog   This changelog focuses on updates that directly impact the user experience. Internal development changes and technical improvements are not included here.   For questions or feedback, please contact support.v
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    • It removes the AA (Anti-Cheat) protection from the files, converting them from binary/encrypted formats into readable and editable ones. This is the first step for any client modification.
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