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Posted

You need to do more with instances.

 

As I checked the code, there is no checks/functions for doors. Doors are also part of L2Object, so in case of any "event" including doors there would be a mess.

 

Another shit is you need to connect the instance with the IdFactory, in order to be able to automaticly create events either solo or whatever you need to automaticly get non-exist dimensionId's.

 

Good luck ^_^

 

Well in general this dimension system is pretty basic in a sense that its made for simple things. Altho im pretty sure as the pack progresses it will be easier to remake/extend such features.

 

Changeset 23:

 

javolution moved back.

some file organization.

 

https://xp-dev.com/trac/l2jpes/changeset/22/l2jpes

Posted

Well in general this dimension system is pretty basic in a sense that its made for simple things. Altho im pretty sure as the pack progresses it will be easier to remake/extend such features.

 

https://xp-dev.com/trac/l2jpes/changeset/22/l2jpes

 

Then what's the point in commiting it if it's useless for now?

Posted

Then what's the point in commiting it if it's useless for now?

 

Its not my work so ask Pauler tho i dont think its useless.

Posted

Then what's the point in commiting it if it's useless for now?

It is nowhere near useless, it can be used to for multiple farm areas, even pvp areas. Do they have to include doors?

Posted

Its not my work so ask Pauler tho i dont think its useless.

It's useless as it is, you can only change dimensions manualy or use pre-sets which means limited "space", and of course without any doors included.

 

 

Let's take a case of:

 

Solo farm event. Each player can get in and we have only 1 zone to use. 100 players join, so we need to generate 100 different ids. Until here it can be done on the event script. but what happens if someone has 2 events running at the same time? A mess. That's why you need to have connected generator for dimension ids. I think it's pointless using New-old stuff, since this system already exist on newer chronicles and it's been coded on L2j, tested and proven.

 

http://trac.l2jserver.com/changeset/2701

http://trac.l2jserver.com/changeset/2829

http://trac.l2jserver.com/changeset/2728

http://trac.l2jserver.com/changeset/3169

 

and so..

Posted

It's useless as it is, you can only change dimensions manualy or use pre-sets which means limited "space", and of course without any doors included.

 

 

Let's take a case of:

 

Solo farm event. Each player can get in and we have only 1 zone to use. 100 players join, so we need to generate 100 different ids. Until here it can be done on the event script. but what happens if someone has 2 events running at the same time? A mess. That's why you need to have connected generator for dimension ids. I think it's pointless using New-old stuff, since this system already exist on newer chronicles and it's been coded on L2j, tested and proven.

 

http://trac.l2jserver.com/changeset/2701

http://trac.l2jserver.com/changeset/2829

http://trac.l2jserver.com/changeset/2728

http://trac.l2jserver.com/changeset/3169

 

and so..

 

That would be a problem, if these two completetly different events are supposed to take place in the same area at the same. Even if that happens, a static list which will contain the used dimensions will easily solve it.

Posted

That would be a problem, if these two completetly different events are supposed to take place in the same area at the same. Even if that happens, a static list which will contain the used dimensions will easily solve it.

 

Also there aren't any checks for items.. Any dropped items will be visible to all dimensions.. Just implement L2j current system..

 

Seriously is this what anarchy was selling? Damn...

Posted

It's useless as it is, you can only change dimensions manualy or use pre-sets which means limited "space", and of course without any doors included.

 

 

Let's take a case of:

 

Solo farm event. Each player can get in and we have only 1 zone to use. 100 players join, so we need to generate 100 different ids. Until here it can be done on the event script. but what happens if someone has 2 events running at the same time? A mess. That's why you need to have connected generator for dimension ids. I think it's pointless using New-old stuff, since this system already exist on newer chronicles and it's been coded on L2j, tested and proven.

 

http://trac.l2jserver.com/changeset/2701

http://trac.l2jserver.com/changeset/2829

http://trac.l2jserver.com/changeset/2728

http://trac.l2jserver.com/changeset/3169

 

and so..

 

Appreciate the search, tho in my opinion its better to make a new system since we will have a lot of changes imvolving the workaround of the pack. This is a basic system that works thats all that is to it now. In the future ofc theres a possibility to extend/remake it, but thats the future atm i discover issues after issues after issues that need to get fixed asap.

 

Also there aren't any checks for items.. Any dropped items will be visible to all dimensions.. Just implement L2j current system..

 

Seriously is this what anarchy was selling? Damn...

 

Thanks for pointing these out.

Posted

Also there aren't any checks for items.. Any dropped items will be visible to all dimensions.. Just implement L2j current system..

 

Seriously is this what anarchy was selling? Damn...

This isn't Anarchy's one, even though I believe it was pretty close.

Posted

There are a lot things to do in order to make this system usable, remember you need to get rid of every L2Object, not only NPC/PC.

 

I suggested using L2j current because it's tested and proven, but you've made your decision.

 

Btw, you have to agree that atm it's useless..

Posted

There are a lot things to do in order to make this system usable, remember you need to get rid of every L2Object, not only NPC/PC.

 

I suggested using L2j current because it's tested and proven, but you've made your decision.

 

Btw, you have to agree that atm it's useless..

 

Its not useless, theres just a lack of function.

Posted

By the way, door extends l2character, which extends l2object. I believe it is working pretty fine with doors, too.

Posted

Then how to open close them on specified instances? ^_^

 

Tbh you rarely use doors in custom instances, looking at it i agree with you about many issues and lacking features the engine have but give it time, thats an experiment still ofc after testing and testing ohh and more testing it will be better. As i said before as the pack progresses we will have a much better chance reworking things like that and doing it in the best possible way. Till than patienace or if you really insist you can help us with some codes.

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