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Posted

I already got som +20 for oly. :troll:

 

When are new heros?

Also can we play oly with titanium since its A grade?

Titanium is S grade nub.

 

Also aio has resists and pof,pow.

Posted

Titanium is S grade nub.

 

Also aio has resists and pof,pow.

I got 180 ga but didnt buyed yet,anyway i think newcomers are pretty behind expect if they add a solo area or something.
Posted

I got 180 ga but didnt buyed yet,anyway i think newcomers are pretty behind expect if they add a solo area or something.

Well farming blue eva is pretty easy so they can have a good equipment. Also they can level pretty easy if they have farmed blue evas for ++ S grades.
Posted

Im waiting an answer for my friend's ip ban since 12 hours.

 

Quote from the servers engineer to your question:

 

As iam a Server Enginner of this server ... i can give an ETA about that ! , our ddos protection have some issues that mean sometimes peoples get banned on DDOS network, this issue is known and will be fixed soon ! stay tuned !. Just give me your ip to give a research for that ! i will remove it for banned ddos users !. ( note .. dont trace or ping the server cause that mean you send packets on server.. and maybe you can banned again !. ( from automatic Ddos protection system )
Posted

Quote from the servers engineer to your question:

 

 

true story .. matthew if you still have problem .. send me the ip that have problem on private message ( static ip ) ! if not .. just reboot your rooter to change ip :D ;)

Posted

true story .. matthew if you still have problem .. send me the ip that have problem on private message ( static ip ) ! if not .. just reboot your rooter to change ip :D ;)

If skype resolver didnt lie to me, thats his ip. He is not on now so i cant it for sure. pm'd
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    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
    • i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
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